Clio Yun-su Davis Domain_9 Game Designer
Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
SHOW NOTES
4m15s: Gasha/gacha machine
7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.
10m04s: The Oraclebird
12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.
16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.
17m05s: Space Gnome Space
19m05s: Paul Bunyan
25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.
26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.
30m34s: The RPGs For the Queen and The Quiet Year
34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.
39m39s: A helpful visual:
41m37s: Car Wars
Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
SHOW NOTES
4m15s: Gasha/gacha machine
7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.
10m04s: The Oraclebird
12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.
16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.
17m05s: Space Gnome Space
19m05s: Paul Bunyan
25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.
26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.
30m34s: The RPGs For the Queen and The Quiet Year
34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.
39m39s: A helpful visual: 41m37s: Car Wars
]]>BIBLIOGRAPHY OF A BOARD GAME:
- https://www.eurogamer.net/articles/2016-04-03-the-legacy-of-rob-daviau-the-man-who-helped-flip-boardgames-on-their-head
- https://www.gdcvault.com/play/1024259/Legacy-Games-From-Risk-to
- https://www.polygon.com/tabletop-games/22740263/risk-legacy-sequel-shadow-forces-announcement-release-date-price
- https://boardgamedesignlab.com/designing-legacy-games-with-jamey-stegmaier/
BIBLIOGRAPHY OF A BOARD GAME:
- https://www.eurogamer.net/articles/2016-04-03-the-legacy-of-rob-daviau-the-man-who-helped-flip-boardgames-on-their-head
- https://www.gdcvault.com/play/1024259/Legacy-Games-From-Risk-to
- https://www.polygon.com/tabletop-games/22740263/risk-legacy-sequel-shadow-forces-announcement-release-date-price
- https://boardgamedesignlab.com/designing-legacy-games-with-jamey-stegmaier/
SHOW NOTES
0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote.
7m08s: Amabel is talking about her forthcoming game Eyelet.
15m02s: This is Geoff's game Versailles 1919, co-designed with Mark Herman.
17m28s: Benedict Arnold
18m34s: The Shackleton Expedition
21m16s: The Vote
28m22s: Nicea
31m38s: Irish Gauge, Northern Pacific, Iberian Gauge
32m29s: Winsome, Rio Grande
34m23s: Chicago Express
34m55s: Meltwater, An Infamous Traffic
36m11s: RIBBIT: The Jump, Move, and Block Game, Table Battles
38m51s: New Mill
43m45s: Westphalia
48m18s: Freddie Mac and Fannie Mae
49m52s: Cheapass Games
53m46s: Tobacco misinformation campaign
54m37s: Gil was thinking of Brandolini's Law, aka the BS Asymmetry Principle.
57m55s: Horse & Musket
59m03s: Deinocheirus, Pterodactyl, Therizinosaurus
]]>SHOW NOTES
0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote.
7m08s: Amabel is talking about her forthcoming game Eyelet.
15m02s: This is Geoff's game Versailles 1919, co-designed with Mark Herman.
17m28s: Benedict Arnold
18m34s: The Shackleton Expedition
21m16s: The Vote
28m22s: Nicea
31m38s: Irish Gauge, Northern Pacific, Iberian Gauge
32m29s: Winsome, Rio Grande
34m23s: Chicago Express
34m55s: Meltwater, An Infamous Traffic
36m11s: RIBBIT: The Jump, Move, and Block Game, Table Battles
38m51s: New Mill
43m45s: Westphalia
48m18s: Freddie Mac and Fannie Mae
49m52s: Cheapass Games
53m46s: Tobacco misinformation campaign
54m37s: Gil was thinking of Brandolini's Law, aka the BS Asymmetry Principle.
57m55s: Horse & Musket
59m03s: Deinocheirus, Pterodactyl, Therizinosaurus
]]>Martin is the designer of many well-loved strategy games, like Brass, Age of Steam (and all its related games, like Railways of the World), London, A Study in Emerald, AuZtralia, and A Study in Emerald.
Technical note: Martin's recording has some dropouts in it; unfortunately, those seemed to come straight from his microphone, so there wasn't much we could do about them. We hope you enjoy the episode anyway!
SHOW NOTES
1m25s: Lords of Creation
4m31s: Gloomhaven, the North Sea Trilogy from Garphill Games, Jamey Stegmaier.
8m06s: The Exit games, and the Unlock! games
11m53s: Games Workshop, Ian Livingstone, the British Steve Jackson, the American Steve Jackson, and the Fighting Fantasy books.
16m18s: Anno 1800
20m08s: Catan, Dune Imperium
23m55s: Age of Industry
25m18s: "Canal holidays"
27m28s: The World Transplant Games
32m46s: A Study in Emerald
34m18s: Gil regrets not pushing back on this point a bit harder; he doesn't think turning indigenous people into monsters is as effective a technique as Martin does. For a good perspective, check out Dan Thurot's post about this on his excellent blog Space-Biff.
35m53s: Terry Pratchett and Discworld
38m41s: Martin is referring to the events of May 68 in France.
43m53s: Imperium Legends, De Vulgari Eloquentia
45m28s: Ankh: Gods of Egypt, Medina, and "zugzwang"
48m40s: Our favorite Star Wars clones: Starcrash, Battle Beyond the Stars, and a special shout-out to Fugitive Alien.
49m10s: Carcassonne
53m03s: Discworld: Ankh-Morpork, Doctor Who: The Card Game
55m13s: Disclaimer: Many of us on Ludology are pretty down on the HP series these days, due to the bigoted views of its author.
56m59s: The video game Stellaris, the fantasy series His Dark Materials, and the fantasy collection The Silmarillion.
1h00m05s: Rocketmen
1h00m57s: The humble pasty
1h03m32s: Hobo code
]]>Martin is the designer of many well-loved strategy games, like Brass, Age of Steam (and all its related games, like Railways of the World), London, A Study in Emerald, AuZtralia, and A Study in Emerald.
Technical note: Martin's recording has some dropouts in it; unfortunately, those seemed to come straight from his microphone, so there wasn't much we could do about them. We hope you enjoy the episode anyway!
SHOW NOTES
1m25s: Lords of Creation
4m31s: Gloomhaven, the North Sea Trilogy from Garphill Games, Jamey Stegmaier.
8m06s: The Exit games, and the Unlock! games
11m53s: Games Workshop, Ian Livingstone, the British Steve Jackson, the American Steve Jackson, and the Fighting Fantasy books.
16m18s: Anno 1800
20m08s: Catan, Dune Imperium
23m55s: Age of Industry
25m18s: "Canal holidays"
27m28s: The World Transplant Games
32m46s: A Study in Emerald
34m18s: Gil regrets not pushing back on this point a bit harder; he doesn't think turning indigenous people into monsters is as effective a technique as Martin does. For a good perspective, check out Dan Thurot's post about this on his excellent blog Space-Biff.
35m53s: Terry Pratchett and Discworld
38m41s: Martin is referring to the events of May 68 in France.
43m53s: Imperium Legends, De Vulgari Eloquentia
45m28s: Ankh: Gods of Egypt, Medina, and "zugzwang"
48m40s: Our favorite Star Wars clones: Starcrash, Battle Beyond the Stars, and a special shout-out to Fugitive Alien.
49m10s: Carcassonne
53m03s: Discworld: Ankh-Morpork, Doctor Who: The Card Game
55m13s: Disclaimer: Many of us on Ludology are pretty down on the HP series these days, due to the bigoted views of its author.
56m59s: The video game Stellaris, the fantasy series His Dark Materials, and the fantasy collection The Silmarillion.
1h00m05s: Rocketmen
1h00m57s: The humble pasty
1h03m32s: Hobo code
]]>SHOW NOTES
1m27s: Brown College
3m22s: Robo Rally
3m50s: Colt Express
5m53s: Magic Maze
8m18s: The Mind
12m26s: Ra, Medici
35m49s: Betrayal Legacy
42m00s: "FFG" refers to Fantasy Flight Games, where Nikki worked for several years.
43m07s: XCOM: The Board Game
52m24s: Here's a compilation video of cats riding Roombas...
]]>SHOW NOTES
1m27s: Brown College
3m22s: Robo Rally
3m50s: Colt Express
5m53s: Magic Maze
8m18s: The Mind
12m26s: Ra, Medici
35m49s: Betrayal Legacy
42m00s: "FFG" refers to Fantasy Flight Games, where Nikki worked for several years.
43m07s: XCOM: The Board Game
52m24s: Here's a compilation video of cats riding Roombas...
]]>SHOW NOTES
0m49s: Critical Role, with GM Matt Mercer.
3m35s: The D&D campaign Storm King's Thunder.
15m075s: The Greek god Hephaestus.
17m23s: Jennifer Kretchmer's Twitter.
21m35s: The thread in question, in which Sara describes Geralt as disabled and how that significantly affects his story.
25m08s: The Witcher: Baptism of Fire.
32m44s: Lauren Hissrich, showrunner of The Witcher TV show.
33m45s: A sample clip of the very silly Steve Martin film Dead Men Don't Wear Plaid.
46m46s: Amanda Leduk's book Disfigured: On Fairy Tales, Disability, and Making Space.
52m19s: The Witcher: A Tome of Chaos supplement for The Witcher RPG.
53m22s: The Combat Wheelchair was featured on Critical Role episode C2E113 A Heart Grown Cold (at least, we're pretty sure it was!). It was used by NPC Dagen Underthorn. Also, Critter Hug is a show with Critical Role participants Matthew Mercer and Mica Burton interviewing people in the tabletop community. Here's the episode with Sara; you might recognize a couple other friendly faces in the same episode!
]]>SHOW NOTES
0m49s: Critical Role, with GM Matt Mercer.
3m35s: The D&D campaign Storm King's Thunder.
15m075s: The Greek god Hephaestus.
17m23s: Jennifer Kretchmer's Twitter.
21m35s: The thread in question, in which Sara describes Geralt as disabled and how that significantly affects his story.
25m08s: The Witcher: Baptism of Fire.
32m44s: Lauren Hissrich, showrunner of The Witcher TV show.
33m45s: A sample clip of the very silly Steve Martin film Dead Men Don't Wear Plaid.
46m46s: Amanda Leduk's book Disfigured: On Fairy Tales, Disability, and Making Space.
52m19s: The Witcher: A Tome of Chaos supplement for The Witcher RPG.
53m22s: The Combat Wheelchair was featured on Critical Role episode C2E113 A Heart Grown Cold (at least, we're pretty sure it was!). It was used by NPC Dagen Underthorn. Also, Critter Hug is a show with Critical Role participants Matthew Mercer and Mica Burton interviewing people in the tabletop community. Here's the episode with Sara; you might recognize a couple other friendly faces in the same episode!
]]>SHOW NOTES
0m58s: The original Alien film
1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without the official license, like Nemesis or The Awful Green Things From Outer Space. He's also only counting games based specifically on the original film, so board games based on any of the sequels, like Aliens, or Alien vs. Predator, do not count.
1m38s: The "Optimus Prime Conundrum" is a term coined by the legendary and wonderful podcast Flip the Table. It describes a situation where a game breaks the IP it's based on by allowing multiple copies of one character. This was coined in their very first episode, in which they reviewed the Transformers Adventure Game, where each player gets to play a separate version of Optimus Prime.
2m00s: The publisher Ravensburger. Note that Scott pronounces it "Ray-vensburger", while the other hosts pronounce it "Rah-vensburger".
3m34s: The films Elf, Home Alone, and Gremlins, and the animated series Gargoyles.
8h25m: The Topps Alien trading card set.
11m15s: The Betrayal games.
14m11s: Back to the Future: Dice through Time.
16m06s: The film Ten Little Indians, also known as And Then There Were None. There have been several versions of this film, all based on an Agatha Christie novel.
28m59s: Scott is correct in that Alien is the first film to provide a genuine "cat scare" - that is, a jump scare that turns out to just be a harmless cat. The so-called "cat scare," in which the source of a jump scare turns out to be something ordinary, appeared 35 years before Alien. TV Tropes credits it to producer Val Lewton, in his 1942 film Cat People. However, despite the film's name, the source of the scare was a bus, not a cat. Note that one month after Alien's wide release in the US, The Amityville Horror came out; it also featured a cat-powered "cat scare." Perhaps between these two films, the cliche was solidified.
34m15s: The Horrified games: Horrified and Horrified: American Monsters. A short checklists of cryptids: Bigfoot, Mothman, Windigo, and the Jersey Devil.
36m39s: Camp Grizzly
37m17s: Clue/Cluedo, 1313 Dead End Drive
39m19s: Dread
39m51s: Kingdom: Death Monster
41m03s: Peter Jackson's "splatstick" film Braindead (released in North America as Dead Alive)
42m49s: Dixit, Weird Stories, Unspeakable Words
44m03s: Final Girl
45m05s: Mansions of Madness
47m47s: Geoff's book Achievement Relocked, Ico, Death Stranding, Brothers: A Tale of Two Sons, Aerith from Final Fantasy VII
49m15s: Nyctophobia, Ten Candles, Vampire Hunter, Waldschattenspiel/Shadows in the Forest
51m39s: Apocrypha, the World of Darkness series of games (including Vampire: The Masquerade)
53m33s: Erica's news: Disney Sidekicks, Rat Queens: To the Slaughter
54m29s: Sen's news: Avatar Legends RPG
55m16s: Gil's news: GameTek on the global shipping snarl, Weird Stories
]]>SHOW NOTES
0m58s: The original Alien film
1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without the official license, like Nemesis or The Awful Green Things From Outer Space. He's also only counting games based specifically on the original film, so board games based on any of the sequels, like Aliens, or Alien vs. Predator, do not count.
1m38s: The "Optimus Prime Conundrum" is a term coined by the legendary and wonderful podcast Flip the Table. It describes a situation where a game breaks the IP it's based on by allowing multiple copies of one character. This was coined in their very first episode, in which they reviewed the Transformers Adventure Game, where each player gets to play a separate version of Optimus Prime.
2m00s: The publisher Ravensburger. Note that Scott pronounces it "Ray-vensburger", while the other hosts pronounce it "Rah-vensburger".
3m34s: The films Elf, Home Alone, and Gremlins, and the animated series Gargoyles.
8h25m: The Topps Alien trading card set.
11m15s: The Betrayal games.
14m11s: Back to the Future: Dice through Time.
16m06s: The film Ten Little Indians, also known as And Then There Were None. There have been several versions of this film, all based on an Agatha Christie novel.
28m59s: Scott is correct in that Alien is the first film to provide a genuine "cat scare" - that is, a jump scare that turns out to just be a harmless cat. The so-called "cat scare," in which the source of a jump scare turns out to be something ordinary, appeared 35 years before Alien. TV Tropes credits it to producer Val Lewton, in his 1942 film Cat People. However, despite the film's name, the source of the scare was a bus, not a cat. Note that one month after Alien's wide release in the US, The Amityville Horror came out; it also featured a cat-powered "cat scare." Perhaps between these two films, the cliche was solidified.
34m15s: The Horrified games: Horrified and Horrified: American Monsters. A short checklists of cryptids: Bigfoot, Mothman, Windigo, and the Jersey Devil.
36m39s: Camp Grizzly
37m17s: Clue/Cluedo, 1313 Dead End Drive
39m19s: Dread
39m51s: Kingdom: Death Monster
41m03s: Peter Jackson's "splatstick" film Braindead (released in North America as Dead Alive)
42m49s: Dixit, Weird Stories, Unspeakable Words
44m03s: Final Girl
45m05s: Mansions of Madness
47m47s: Geoff's book Achievement Relocked, Ico, Death Stranding, Brothers: A Tale of Two Sons, Aerith from Final Fantasy VII
49m15s: Nyctophobia, Ten Candles, Vampire Hunter, Waldschattenspiel/Shadows in the Forest
51m39s: Apocrypha, the World of Darkness series of games (including Vampire: The Masquerade)
53m33s: Erica's news: Disney Sidekicks, Rat Queens: To the Slaughter
54m29s: Sen's news: Avatar Legends RPG
55m16s: Gil's news: GameTek on the global shipping snarl, Weird Stories
]]>SHOW NOTES
4m19s: Richthofen's War
8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, here's Geoff's article.
9m52s: There were two Star Wars games Al worked on: Star Wars: Starfighter Battle Book, and Star Wars Lightsaber Dueling (which was based on Lost Worlds, which we discuss later in the episode). Also: Dragonriders of Pern: The Book Game, Bounty Hunter: Shootout at the Saloon, and Ace of Aces: Wingleader.
11m11s: The Immelman turn, in World War I, was a difficult maneuver that allowed a skilled pilot to turn their aircraft around quickly. In modern aerobatics, it now refers to a type of half-loop.
16m58s: "Ditto sheets," known in the UK as a "Banda machine," refers to a method of print duplication used for much of the 20th century, and very popular in American schools at the time. People of a certain age will recall paper quizzes with a distinctive blue ink on the paper.
22m16s: Two more aerial maneuvers: the wingover, and the snap roll.
25m32s: Lost Worlds
27m48s: The Society for Creative Anachronism.
39m15s: TransAmerica, Ticket To Ride
]]>SHOW NOTES
4m19s: Richthofen's War
8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, here's Geoff's article.
9m52s: There were two Star Wars games Al worked on: Star Wars: Starfighter Battle Book, and Star Wars Lightsaber Dueling (which was based on Lost Worlds, which we discuss later in the episode). Also: Dragonriders of Pern: The Book Game, Bounty Hunter: Shootout at the Saloon, and Ace of Aces: Wingleader.
11m11s: The Immelman turn, in World War I, was a difficult maneuver that allowed a skilled pilot to turn their aircraft around quickly. In modern aerobatics, it now refers to a type of half-loop.
16m58s: "Ditto sheets," known in the UK as a "Banda machine," refers to a method of print duplication used for much of the 20th century, and very popular in American schools at the time. People of a certain age will recall paper quizzes with a distinctive blue ink on the paper.
22m16s: Two more aerial maneuvers: the wingover, and the snap roll.
25m32s: Lost Worlds
27m48s: The Society for Creative Anachronism.
39m15s: TransAmerica, Ticket To Ride
]]>- Foreigners in Finland article
- One version of the game
- Another version of the game
- An interview with the publisher
Related Ludology episodes:
- Ludology 197 - Empires Up in Arms (discussing colonialism in board games with Mikael Jakobsson and Rick Eberhardt of the MIT Game Lab)
- Ludology 247 - Orc-Kay Computer (discussing cultural appropriation in games with cultural consultant James Mendez Hodes)
- Foreigners in Finland article
- One version of the game
- Another version of the game
- An interview with the publisher
Related Ludology episodes:
- Ludology 197 - Empires Up in Arms (discussing colonialism in board games with Mikael Jakobsson and Rick Eberhardt of the MIT Game Lab)
- Ludology 247 - Orc-Kay Computer (discussing cultural appropriation in games with cultural consultant James Mendez Hodes)
SHOW NOTES
1m22s: NeoPets, Hecatomb, The Harry Potter Trading Card Game.
1m41s: Game designer and friend of the show Eric Lang. Gil and Geoff chatted with Eric in Ludology 175 - Auld Lang Design. , Also, Wiz Kids is a publisher that should not be confused with Hasbro-owned D&D and Magic: the Gathering publisher Wizards of the Coast (aka WOTC, often referred to as "WHAT-see"). Wiz Kids and WOTC are two unrelated companies, although Wiz Kids publishes some D&D-related products under license from WOTC.
3m24s: Gary Gygax and Dave Arneson are the credited designers behind the first version of D&D. Richard Garfield designed Magic: The Gathering, King of Tokyo, and Robo Rally. Jordan Weisman founded legendary RPG publisher FASA before starting WizKids. Reiner Knizia has designed hundreds of games, including Tigris & Euphrates, Medici, Ra, and Lost Cities. Vlaada Chvatl designed Through the Ages and Galaxy Trucker.
3m58s: Uwe Rosenberg designed Agricola, Le Havre, A Feast for Odin, and Bohnanza. Bruno Cathala designed 5 Tribes, Kingdomino, and 7 Wonders Duel. Maureen Hiron has been in the industry for decades, with games like 7 Ate 9, Cosmic Cows, and Qwitch.
4m31s: The Strong Museum of Play, in Rochester, New York, is a museum dedicated to play, toys, and games. If you're ever in Rochester, make an appointment with their archivist to look at Sid Sackson's meticulously-kept diaries; they are amazing. GAMA is the Game Manufacturer's Association, a trade organization of tabletop game publishers and retailers. GAMA runs the industry convention GAMA Expo (formerly the GAMA Trade Show), and the public convention Origins.
5m26s: Little Wars, by novelist H.G. Wells (author ofWar of the Worlds, The Time Machine,andThe Island of Doctor Moreau), was a rulebook for playing with toy soldiers. That sort of formalized ruleset for a wargame was rather novel in 1913. Note the cringeworthy full title: Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.
7m39s: Here's the website Mike mentions. Note that Mike is in the middle of the photograph on the front page, in the black short-sleeved shirt.
8m31s: Here's the Biography of a Board Game for Pass-out.
9m43s: And here's the Biography of a Board Game for Quarriors.
10m22s: Del Mar, California.
15m44s: Hearthstone
21m34s: If you want to know more about the intersection of gaming and improv, check out our episode of Improv for Gamers author Karen Twelves, Ludology 237 - Improv-ing Games.
28m22s: Halo ActionClix, Star Wars PocketModel TCG, DC HeroClix: Batman (Alpha)
34m00s: The Dice Masters family of games.
35m04s: Duel Masters Trading Card Game, from WOTC and Takara Tomy (both of which are part of Hasbro), part of the Duel Masters franchise.
38m44s: Battle Spirits: Trading Card Game
45m27s: More information about Target halting sales of trading cards, including Pokémon.
46m01s: Thunderstone, published by Alderac Entertainment Group. Alderac is usually abbreviated as AEG, but is unrelated to the massive sports/music promoter Anschutz Entertainment Group, which is also abbreviated as AEG. Alderac is run by John Zinzer.
47m25s: Kingdom of Loathing
50m45s: Card Jitsu was originally part of Disney's MMO Club Penguin, which has since been replaced by Club Penguin Island.
54m08s: Quarriors
58m25s: Yahtzee: Doctor Who edition, and its TARDIS dice cup.
1h00m26s: The Quacks of Quedlinburg, The Mind
1h05m17s: AR games, or Augmented Reality games, utilize technology like phones or tablets to augment real-world locations with computer-generated enhancements. The most successful AR game at the moment is Pokémon Go.
1h07m53s: Mark Rosewater is the head designer for Magic: The Gathering.
1h15m15s: The film American Pie.
]]>SHOW NOTES
1m22s: NeoPets, Hecatomb, The Harry Potter Trading Card Game.
1m41s: Game designer and friend of the show Eric Lang. Gil and Geoff chatted with Eric in Ludology 175 - Auld Lang Design. , Also, Wiz Kids is a publisher that should not be confused with Hasbro-owned D&D and Magic: the Gathering publisher Wizards of the Coast (aka WOTC, often referred to as "WHAT-see"). Wiz Kids and WOTC are two unrelated companies, although Wiz Kids publishes some D&D-related products under license from WOTC.
3m24s: Gary Gygax and Dave Arneson are the credited designers behind the first version of D&D. Richard Garfield designed Magic: The Gathering, King of Tokyo, and Robo Rally. Jordan Weisman founded legendary RPG publisher FASA before starting WizKids. Reiner Knizia has designed hundreds of games, including Tigris & Euphrates, Medici, Ra, and Lost Cities. Vlaada Chvatl designed Through the Ages and Galaxy Trucker.
3m58s: Uwe Rosenberg designed Agricola, Le Havre, A Feast for Odin, and Bohnanza. Bruno Cathala designed 5 Tribes, Kingdomino, and 7 Wonders Duel. Maureen Hiron has been in the industry for decades, with games like 7 Ate 9, Cosmic Cows, and Qwitch.
4m31s: The Strong Museum of Play, in Rochester, New York, is a museum dedicated to play, toys, and games. If you're ever in Rochester, make an appointment with their archivist to look at Sid Sackson's meticulously-kept diaries; they are amazing. GAMA is the Game Manufacturer's Association, a trade organization of tabletop game publishers and retailers. GAMA runs the industry convention GAMA Expo (formerly the GAMA Trade Show), and the public convention Origins.
5m26s: Little Wars, by novelist H.G. Wells (author ofWar of the Worlds, The Time Machine,andThe Island of Doctor Moreau), was a rulebook for playing with toy soldiers. That sort of formalized ruleset for a wargame was rather novel in 1913. Note the cringeworthy full title: Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.
7m39s: Here's the website Mike mentions. Note that Mike is in the middle of the photograph on the front page, in the black short-sleeved shirt.
8m31s: Here's the Biography of a Board Game for Pass-out.
9m43s: And here's the Biography of a Board Game for Quarriors.
10m22s: Del Mar, California.
15m44s: Hearthstone
21m34s: If you want to know more about the intersection of gaming and improv, check out our episode of Improv for Gamers author Karen Twelves, Ludology 237 - Improv-ing Games.
28m22s: Halo ActionClix, Star Wars PocketModel TCG, DC HeroClix: Batman (Alpha)
34m00s: The Dice Masters family of games.
35m04s: Duel Masters Trading Card Game, from WOTC and Takara Tomy (both of which are part of Hasbro), part of the Duel Masters franchise.
38m44s: Battle Spirits: Trading Card Game
45m27s: More information about Target halting sales of trading cards, including Pokémon.
46m01s: Thunderstone, published by Alderac Entertainment Group. Alderac is usually abbreviated as AEG, but is unrelated to the massive sports/music promoter Anschutz Entertainment Group, which is also abbreviated as AEG. Alderac is run by John Zinzer.
47m25s: Kingdom of Loathing
50m45s: Card Jitsu was originally part of Disney's MMO Club Penguin, which has since been replaced by Club Penguin Island.
54m08s: Quarriors
58m25s: Yahtzee: Doctor Who edition, and its TARDIS dice cup.
1h00m26s: The Quacks of Quedlinburg, The Mind
1h05m17s: AR games, or Augmented Reality games, utilize technology like phones or tablets to augment real-world locations with computer-generated enhancements. The most successful AR game at the moment is Pokémon Go.
1h07m53s: Mark Rosewater is the head designer for Magic: The Gathering.
1h15m15s: The film American Pie.
]]>You can reach Justin via email.
Here's the web site for ARC Global's parent company, Logimark Group.
]]>You can reach Justin via email.
Here's the web site for ARC Global's parent company, Logimark Group.
]]>SHOW NOTES
02m39s: The Forge is no longer active, but you can read its archives here. Also, My Life With Master.
04m24s: The RPG Top Secret.
07m52s: Jiangshi.
10m36s: Here's Avery's talk at NYU's practice convention. Also, Dream Askew, and Apocalypse World.
14m09s: Dungeon World (note that its designer Adam Koebel has behaved problematically in the past, showing issues with consent in games - content warning for mention of sexual assault in link), Monster of the Week (and the Adventure Zone podcast), Avery's game Monsterhearts (now implemented as Monsterhearts 2), and the Powered by the Apocalypse system.
15m17s: Blades in the Dark, the Forged in the Dark system, and Scum & Villainy
16m36s: Dream Apart, Sleepaway, and the Belonging Outside Belonging system.
29m34s: Volley Boys, based on the anime Haikyu!!
39m19s: The Quiet Year
44m34s: Bohnanza
50m09s: Dramatic structures, including the 3-Act Structure, and the Hero's Journey
57m13s: The minis game Hordes, and its Legion of Everblight expansion.
1h07m13s: Geoff and Gil discussed hard vs. soft incentives in Ludology 185 - Soft Boiled. Also, Snow Tails.
]]>SHOW NOTES
02m39s: The Forge is no longer active, but you can read its archives here. Also, My Life With Master.
04m24s: The RPG Top Secret.
07m52s: Jiangshi.
10m36s: Here's Avery's talk at NYU's practice convention. Also, Dream Askew, and Apocalypse World.
14m09s: Dungeon World (note that its designer Adam Koebel has behaved problematically in the past, showing issues with consent in games - content warning for mention of sexual assault in link), Monster of the Week (and the Adventure Zone podcast), Avery's game Monsterhearts (now implemented as Monsterhearts 2), and the Powered by the Apocalypse system.
15m17s: Blades in the Dark, the Forged in the Dark system, and Scum & Villainy
16m36s: Dream Apart, Sleepaway, and the Belonging Outside Belonging system.
29m34s: Volley Boys, based on the anime Haikyu!!
39m19s: The Quiet Year
44m34s: Bohnanza
50m09s: Dramatic structures, including the 3-Act Structure, and the Hero's Journey
57m13s: The minis game Hordes, and its Legion of Everblight expansion.
1h07m13s: Geoff and Gil discussed hard vs. soft incentives in Ludology 185 - Soft Boiled. Also, Snow Tails.
]]>BIBLIOGRAPHY OF A BOARD GAME
]]>BIBLIOGRAPHY OF A BOARD GAME
- (Audio) An interview with Todd Breitenstein
- The Zombies!!! 20th anniversary Kickstarter
- (Text) Another interview with Todd Breitenstein on the digital version of the game
Todd passed away in 2013 from cancer.
]]>SHOW NOTES
0m39s: Our thoughts about and general strategies for designing games at different player counts.
5m42s: 2-player games
9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away.
13m08s: Inhuman Conditions
13m59s: Belfort
16m24s: Alien: Fate of the Nostromo
19m41s: Pandemic
22m06s: Tokaido, High Rise
24m20s: Scott Pilgrim Miniatures the World
24m38s: 3p games
26m44s: The three-body problem.
27m38s: Here's Cole Wehrle's talk on kingmaking in games, and how it can be a good thing.
28m16s: Churchill
28m37s: Basari, which was adapted into Edel, Stein, and Reich in 2003 and modified to try to better handle a higher player count. Also, a note on ties with 3-players: it's impossible to tie on a vote with 3 voters (or any number of odd voters), as long as you are limited to two choices to vote for. Once you have at least 3 choices to vote for, the possibility space gets far more complicated (see the three-body problem above).
30m52s: Rayguns & Rocketships
32m25s: 9-5-2 is known by various names. Here are the rules to Sergeant Major, which is a very similar game; rule changes for 9-5-2 are further down the page.
Also: Carolus Magnus, Bargain Hunter, End of the Triumvirate (Gil was wrong, it can play 2 players), Three Kingdoms Redux
32m58s: 4p games
38m24s: Stuffed Fables, Between Two Cities
39m14s: Tichu
40m03s: 5p games.
Also, a note: Eagle-eared listeners will notice that you don't hear much from Scott from now until the end of the episode. He had to leave our recording session early, so we quickly recorded his bits for the end of the episode. And that's how the sausage gets made!
41m10s: 7 Wonders
44m16s: Alhambra, Alhambra: The Vizier's Favor, Catan: 5-6 Player Extension
47m36s: 6p games
50m44s: Godfather: A New Don. The "other Godfather game" Sen is hinting at is The Godfather: Corleone's Empire by friend of the show Eric Lang.
54m43s: Floor Plan, Welcome To..., Take It Easy, Time's Up, Karuba
56m11s: Werewolf, Two Rooms and a Boom
57m11s: The Unlock! series of games, Cranium
1h00m59s: Terra Mystica
1h01m23s: Arkham Horror
1h02m02s: 1p games. If you want to know more about designing solo versions of games, check out Ludology 154 - Leave Me Alone! (with Morten Monrad Pedersen), Ludology 234 - Playing With Time (with Dávid Turczi), and Ludology 248 - Solo-liloquy (with Carla Kopp).
1h05m12s: Onirim
1h06m38s: Chainsaw Warrior. Sen also mentions Ian Livingstone, who created the Fighting Fantasy series of interactive books with Steve Jackson (that is, the British Steve Jackson who co-founded Games Workshop, not the American Steve Jackson who designed Ogre, GURPS, Illuminati, and Munchkin. To muddy the picture further, the latter Steve Jackson authored three Fighting Fantasy books himself!).
1h07m33s: Kingdom Rush: Rift in Time
1h10m03s: 0p games, starting with So, You've Been Eaten. (Note that the BGG header only shows it as a 1-2 player game; technical limitations prevent it from properly showing as a 0-2 player game.)
1h11m34s: Strat-o-matic Baseball
1h13m30s: In Ludology 142 - Slots of Fun, Geoff and Mike chatted with slot machine designer Jeremy Hornik.
1h15m19s: Another link to Alien: Fate of the Nostromo.
1h15m43s: Sen's project: Avatar: Last Airbender RPG, Tiny Frontiers: Mecha and Monsters (referred to as "Mechs vs. Kaiju"), Coded Chronicles (Jay and Sen have already designed games with the Scooby Doo and The Shining licenses for this series), Dungeon & Dragons: Rock Paper Wizard
1h16m34s: Erica's projects: Rat Queens: To the Slaughter, Disney Sidekicks
1h17m37s: Gil's projects: Networks Broken Token insert, shipping issues, con season coming up
]]>SHOW NOTES
0m39s: Our thoughts about and general strategies for designing games at different player counts.
5m42s: 2-player games
9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away.
13m08s: Inhuman Conditions
13m59s: Belfort
16m24s: Alien: Fate of the Nostromo
19m41s: Pandemic
22m06s: Tokaido, High Rise
24m20s: Scott Pilgrim Miniatures the World
24m38s: 3p games
26m44s: The three-body problem.
27m38s: Here's Cole Wehrle's talk on kingmaking in games, and how it can be a good thing.
28m16s: Churchill
28m37s: Basari, which was adapted into Edel, Stein, and Reich in 2003 and modified to try to better handle a higher player count. Also, a note on ties with 3-players: it's impossible to tie on a vote with 3 voters (or any number of odd voters), as long as you are limited to two choices to vote for. Once you have at least 3 choices to vote for, the possibility space gets far more complicated (see the three-body problem above).
30m52s: Rayguns & Rocketships
32m25s: 9-5-2 is known by various names. Here are the rules to Sergeant Major, which is a very similar game; rule changes for 9-5-2 are further down the page.
Also: Carolus Magnus, Bargain Hunter, End of the Triumvirate (Gil was wrong, it can play 2 players), Three Kingdoms Redux
32m58s: 4p games
38m24s: Stuffed Fables, Between Two Cities
39m14s: Tichu
40m03s: 5p games.
Also, a note: Eagle-eared listeners will notice that you don't hear much from Scott from now until the end of the episode. He had to leave our recording session early, so we quickly recorded his bits for the end of the episode. And that's how the sausage gets made!
41m10s: 7 Wonders
44m16s: Alhambra, Alhambra: The Vizier's Favor, Catan: 5-6 Player Extension
47m36s: 6p games
50m44s: Godfather: A New Don. The "other Godfather game" Sen is hinting at is The Godfather: Corleone's Empire by friend of the show Eric Lang.
54m43s: Floor Plan, Welcome To..., Take It Easy, Time's Up, Karuba
56m11s: Werewolf, Two Rooms and a Boom
57m11s: The Unlock! series of games, Cranium
1h00m59s: Terra Mystica
1h01m23s: Arkham Horror
1h02m02s: 1p games. If you want to know more about designing solo versions of games, check out Ludology 154 - Leave Me Alone! (with Morten Monrad Pedersen), Ludology 234 - Playing With Time (with Dávid Turczi), and Ludology 248 - Solo-liloquy (with Carla Kopp).
1h05m12s: Onirim
1h06m38s: Chainsaw Warrior. Sen also mentions Ian Livingstone, who created the Fighting Fantasy series of interactive books with Steve Jackson (that is, the British Steve Jackson who co-founded Games Workshop, not the American Steve Jackson who designed Ogre, GURPS, Illuminati, and Munchkin. To muddy the picture further, the latter Steve Jackson authored three Fighting Fantasy books himself!).
1h07m33s: Kingdom Rush: Rift in Time
1h10m03s: 0p games, starting with So, You've Been Eaten. (Note that the BGG header only shows it as a 1-2 player game; technical limitations prevent it from properly showing as a 0-2 player game.)
1h11m34s: Strat-o-matic Baseball
1h13m30s: In Ludology 142 - Slots of Fun, Geoff and Mike chatted with slot machine designer Jeremy Hornik.
1h15m19s: Another link to Alien: Fate of the Nostromo.
1h15m43s: Sen's project: Avatar: Last Airbender RPG, Tiny Frontiers: Mecha and Monsters (referred to as "Mechs vs. Kaiju"), Coded Chronicles (Jay and Sen have already designed games with the Scooby Doo and The Shining licenses for this series), Dungeon & Dragons: Rock Paper Wizard
1h16m34s: Erica's projects: Rat Queens: To the Slaughter, Disney Sidekicks
1h17m37s: Gil's projects: Networks Broken Token insert, shipping issues, con season coming up
]]>SHOW NOTES
04m10s: This is Don Norman's legendary book, Design of Everyday Things. It frequently comes up in this show, although despite what Scott says, we have never done a dedicated episode on it. We did discuss it a lot with game designer and graphic designer Daniel Solis on Ludology 204 - The Eyes Have It.
05m09s: The prestigious Rhode Island School of Design (RISD, pronounced "RIHS-dee").
12m57s: For those of you outside the US, the functional metric equivalent to 11"x17" paper is A3.
16m12s: The most recent Pandemic Legacy game is Pandemic Legacy: Season 0.
16m56s: Laser cutters emit toxic fumes; please only ever use them with proper ventilation!
17m48s: The Brother ScanNCut.
18m34s: Gil's tip for making quick tokens: get a bunch of circle labels, and a bunch of poker chips! 1" diameter labels work well for standard poker chips, 0.5" diameter labels work well for mini poker chips. Once you set up to print to the circle template, you can make a bunch of tokens very quickly. And to replace them, simply print new labels and stick them above the old labels. It's great for early prototypes where the shape of the token is not hugely important!
21m08s: Heroscape
42m09s: The web suggestion form Lindsay mentions is right on Restoration's front page!
45m24s: The Twilight Zone Tower of Terror
46m41s: Pillars of the Earth is both a well-known book by Ken Follett and a solid worker-placement board game with a polarizing turn order mechanism.
49m00s: This cake discussion actually came relatively early in the interview. It was a bit too much of a tangent to include in the main episode, but we've put it here as a bonus. Enjoy!
53m24s: For more on edible board games, check out Ludology 210 - The Way to a Gamer's Heart, in which we chat with Jenn Sandercock about her cookbook/rulebook where she gives recipes and instructions for several edible games.
]]>SHOW NOTES
04m10s: This is Don Norman's legendary book, Design of Everyday Things. It frequently comes up in this show, although despite what Scott says, we have never done a dedicated episode on it. We did discuss it a lot with game designer and graphic designer Daniel Solis on Ludology 204 - The Eyes Have It.
05m09s: The prestigious Rhode Island School of Design (RISD, pronounced "RIHS-dee").
12m57s: For those of you outside the US, the functional metric equivalent to 11"x17" paper is A3.
16m12s: The most recent Pandemic Legacy game is Pandemic Legacy: Season 0.
16m56s: Laser cutters emit toxic fumes; please only ever use them with proper ventilation!
17m48s: The Brother ScanNCut.
18m34s: Gil's tip for making quick tokens: get a bunch of circle labels, and a bunch of poker chips! 1" diameter labels work well for standard poker chips, 0.5" diameter labels work well for mini poker chips. Once you set up to print to the circle template, you can make a bunch of tokens very quickly. And to replace them, simply print new labels and stick them above the old labels. It's great for early prototypes where the shape of the token is not hugely important!
21m08s: Heroscape
42m09s: The web suggestion form Lindsay mentions is right on Restoration's front page!
45m24s: The Twilight Zone Tower of Terror
46m41s: Pillars of the Earth is both a well-known book by Ken Follett and a solid worker-placement board game with a polarizing turn order mechanism.
49m00s: This cake discussion actually came relatively early in the interview. It was a bit too much of a tangent to include in the main episode, but we've put it here as a bonus. Enjoy!
53m24s: For more on edible board games, check out Ludology 210 - The Way to a Gamer's Heart, in which we chat with Jenn Sandercock about her cookbook/rulebook where she gives recipes and instructions for several edible games.
]]>BIBLIOGRAPHY OF A BOARD GAME
- https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo
- https://www.youtube.com/watch?v=afu516A828k
- https://www.iello.com/co.uk/news/monster-of-the-week-game-is-over-all-about-king-of-verse
- https://boardgamegeek.com/blogpost/116703/interview-richard-garfield-designer-magic-gatherin
- https://meepletown.com/2012/09/game-designer-interview-richard-garfield/
BIBLIOGRAPHY OF A BOARD GAME
- https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo
- https://www.youtube.com/watch?v=afu516A828k
- https://www.iello.com/co.uk/news/monster-of-the-week-game-is-over-all-about-king-of-verse
- https://boardgamegeek.com/blogpost/116703/interview-richard-garfield-designer-magic-gatherin
- https://meepletown.com/2012/09/game-designer-interview-richard-garfield/
SHOW NOTES
0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writing for, and forthcoming RPG Embers of the Imperium.
3m16s: "Mayfair" in UK-based editions of Monopoly is equivalent to "Boardwalk" in US-based editions of the game.
7m39s: Android: Netrunner
10m18s: The fan organization NISEI, currently supporting organized Netrunner play, releasing new cards, and keeping the game alive.
11m28s: Here's what Gil wrote about flavor text on Twitter.
14m44s: Pasaraya Supermarket Manager. Gil also regrets not bringing up diegesis in games (making the components, graphic design, and form of a game match its narrative) like in Inhuman Conditions.
19m22s: The Tiny Epic series of games.
23m31s: Gil accidentally gave out the name of the game series with this puzzle, so we bleeped it out!
26m04s: Crisis
28m13s: Ryan and Geoff discussed the magic circle in Ludology 79.
28m22s: The story game Fiasco, and the strategy game Barrage.
32m47s: Memoir '44
35m26s: Millennium Blades, Falsche FuFFziger, Descent: Legends of the Dark
41m17s: Here's the essay Crimes Against Mimesis. Also, here's Gil's talk on merging theme and mechanism.
49m45s: The Rick Riordan Presents line of books. The book Gil mentioned isSal and Gabi Break the Universe, by Carlos Hernandez.
53m40s: More info about the Prison Architect: Cardboard County Penitentiary board game.
55m32s: An Infamous Traffic
1h00m51s: Hollandspiele, This Guilty Land
1h02m07s: Hub Games
1h04m12s: The Typing of the Dead, Unspeakable Words
1h07m51s: Half-Life Alyx
1h09m51s: The wonderful Crystal Dax!
1h11m31s: Calvin's Twitter.
]]>SHOW NOTES
0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writing for, and forthcoming RPG Embers of the Imperium.
3m16s: "Mayfair" in UK-based editions of Monopoly is equivalent to "Boardwalk" in US-based editions of the game.
7m39s: Android: Netrunner
10m18s: The fan organization NISEI, currently supporting organized Netrunner play, releasing new cards, and keeping the game alive.
11m28s: Here's what Gil wrote about flavor text on Twitter.
14m44s: Pasaraya Supermarket Manager. Gil also regrets not bringing up diegesis in games (making the components, graphic design, and form of a game match its narrative) like in Inhuman Conditions.
19m22s: The Tiny Epic series of games.
23m31s: Gil accidentally gave out the name of the game series with this puzzle, so we bleeped it out!
26m04s: Crisis
28m13s: Ryan and Geoff discussed the magic circle in Ludology 79.
28m22s: The story game Fiasco, and the strategy game Barrage.
32m47s: Memoir '44
35m26s: Millennium Blades, Falsche FuFFziger, Descent: Legends of the Dark
41m17s: Here's the essay Crimes Against Mimesis. Also, here's Gil's talk on merging theme and mechanism.
49m45s: The Rick Riordan Presents line of books. The book Gil mentioned isSal and Gabi Break the Universe, by Carlos Hernandez.
53m40s: More info about the Prison Architect: Cardboard County Penitentiary board game.
55m32s: An Infamous Traffic
1h00m51s: Hollandspiele, This Guilty Land
1h02m07s: Hub Games
1h04m12s: The Typing of the Dead, Unspeakable Words
1h07m51s: Half-Life Alyx
1h09m51s: The wonderful Crystal Dax!
1h11m31s: Calvin's Twitter.
]]>Ryan is often seen as the sole force behind Red Raven Games, but Malorie and the whole Laukat family do a lot of work behind the scenes. We talk about the challenges and opportunities of making games as a family, how to maintain a work/life balance, and how to get your kids to playtest your latest game.
SHOW NOTES
27m32s: Tales of the Arabian Nights
38m59s: We discussed the different markets you can sell your game in on Ludology 246 - Cornering the Market.
51m14s: You can hear the Laukats' original music in their Sleeping Gods Kickstarter trailer.
1h07m24s: Here's the Red Raven website, their Twitter, their Facebook, and their Instagram.
Ryan is often seen as the sole force behind Red Raven Games, but Malorie and the whole Laukat family do a lot of work behind the scenes. We talk about the challenges and opportunities of making games as a family, how to maintain a work/life balance, and how to get your kids to playtest your latest game.
SHOW NOTES
27m32s: Tales of the Arabian Nights 38m59s: We discussed the different markets you can sell your game in on Ludology 246 - Cornering the Market. 51m14s: You can hear the Laukats' original music in their Sleeping Gods Kickstarter trailer. 1h07m24s: Here's the Red Raven website, their Twitter, their Facebook, and their Instagram.
]]>BIBLIOGRAPHY OF A BOARD GAME
- https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/
- https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande
- https://www.mechanics-and-meeples.com/2014/09/08/el-grande-the-art-of-majority-control/
- https://brettspielbox.de/interview-mit-wolfgang-kramer-teil-2/
- https://www.youtube.com/watch?v=QTKYuVmOooQ
BIBLIOGRAPHY OF A BOARD GAME
- https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/
- https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande
- https://www.mechanics-and-meeples.com/2014/09/08/el-grande-the-art-of-majority-control/
- https://brettspielbox.de/interview-mit-wolfgang-kramer-teil-2/
- https://www.youtube.com/watch?v=QTKYuVmOooQ
SHOW NOTES
05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes: the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Award.
07m25s: Here are Emma's favorite episodes:
- Ludology 247 - Orc-kay Computer with James Mendez Hodes
- Ludology 244 - Games Brought to Life with Jeeyon Shim (her Kickstarter for her new game The Shape of Shadows that Emma mentioned will be running for another week)
- Ludology 240 - Are You Receiving Me? with Adrienne Smith (a slight correction: Adrienne has won IFAF gold medals in international competitions, but has yet to win the Super Bowl)
- Ludology 233 - A Sporting Chance with Omari Akil
- Ludology 231 - STEAM Engine with Chidi Paige
- Ludology 228 - The Roles We Play with Banana Chan
- Ludology 214 - Escape From Reality with Hayley E.R. Cooper and Cameron Cooper of Strange Bird Immersive
- Ludology 212 - Inventing Play with Kim Vandenbrouke
- Ludology 203 - Winging It with Elizabeth Hargrave
- Ludology 209 - The 6 Zones of Play, a roundtable episode with Emma, Gil, and Scott.
15m06s: The two books Geoff mentions are Achievement Relocked: Loss Aversion and Game Design, and Game Production: Prototyping and Producing Your Board Game.
16m30s: More information about the Zenobia Award.
19m56s: Here's the most recent episode we did with Sen, Ludology 236 - Role With It.
20m38s: More information about the Meeple Syrup Show.
21m59s: "Jay" is Sen's longtime co-designer Jay Cormier. Jay joined Mike and Geoff in Ludology 134 - There's No "I" In Team. "Jessey" is game designer, developer, and Meeple Syrup co-host Jessey Wright. "Helaina" is Helaina Cappel, who runs publishing companies Burnt Island Games and Kids' Table Board Gaming.
26m13s: "Daryl" is prolific game designer and former Meeple Syrup host Daryl Andrews. (The shout you hear in the background is one of Sen's sons playing Magic.)
31m41s: Here's Emma's streaming co-host Javion Smith.
32m10s: Here's Emma's list of games:
- Board Games
- 7 Summits
- One Deck Dungeon
- War Chest
- The Duke
- Dune: Imperium
- Video Games
- Keep Talking and Nobody Explodes
- Roundguard
- Pawnbarian
- Return of the Obra Dinn
- Outside In
- What the Golf?
41m06s: Renys is very much a Maine thing.
43m20s: Sue Grafton wrote the "alphabet mystery series" of detective novels featuring investigator Kinsey Millhone, starting with A is for Alibi and ending with Y is for Yesterday. She sadly never got to the last letter, passing away in 2017. Her daughter said since Grafton never finished what was to be the final book in the series,Z is for Zero, and they did not wish to hire a ghostwriter, "as far as we in the family are concerned, the alphabet now ends at Y."
44m59s: Emma's pen of choice, the Pilot Precise V5 Rollerball Extra Fine.
46m18s: Sen recommends jetpens.com for all your writing needs.
47m13s: Here's what we're all working on!
- Sen
- My Singing Monsters: The Board Game
- Erica
- Rat Queens: To the Slaughter
- Scott
- Alien: Fate of the Nostromo
- Gil
- The Rival Networks
- Weird Stories (which now has a cover!)
- High Rise: Ultraplastic
- Geoff
- Triumvir
- Super-Skill Pinball: Ramp it Up
- Nova League
- Emma
- Abandon All Artichokes on Tabletopia
- Tea & Me
50m03s: Emma's Twitter, Twitch, and web site.
]]>SHOW NOTES
05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes: the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Award.
07m25s: Here are Emma's favorite episodes:
- Ludology 247 - Orc-kay Computer with James Mendez Hodes
- Ludology 244 - Games Brought to Life with Jeeyon Shim (her Kickstarter for her new game The Shape of Shadows that Emma mentioned will be running for another week)
- Ludology 240 - Are You Receiving Me? with Adrienne Smith (a slight correction: Adrienne has won IFAF gold medals in international competitions, but has yet to win the Super Bowl)
- Ludology 233 - A Sporting Chance with Omari Akil
- Ludology 231 - STEAM Engine with Chidi Paige
- Ludology 228 - The Roles We Play with Banana Chan
- Ludology 214 - Escape From Reality with Hayley E.R. Cooper and Cameron Cooper of Strange Bird Immersive
- Ludology 212 - Inventing Play with Kim Vandenbrouke
- Ludology 203 - Winging It with Elizabeth Hargrave
- Ludology 209 - The 6 Zones of Play, a roundtable episode with Emma, Gil, and Scott.
15m06s: The two books Geoff mentions are Achievement Relocked: Loss Aversion and Game Design, and Game Production: Prototyping and Producing Your Board Game.
16m30s: More information about the Zenobia Award.
19m56s: Here's the most recent episode we did with Sen, Ludology 236 - Role With It.
20m38s: More information about the Meeple Syrup Show.
21m59s: "Jay" is Sen's longtime co-designer Jay Cormier. Jay joined Mike and Geoff in Ludology 134 - There's No "I" In Team. "Jessey" is game designer, developer, and Meeple Syrup co-host Jessey Wright. "Helaina" is Helaina Cappel, who runs publishing companies Burnt Island Games and Kids' Table Board Gaming.
26m13s: "Daryl" is prolific game designer and former Meeple Syrup host Daryl Andrews. (The shout you hear in the background is one of Sen's sons playing Magic.)
31m41s: Here's Emma's streaming co-host Javion Smith.
32m10s: Here's Emma's list of games:
- Board Games
- 7 Summits
- One Deck Dungeon
- War Chest
- The Duke
- Dune: Imperium
- Video Games
- Keep Talking and Nobody Explodes
- Roundguard
- Pawnbarian
- Return of the Obra Dinn
- Outside In
- What the Golf?
41m06s: Renys is very much a Maine thing.
43m20s: Sue Grafton wrote the "alphabet mystery series" of detective novels featuring investigator Kinsey Millhone, starting with A is for Alibi and ending with Y is for Yesterday. She sadly never got to the last letter, passing away in 2017. Her daughter said since Grafton never finished what was to be the final book in the series,Z is for Zero, and they did not wish to hire a ghostwriter, "as far as we in the family are concerned, the alphabet now ends at Y."
44m59s: Emma's pen of choice, the Pilot Precise V5 Rollerball Extra Fine.
46m18s: Sen recommends jetpens.com for all your writing needs.
47m13s: Here's what we're all working on!
- Sen
- My Singing Monsters: The Board Game
- Erica
- Rat Queens: To the Slaughter
- Scott
- Alien: Fate of the Nostromo
- Gil
- The Rival Networks
- Weird Stories (which now has a cover!)
- High Rise: Ultraplastic
- Geoff
- Triumvir
- Super-Skill Pinball: Ramp it Up
- Nova League
- Emma
- Abandon All Artichokes on Tabletopia
- Tea & Me
50m03s: Emma's Twitter, Twitch, and web site.
]]>This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game.
SHOW NOTES
1m26s: Eric's previous tabletop games: Quantum, The Metagame (with Colleen Macklin and John Sharp). He also mentions Gamelab, Diner Dash, Sissyfight, Dear Reader, NYU Game Center (where Gil and Geoff are also adjuncts), and Rules of Play.
Eric also mentions his large-scale art installation games that he's done with his partner Nathalie Pozzi. Here are a few of them: Interference, Starry Heavens, and Waiting Rooms.
5m34s: Here is Eric's original Ludic Century essay/manifesto, published in 2013.
16m27s: More info about Bernie De Koven and his influential book The Well-Played Game.
18m13s: More info about the slimy practice of gerrymandering. Eric also mentions the board game El Grande.
21m45s: More info about systemic racism.
24m17s: More info about Ultimate, also known as Ultimate Frisbee.
25m53s: One thing to note here is that impartial referees in sports are a relatively recent development. In the mid-19th century, both baseball and association football (soccer) originally had each team bring their own umpire, who would attempt to agree on calls. Back then, umpires did not make calls proactively; players had to appeal to the umpire in order to get a decision.
This changed as teams got more competitive and team-based umpires failed to be impartial. Both sports brought in a neutral referee who could resolve disputes between the umpires; baseball in 1857, soccer in 1881. Eventually, the team-based umpires were dropped entirely, with soccer keeping the single referee (though they eventually added two linesmen to help make calls) and baseball renaming the referee back to "umpire" and adding three additional umpires to handle calls at each base.
(Sources: Strike Four: The Evolution of Baseball, Richard Hershberger, and The Ball is Round: A Global History of Soccer, David Goldblatt.)
30m52s: Jane McGonigal's book Reality is Broken.
36m34s: The influential behavioral psychologist B.F. Skinner.
48m32s: Cheapass Games has made many of their older "envelope" games available as print-and-play downloads.
49m00s: The gone-and-gladly-forgotten CD longbox.
50m15s: The Zoomable game RATS: High Tea at Sea by Eric and Josh DeBonis.
55m42s: More information about the environmental concerns around cryptocurrency.
1h03m10s: Slow Food is an organization related to the slow movement that pushes back against the fast pace of modern life.
1h09m35s: The game Gil mentions is Avatar Stalker, from the folks at Project Avatar. He also mentions The Nest, which was first mentioned on the show by Hayley Cooper of Strange Bird Immersive on Ludology 214 - Escape from Reality.
1h12m27s: Eric mentions the artists Alex Katz and Kara Walker.
1h15m55s: Eric's website, the NYU Game Center, and Eric's partner Nathalie Pozzi.
]]>This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game.
SHOW NOTES
1m26s: Eric's previous tabletop games: Quantum, The Metagame (with Colleen Macklin and John Sharp). He also mentions Gamelab, Diner Dash, Sissyfight, Dear Reader, NYU Game Center (where Gil and Geoff are also adjuncts), and Rules of Play.
Eric also mentions his large-scale art installation games that he's done with his partner Nathalie Pozzi. Here are a few of them: Interference, Starry Heavens, and Waiting Rooms.
5m34s: Here is Eric's original Ludic Century essay/manifesto, published in 2013.
16m27s: More info about Bernie De Koven and his influential book The Well-Played Game.
18m13s: More info about the slimy practice of gerrymandering. Eric also mentions the board game El Grande.
21m45s: More info about systemic racism.
24m17s: More info about Ultimate, also known as Ultimate Frisbee.
25m53s: One thing to note here is that impartial referees in sports are a relatively recent development. In the mid-19th century, both baseball and association football (soccer) originally had each team bring their own umpire, who would attempt to agree on calls. Back then, umpires did not make calls proactively; players had to appeal to the umpire in order to get a decision.
This changed as teams got more competitive and team-based umpires failed to be impartial. Both sports brought in a neutral referee who could resolve disputes between the umpires; baseball in 1857, soccer in 1881. Eventually, the team-based umpires were dropped entirely, with soccer keeping the single referee (though they eventually added two linesmen to help make calls) and baseball renaming the referee back to "umpire" and adding three additional umpires to handle calls at each base.
(Sources: Strike Four: The Evolution of Baseball, Richard Hershberger, and The Ball is Round: A Global History of Soccer, David Goldblatt.)
30m52s: Jane McGonigal's book Reality is Broken.
36m34s: The influential behavioral psychologist B.F. Skinner.
48m32s: Cheapass Games has made many of their older "envelope" games available as print-and-play downloads.
49m00s: The gone-and-gladly-forgotten CD longbox.
50m15s: The Zoomable game RATS: High Tea at Sea by Eric and Josh DeBonis.
55m42s: More information about the environmental concerns around cryptocurrency.
1h03m10s: Slow Food is an organization related to the slow movement that pushes back against the fast pace of modern life.
1h09m35s: The game Gil mentions is Avatar Stalker, from the folks at Project Avatar. He also mentions The Nest, which was first mentioned on the show by Hayley Cooper of Strange Bird Immersive on Ludology 214 - Escape from Reality.
1h12m27s: Eric mentions the artists Alex Katz and Kara Walker.
1h15m55s: Eric's website, the NYU Game Center, and Eric's partner Nathalie Pozzi.
]]>(Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.)
BIBLIOGRAPHY OF A BOARD GAME
https://punchdrink.com/articles/house-rules-pass-out-board-game-1960s-drinking-game/ https://news.google.com/newspapers?nid=1345&dat=19910806&id=G1pYAAAAIBAJ&sjid=DvoDAAAAIBAJ&pg=7002,621780&hl=en https://boardgames.com/designer/frank-bresee#google_vignette
]]>(Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.)
BIBLIOGRAPHY OF A BOARD GAME
https://punchdrink.com/articles/house-rules-pass-out-board-game-1960s-drinking-game/ https://news.google.com/newspapers?nid=1345&dat=19910806&id=G1pYAAAAIBAJ&sjid=DvoDAAAAIBAJ&pg=7002,621780&hl=en https://boardgames.com/designer/frank-bresee#google_vignette
]]>SHOW NOTES
2m00s: Carla's first published game Super Hack Override.
4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games.
7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person.
11m00s: The Cat Lady implementation for iOS and Android.
18m20s: Just a quick reminder that we're talking about the digital implementation of the game Cat Lady, as opposed to Carla's tabletop AIs. AI difficulty levels are more common in apps than they are in tabletop games.
19m45s: The Splendor digital implementation is sadly no longer available.
20m34s: Gil mentions the solo mode that comes in the tabletop version of It's a Wonderful World. Emma mentions the solo mode from the Galaxy Trucker app.
21m13s: Calico
21m47s: Gil forgets to mention that Friedemann Friese included an "achievement sheet" in Copycat.
23m49s: Race for the Galaxy. We chatted with Theresa Duringer, CEO of Temple Gates, who developed the app, in Ludology 177 - AI AI, Captain!
24m26s: We're talking about the COIN (Counterinsurgencies) series of games, which have asymmetry built into them. Usually, each faction has a bot that allows many or all factions to be present in the game, even at a low player count. We talked to Volko Ruhnke, who began the series, in Ludology 178 - COIN Operated.
24m56s: The virtual gaming platform Tabletop Simulator.
26m54s: The three-body problem.
27m19s: Power Grid: The Robots
28m33s: Dune: Imperium, Smartphone Inc.
29m21s: Gil's second published game Battle Merchants.
31m24s: The Networks
33m10s: The underrated but absolutely amazing Fantasy Realms.
34m49s: Seven Wonders and Alhambra. We discussed desicion scales in games with Matt Wolfe in Ludology 157 - Come Scale Away.
35m36s: Abandon All Artichokes
36m51s: Skull, Space Dealer
37m33s: Weird Giraffe's upcoming games: Sara Perry's Gift of Tulips, and Fertessa Alysse's Wicked & Wise.
40m12s: Tokaido
48m02s: Carla's company with Dan Letzring, Galactic Raptor. Dan also runs Letiman Games.
51m45s: Bunny Kingdom, Root. We interviewed Root's designer, Cole Wehrle, most recently on Ludology 222 - Johnny Fairplay.
53m07s: Charterstone, Feudum
55m48s: The free cardmaking program nanDECK.
56m59s: The often-linked conditions of Narcolepsy and Cataplexy.
1h05m58s: "Tony" here is designer, podcast host, and excellent person Tony Miller.
1h09m09s: Carla's website, Discord, and Twitter.
]]>SHOW NOTES
2m00s: Carla's first published game Super Hack Override.
4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games.
7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person.
11m00s: The Cat Lady implementation for iOS and Android.
18m20s: Just a quick reminder that we're talking about the digital implementation of the game Cat Lady, as opposed to Carla's tabletop AIs. AI difficulty levels are more common in apps than they are in tabletop games.
19m45s: The Splendor digital implementation is sadly no longer available.
20m34s: Gil mentions the solo mode that comes in the tabletop version of It's a Wonderful World. Emma mentions the solo mode from the Galaxy Trucker app.
21m13s: Calico
21m47s: Gil forgets to mention that Friedemann Friese included an "achievement sheet" in Copycat.
23m49s: Race for the Galaxy. We chatted with Theresa Duringer, CEO of Temple Gates, who developed the app, in Ludology 177 - AI AI, Captain!
24m26s: We're talking about the COIN (Counterinsurgencies) series of games, which have asymmetry built into them. Usually, each faction has a bot that allows many or all factions to be present in the game, even at a low player count. We talked to Volko Ruhnke, who began the series, in Ludology 178 - COIN Operated.
24m56s: The virtual gaming platform Tabletop Simulator.
26m54s: The three-body problem.
27m19s: Power Grid: The Robots
28m33s: Dune: Imperium, Smartphone Inc.
29m21s: Gil's second published game Battle Merchants.
31m24s: The Networks
33m10s: The underrated but absolutely amazing Fantasy Realms.
34m49s: Seven Wonders and Alhambra. We discussed desicion scales in games with Matt Wolfe in Ludology 157 - Come Scale Away.
35m36s: Abandon All Artichokes
36m51s: Skull, Space Dealer
37m33s: Weird Giraffe's upcoming games: Sara Perry's Gift of Tulips, and Fertessa Alysse's Wicked & Wise.
40m12s: Tokaido
48m02s: Carla's company with Dan Letzring, Galactic Raptor. Dan also runs Letiman Games.
51m45s: Bunny Kingdom, Root. We interviewed Root's designer, Cole Wehrle, most recently on Ludology 222 - Johnny Fairplay.
53m07s: Charterstone, Feudum
55m48s: The free cardmaking program nanDECK.
56m59s: The often-linked conditions of Narcolepsy and Cataplexy.
1h05m58s: "Tony" here is designer, podcast host, and excellent person Tony Miller.
1h09m09s: Carla's website, Discord, and Twitter.
]]>CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault.
SHOW NOTES
01m55s: Orcus, a god of the underworld.
04m29s: J.R.R. Tolkien's Urak-hai, the strongest kind of Orc in Middle Earth.
27m49s: The Marathi people from India. We also get into the thorny, complicated, and vitally-important subject of intersectionality.
32m57s: Here is the Adam Ruins Everything episode on the "model minority" myth.
34m30s: Gil meant the "domino theory," a Cold War idea that suggested that one country that became communist would inevitably make its neighbors, and those neighbors, communist as well.
38m04s: More information about James Baldwin's writings on race.
45m19s: We had John talking safety tools on Ludology 227 - Respect the X.
53m03s: Edward Said's Orientalism is an important analysis of how a group of colonizing nations perceive the nations they colonize.
57m56s: Rogue One: A Star Wars Story
1h06m28s: Here is the comic Gil and Mendez are talking about, as well as the Sam Sykes tweet that inspired it.
1h11m43s: Here's another link to Jiangsi: Blood in the Banquet Hall (which seems to come up every episode!). We spoke with Banana in Ludology 228 - The Roles We Play, and Sen most recently in Ludology 236 - Role With It. Of course, you will hear a lot more from Sen soon on this very show!
We also mention the RPG Agon.
1h14m43s: Blaise Pascal first expressed the sentiment in his 16th Letter from his lettres provinciales: "Je n'ai fait celle-ci plus longue que parce que je n'ai pas eu le loisir de la faire plus courte." Mark Twain wrote out a similar thought two centuries later: "I didn't have time to write a short letter, so I wrote a long one instead."
1h19m08s: More information about Maria Dahvana Headley's modern-day vernacular translation of Beowulf. Also, Eric Zimmerman's plea to keep games away from art, because in his words, "enshrining something as art is death."
1h22m47s: Mendez' website, Twitter, and Patreon.
]]>CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault.
SHOW NOTES
01m55s: Orcus, a god of the underworld.
04m29s: J.R.R. Tolkien's Urak-hai, the strongest kind of Orc in Middle Earth.
27m49s: The Marathi people from India. We also get into the thorny, complicated, and vitally-important subject of intersectionality.
32m57s: Here is the Adam Ruins Everything episode on the "model minority" myth.
34m30s: Gil meant the "domino theory," a Cold War idea that suggested that one country that became communist would inevitably make its neighbors, and those neighbors, communist as well.
38m04s: More information about James Baldwin's writings on race.
45m19s: We had John talking safety tools on Ludology 227 - Respect the X.
53m03s: Edward Said's Orientalism is an important analysis of how a group of colonizing nations perceive the nations they colonize.
57m56s: Rogue One: A Star Wars Story
1h06m28s: Here is the comic Gil and Mendez are talking about, as well as the Sam Sykes tweet that inspired it.
1h11m43s: Here's another link to Jiangsi: Blood in the Banquet Hall (which seems to come up every episode!). We spoke with Banana in Ludology 228 - The Roles We Play, and Sen most recently in Ludology 236 - Role With It. Of course, you will hear a lot more from Sen soon on this very show!
We also mention the RPG Agon.
1h14m43s: Blaise Pascal first expressed the sentiment in his 16th Letter from his lettres provinciales: "Je n'ai fait celle-ci plus longue que parce que je n'ai pas eu le loisir de la faire plus courte." Mark Twain wrote out a similar thought two centuries later: "I didn't have time to write a short letter, so I wrote a long one instead."
1h19m08s: More information about Maria Dahvana Headley's modern-day vernacular translation of Beowulf. Also, Eric Zimmerman's plea to keep games away from art, because in his words, "enshrining something as art is death."
1h22m47s: Mendez' website, Twitter, and Patreon.
]]>BIBLIOGRAPHY OF A BOARD GAME
- Tabletop Gaming Magazine issue 3 "The Making of Marvel Dice Masters" by Owen Duffy
- https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b
- https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/
- http://www.ludology.net/ - episode 13
- https://v1.escapistmagazine.com/news/view/134033-Marvel-Dice-Masters-Meets-Incredible-Response-Sells-Out-Rapidly
BIBLIOGRAPHY OF A BOARD GAME
- Tabletop Gaming Magazine issue 3 "The Making of Marvel Dice Masters" by Owen Duffy
- https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b
- https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/
- http://www.ludology.net/ - episode 13
- https://v1.escapistmagazine.com/news/view/134033-Marvel-Dice-Masters-Meets-Incredible-Response-Sells-Out-Rapidly
SHOW NOTES
0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show. Some of Sen's games: Junk Art, Akotiri, and Jiangshi: Blood in the Banquet Hall. Some of Erica's games: Bosk, Roar: King of the Pride, Kodama 3D, Scott Pilgrim Miniatures The World, Steven Universe: Beach-A-Palooza, and the forthcoming Rat Queens. Here's Sen's appearance on Ludology 236 - Role With It.
2m11s: The hobby "classics": Catan, Carcassonne. The new hotness as of this recording: Bonfire, Carnegie (which is so hot, it's not even out yet...).
2m55s: More info about PSI, the sales agent Gil (and many other publishers) use to sell their games to publishers.
4m11s: Yep.
4m36s: Wingspan, Terraforming Mars, Codenames
11m15s: Phoenix Games and Mox Boarding House in Seattle. Emma also mentions Century: Spice Road, Exploding Kittens, Just One, and her game Abandon All Artichokes.
16m49s: Gloomhaven: JOTL, Pan Am
17m46s: Yes, Gil's told this anecdote before. He's talking about Avowel, the mobile version of his game Wordsy.
27m00s: Wingspan was written up in both the New York Times and Smithsonian Magazine, among others.
33m17s: We had Kim Vandenbrouke on in Ludology 212 - Inventing Play.
40m03s: Yes, Gil made the same point in the last episode. Still relevant!
41m37s: Not sure why Gil brought up Root but completely forgot about Fort, from the same publisher! It's a better example.
44m24s: The idea of affordances and signifiers from a design standpoint was popularized by Donald Norman in his book The Design of Everyday Things. This subject came up when we chatted with game designer and graphic designer Daniel Solis in Ludology 204 - The Eyes Have It.
45m11s: Kingdom Builder
47m39s: Seven Wonders
50m01s: The story of Lizzie Magie, Charles Darrow, and the way The Landlord's Game eventually became Monopoly is worth knowing about. You can read about it here.
55m51s: Verrater and Muerter.
59m12s: Emma and Gil gushed about their Quivers a bit more than they expected to!
1h01m27s: Red Raven made their game Megaland exclusive to Target when it was released in 2018. The Star Wars: X-Wing Miniatures Game also had components exclusive to Target.
1h04m23s: Scott is referring to the mechanism in each game in the Betrayal family of games, in which the game assigns one player to turn against the other players in one of dozens of wildly different scenarios.
1h08m31s: We discussed complexity in Ludology 238 - Unraveling Complexity.
1h11m33s: Gil likes to occasionally return to this lukewarm review of Catan from 1998, complaining about game length, runaway leader, and balance issues. The more things change...
1h12m13s: Here's Emma's talk for the Tabletop Mentorship Program about playtesting!
1h13m48s: More info about the AEG Pitch Project. Also, more info about Scott's forthcoming game Alien: Fate of the Nostromo.
]]>SHOW NOTES
0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show. Some of Sen's games: Junk Art, Akotiri, and Jiangshi: Blood in the Banquet Hall. Some of Erica's games: Bosk, Roar: King of the Pride, Kodama 3D, Scott Pilgrim Miniatures The World, Steven Universe: Beach-A-Palooza, and the forthcoming Rat Queens. Here's Sen's appearance on Ludology 236 - Role With It.
2m11s: The hobby "classics": Catan, Carcassonne. The new hotness as of this recording: Bonfire, Carnegie (which is so hot, it's not even out yet...).
2m55s: More info about PSI, the sales agent Gil (and many other publishers) use to sell their games to publishers.
4m11s: Yep.
4m36s: Wingspan, Terraforming Mars, Codenames
11m15s: Phoenix Games and Mox Boarding House in Seattle. Emma also mentions Century: Spice Road, Exploding Kittens, Just One, and her game Abandon All Artichokes.
16m49s: Gloomhaven: JOTL, Pan Am
17m46s: Yes, Gil's told this anecdote before. He's talking about Avowel, the mobile version of his game Wordsy.
27m00s: Wingspan was written up in both the New York Times and Smithsonian Magazine, among others.
33m17s: We had Kim Vandenbrouke on in Ludology 212 - Inventing Play.
40m03s: Yes, Gil made the same point in the last episode. Still relevant!
41m37s: Not sure why Gil brought up Root but completely forgot about Fort, from the same publisher! It's a better example.
44m24s: The idea of affordances and signifiers from a design standpoint was popularized by Donald Norman in his book The Design of Everyday Things. This subject came up when we chatted with game designer and graphic designer Daniel Solis in Ludology 204 - The Eyes Have It.
45m11s: Kingdom Builder
47m39s: Seven Wonders
50m01s: The story of Lizzie Magie, Charles Darrow, and the way The Landlord's Game eventually became Monopoly is worth knowing about. You can read about it here.
55m51s: Verrater and Muerter.
59m12s: Emma and Gil gushed about their Quivers a bit more than they expected to!
1h01m27s: Red Raven made their game Megaland exclusive to Target when it was released in 2018. The Star Wars: X-Wing Miniatures Game also had components exclusive to Target.
1h04m23s: Scott is referring to the mechanism in each game in the Betrayal family of games, in which the game assigns one player to turn against the other players in one of dozens of wildly different scenarios.
1h08m31s: We discussed complexity in Ludology 238 - Unraveling Complexity.
1h11m33s: Gil likes to occasionally return to this lukewarm review of Catan from 1998, complaining about game length, runaway leader, and balance issues. The more things change...
1h12m13s: Here's Emma's talk for the Tabletop Mentorship Program about playtesting!
1h13m48s: More info about the AEG Pitch Project. Also, more info about Scott's forthcoming game Alien: Fate of the Nostromo.
]]>SHOW NOTES
0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek.
1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome.
1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City. Emma and Emerson were both members before they moved away.
4m31s: Ah, the classic sitcom misunderstanding.
8m12s: A list of cards currently banned in Magic: The Gathering tournament play.
11m17s: Bruges
13m03s: Dominion: Second Edition
14m11s: You can watch Emma appear on Table Takes on Gen Con's Twitch channel.
26m56s: The Betrayal family of games.
29m14s: An API (application programming interface) is a software interface that allows programmers to allow various computer programs and other devices to talk to each other.
31m27s: In writing, "pantsing" means writing by the seat of your pants - in other words, not "plotting," or planning out your story in advance.
40m58s: Wingspan
46m24s: More information about Jones Theory, which suggests that gamers can optimize their collection by only collecting the "best" game of each genre or type.
47m40s: ZineQuest, a Kickstarter initiative for creators to launch small RPGs in zines, ran for the month of February. We discussed it with Jeeyon Shim in Ludology 244 - Games Brought to Life.
48m32s: Source code control, or version control, is a way for computer programmers to store all iterations of their code, so they can easily switch between older and newer versions of their programs, and integrate revisions to code with other people on their team. As Emma mentions, some code-savvy board game designers use version control systems like Git to track different versions of their games.
49m47s: We mention legendary board game designers Reiner Knizia and Uwe Rosenberg, and their games Medici, Medici: The Card Game, Caverna, Agricola
52m39s: Emerson mentions Runewars, Star Wars: Legion, Wings of War, and Star Wars: X-Wing Miniatures Game. For a detailed history of these games, check out Biography of a Board Game 210.5 - Wings of War.
56m26s: Tom Lehman is dividing his expansions for Race for the Galaxy into several different arcs, which are not meant to be mixed.
57m54s: Eric Lang's tweet that Emerson mentions.
1h00m48s: Emerson's website, Twitter, and Facebook.
]]>SHOW NOTES
0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek.
1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome.
1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City. Emma and Emerson were both members before they moved away.
4m31s: Ah, the classic sitcom misunderstanding.
8m12s: A list of cards currently banned in Magic: The Gathering tournament play.
11m17s: Bruges
13m03s: Dominion: Second Edition
14m11s: You can watch Emma appear on Table Takes on Gen Con's Twitch channel.
26m56s: The Betrayal family of games.
29m14s: An API (application programming interface) is a software interface that allows programmers to allow various computer programs and other devices to talk to each other.
31m27s: In writing, "pantsing" means writing by the seat of your pants - in other words, not "plotting," or planning out your story in advance.
40m58s: Wingspan
46m24s: More information about Jones Theory, which suggests that gamers can optimize their collection by only collecting the "best" game of each genre or type.
47m40s: ZineQuest, a Kickstarter initiative for creators to launch small RPGs in zines, ran for the month of February. We discussed it with Jeeyon Shim in Ludology 244 - Games Brought to Life.
48m32s: Source code control, or version control, is a way for computer programmers to store all iterations of their code, so they can easily switch between older and newer versions of their programs, and integrate revisions to code with other people on their team. As Emma mentions, some code-savvy board game designers use version control systems like Git to track different versions of their games.
49m47s: We mention legendary board game designers Reiner Knizia and Uwe Rosenberg, and their games Medici, Medici: The Card Game, Caverna, Agricola
52m39s: Emerson mentions Runewars, Star Wars: Legion, Wings of War, and Star Wars: X-Wing Miniatures Game. For a detailed history of these games, check out Biography of a Board Game 210.5 - Wings of War.
56m26s: Tom Lehman is dividing his expansions for Race for the Galaxy into several different arcs, which are not meant to be mixed.
57m54s: Eric Lang's tweet that Emerson mentions.
1h00m48s: Emerson's website, Twitter, and Facebook.
]]>BIBLIOGRAPHY OF A BOARD GAME
TEXT:
- https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding
- https://boardgamegeek.com/blogpost/5209/interview-tory-niemann
- http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/
- https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/
- https://thegaminggang.com/thoughts-on-gaming/the-final-frontier-10-questions-with-tory-niemann-designer-of-alien-frontiers/
AUDIO:
- https://therewillbe.games/podcasts/8102-planet-of-dice
BIBLIOGRAPHY OF A BOARD GAME
TEXT:
- https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding
- https://boardgamegeek.com/blogpost/5209/interview-tory-niemann
- http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/
- https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/
- https://thegaminggang.com/thoughts-on-gaming/the-final-frontier-10-questions-with-tory-niemann-designer-of-alien-frontiers/
AUDIO:
- https://therewillbe.games/podcasts/8102-planet-of-dice
SHOW NOTES
1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and convention scholarships; one of these is to Metatopia, a tabletop game design convention in New Jersey.
4m25s: Jeeyon's games Dear Poppy, First Lesson, Your Dead Friend
8m30s: Daniel Kwan, half of the Asians Represent podcast.
12m09s: Avery Alder's Belonging Outside Belonging and D. Vincent Baker and Meguey Baker's Powered by the Apocalypse (PbtA) are both tabletop RPG "engines" that can be used to make other games. Belonging Outside Belonging first appeared in Dream Askew, and PbtA first appeared in Apocalypse World.
13m36s: Here, have some sample ecosystem maps.
31m56s: The genus Lactarius, aka Candy cap mushrooms.
34m32s: We had Kienna Shaw, Lauren Bryant-Monk, and John Stavropoulos on Ludology 227 - Respect the X discussing safety tools in games.
39m55s: Matthew Gravelyn is a tabletop game designer. Jeeyon mentions her game Pin Feathers (part of a diptych with its second half, Cloud Studies).
41m05s: Pontifuse was part of the Cheapass game collection Chief Herman's Next Big Thing.
41m31s: We've already mentioned Avery Alder's Belonging Outside Belonging. Variations On Your Body is a collection of 4 solo LARPs and one essay about learning to accept oneself.
43m50s: Jeeyon's game Crimson.
47m09s: Avery Alder's game from Variations that Emma is referring to is "Teen Witch."
57m27s: We chatted with toy inventor Kim Vandenbrouke in Ludology 212 - Inventing Play.
1h09m10s: "Itch" is itch.io, a popular sales platform for digital and tabletop indie games.
1h11m33s: Pseudohydnum gelatinosum, aka cat's tongue mushrooms.
1h19m12s: "Rubenesque" refers to the work of Flemish Baroque painter Peter Paul Rubens, who was known for painting plus-sized women.
1h21m51s: More info about Zine Quest, from Kickstarter.
1h25m57s: More info about Lucian Kahn's Zine Quest anthology Hibernation Games, which includes one of Jeeyon's games.
1h30m00s: Jeeyon's Twitter and Patreon.
]]>SHOW NOTES
1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and convention scholarships; one of these is to Metatopia, a tabletop game design convention in New Jersey.
4m25s: Jeeyon's games Dear Poppy, First Lesson, Your Dead Friend
8m30s: Daniel Kwan, half of the Asians Represent podcast.
12m09s: Avery Alder's Belonging Outside Belonging and D. Vincent Baker and Meguey Baker's Powered by the Apocalypse (PbtA) are both tabletop RPG "engines" that can be used to make other games. Belonging Outside Belonging first appeared in Dream Askew, and PbtA first appeared in Apocalypse World.
13m36s: Here, have some sample ecosystem maps.
31m56s: The genus Lactarius, aka Candy cap mushrooms.
34m32s: We had Kienna Shaw, Lauren Bryant-Monk, and John Stavropoulos on Ludology 227 - Respect the X discussing safety tools in games.
39m55s: Matthew Gravelyn is a tabletop game designer. Jeeyon mentions her game Pin Feathers (part of a diptych with its second half, Cloud Studies).
41m05s: Pontifuse was part of the Cheapass game collection Chief Herman's Next Big Thing.
41m31s: We've already mentioned Avery Alder's Belonging Outside Belonging. Variations On Your Body is a collection of 4 solo LARPs and one essay about learning to accept oneself.
43m50s: Jeeyon's game Crimson.
47m09s: Avery Alder's game from Variations that Emma is referring to is "Teen Witch."
57m27s: We chatted with toy inventor Kim Vandenbrouke in Ludology 212 - Inventing Play.
1h09m10s: "Itch" is itch.io, a popular sales platform for digital and tabletop indie games.
1h11m33s: Pseudohydnum gelatinosum, aka cat's tongue mushrooms.
1h19m12s: "Rubenesque" refers to the work of Flemish Baroque painter Peter Paul Rubens, who was known for painting plus-sized women.
1h21m51s: More info about Zine Quest, from Kickstarter.
1h25m57s: More info about Lucian Kahn's Zine Quest anthology Hibernation Games, which includes one of Jeeyon's games.
1h30m00s: Jeeyon's Twitter and Patreon.
]]>SHOW NOTES
7m00s: The score bug that Gil is referring to is the graphic that appears overlaid on most sports broadcast, showing the game's score and other vital stats. Gil also refers to external chest protectors that baseball umpires used to wear, an icon of baseball from decades past.
7m59s: The Blaseball wiki.
10m00s: The music that Stephen refers to is literal fan-made music. Fan canon says that the team the Seattle Garages are actually a rock band forced to play Blaseball. Fans have actually recorded and released these albums.
19m05s: Here's Cat Manning's excellent Blaseball primer. It's a good way to get a sense of the lore of the game.
22m11s: We chatted with game designer and wide receiver Adrienne Smith in Ludology 240 - Are You Receiving Me?
26m15s: Apophenia is the tendency to make connections between disconnected things. Game designers can use it to make meaningful experiences and memorable stories, but other people can use it for very bad things.
27m42s: Kayfabe is a wrestling term that denotes the acceptance of the fictionalization of staged events. In other words, a wrestling announcer working in kayfabe will treat a match as if it is a genuinely-contested sporting event with an uncertain outcome, not a scripted match in which all participants know the winner ahead of time.
Kayfabe is very much another example of a magic circle. You can hear Geoff Engelstein and Ryan Sturm discuss the magic circle with game designer Eric Zimmerman in Ludology 79 - The Magic Circle.
29m34s: SIBR is the Society for Internet Blaseball Research. Their name is a reference to SABR, the Society for American Baseball Research. (In real-world Major League Baseball, SABR is the organization that devised "sabermetrics," the advanced statistics that powered the Moneyball movement.)
SIBR has written several academic papers analyzing the effects various aspects of Blaseball.
32m54s: Taskmaster continues to be one of Gil's favorite shows.
35m44s: Uncharted is a series of video games about uncovering historical mysteries around the world, and killing a lot of bad guys in the process.
44m02s: More info on Twitch Plays Pokémon. Also, Our Place, a MUD.
48m17s: More info on the John Cage composition As Slow As Possible (Gil misstated the title as "As Long As Possible"). You can watch a video of one of the note changes here.
Also, Gil should have mentioned the 10,000 Year Clock, a Jeff Bezos-funded clock that is being built within a Texas mountain that will be designed to run 10,000 years without any human intervention. This is not the kind of scale humans are used to thinking in, which is what makes these projects so strange and intriguing.
53m04s: Welcome to Night Vale is highly recommended for anyone intrigued by the idea of comic cosmic horror. For example...
"The City Council announces the opening of a new dog park at the corner of Earl and Sommerset near the Ralph's.
They would like to remind everyone that dogs are not allowed in the dog park. People are not allowed in the dog park. It is possible you will see hooded figures in the dog park. Do not approach them. Do not approach the dog park. The fence is electrified and highly dangerous. Try not to look at the dog park, and especially do not look for any period of time at the hooded figures. The dog park will not harm you."
55m51s: Baseball has several "unwritten rules" of decorum. One of them is that bunting to break up a no-hitter tends to be frowned upon. It happens every few years; in 2019, a minor-league team broke up a combined no-hitter in the 9th inning with a bunt, which resulted in a benches-clearing altercation.
1h00m42s: Here is the Blaseball Discord server.
1h05m40s: Gil is referring to Marcel Duchamp's readymade sculpture Fountain (although there are rumblings that the piece was actually made by Baroness Elsa von Freytag-Loringhoven). Afterwards, Gil refers to the Star Trek: The Next Generation episode Chain of Command, in which a Cardassian tortures Jean-Luc Picard by inflicting pain if Picard does not claim he sees five lights when in fact there are only four in front of him (which itself is a reference from a scene in 1984).
1h06m57s: "The Commissioner Is Doing A Great Job" is a common Blaseball meme. The Coffee Cup was the most recent season of Blaseball before this recording, which was a knockout tournament of nontraditional Blaseball teams instead of a "traditional" season (whatever that means).
1h08m03s: Twitter links: The Game Band, Blaseball, Sam Rosenthal, and Stephen Bell. Here is Blaseball's Patreon.
1h10m16s: Guess which blaseball team Gil follows?
]]>SHOW NOTES
7m00s: The score bug that Gil is referring to is the graphic that appears overlaid on most sports broadcast, showing the game's score and other vital stats. Gil also refers to external chest protectors that baseball umpires used to wear, an icon of baseball from decades past.
7m59s: The Blaseball wiki.
10m00s: The music that Stephen refers to is literal fan-made music. Fan canon says that the team the Seattle Garages are actually a rock band forced to play Blaseball. Fans have actually recorded and released these albums.
19m05s: Here's Cat Manning's excellent Blaseball primer. It's a good way to get a sense of the lore of the game.
22m11s: We chatted with game designer and wide receiver Adrienne Smith in Ludology 240 - Are You Receiving Me?
26m15s: Apophenia is the tendency to make connections between disconnected things. Game designers can use it to make meaningful experiences and memorable stories, but other people can use it for very bad things.
27m42s: Kayfabe is a wrestling term that denotes the acceptance of the fictionalization of staged events. In other words, a wrestling announcer working in kayfabe will treat a match as if it is a genuinely-contested sporting event with an uncertain outcome, not a scripted match in which all participants know the winner ahead of time.
Kayfabe is very much another example of a magic circle. You can hear Geoff Engelstein and Ryan Sturm discuss the magic circle with game designer Eric Zimmerman in Ludology 79 - The Magic Circle.
29m34s: SIBR is the Society for Internet Blaseball Research. Their name is a reference to SABR, the Society for American Baseball Research. (In real-world Major League Baseball, SABR is the organization that devised "sabermetrics," the advanced statistics that powered the Moneyball movement.)
SIBR has written several academic papers analyzing the effects various aspects of Blaseball.
32m54s: Taskmaster continues to be one of Gil's favorite shows.
35m44s: Uncharted is a series of video games about uncovering historical mysteries around the world, and killing a lot of bad guys in the process.
44m02s: More info on Twitch Plays Pokémon. Also, Our Place, a MUD.
48m17s: More info on the John Cage composition As Slow As Possible (Gil misstated the title as "As Long As Possible"). You can watch a video of one of the note changes here.
Also, Gil should have mentioned the 10,000 Year Clock, a Jeff Bezos-funded clock that is being built within a Texas mountain that will be designed to run 10,000 years without any human intervention. This is not the kind of scale humans are used to thinking in, which is what makes these projects so strange and intriguing.
53m04s: Welcome to Night Vale is highly recommended for anyone intrigued by the idea of comic cosmic horror. For example...
"The City Council announces the opening of a new dog park at the corner of Earl and Sommerset near the Ralph's.
They would like to remind everyone that dogs are not allowed in the dog park. People are not allowed in the dog park. It is possible you will see hooded figures in the dog park. Do not approach them. Do not approach the dog park. The fence is electrified and highly dangerous. Try not to look at the dog park, and especially do not look for any period of time at the hooded figures. The dog park will not harm you."
55m51s: Baseball has several "unwritten rules" of decorum. One of them is that bunting to break up a no-hitter tends to be frowned upon. It happens every few years; in 2019, a minor-league team broke up a combined no-hitter in the 9th inning with a bunt, which resulted in a benches-clearing altercation.
1h00m42s: Here is the Blaseball Discord server.
1h05m40s: Gil is referring to Marcel Duchamp's readymade sculpture Fountain (although there are rumblings that the piece was actually made by Baroness Elsa von Freytag-Loringhoven). Afterwards, Gil refers to the Star Trek: The Next Generation episode Chain of Command, in which a Cardassian tortures Jean-Luc Picard by inflicting pain if Picard does not claim he sees five lights when in fact there are only four in front of him (which itself is a reference from a scene in 1984).
1h06m57s: "The Commissioner Is Doing A Great Job" is a common Blaseball meme. The Coffee Cup was the most recent season of Blaseball before this recording, which was a knockout tournament of nontraditional Blaseball teams instead of a "traditional" season (whatever that means).
1h08m03s: Twitter links: The Game Band, Blaseball, Sam Rosenthal, and Stephen Bell. Here is Blaseball's Patreon.
1h10m16s: Guess which blaseball team Gil follows?
]]>Also, Emma shares a Big Announcement with us.
SHOW NOTES
2m44s: Type 1 - One winner, everyone else loses: Catan, Terra Mystica, Terraforming Mars
3m47s: Type 1a - Conditional win: Dune, Red November, Mission Catastrophe, Glory to Rome
6m48s: Vast, COIN (Counter-Insurgency) games
6m56s: Type 2 - One loser, everyone else wins: Jenga, Cockroach Poker, Kackel Dackel (which Gil mispronounced, and which was published in the US as Doggie Doo), Don't Wake Daddy, Bimbado/Packesel/The Last Straw (the game mentioned about loading a donkey), Pie Face, Perfection. The balloon game Scott describes is likely Bumm Bumm Ballon, known in the US as Boom Boom Balloon.
8m40s: Gil is using the term "atom" here as defined in the book Characteristics of Games, defined as "satisfying chunks of play shorter than a full game."
9m09s: Type 3 - Co-op games: Pandemic, Lord of the Rings, the Forbidden games, Quirky Circuits
10m15s: CO2
12m05s: We discuss meaning in games, beyond simple "fun," in Ludology 201 - Are We Having Fun Yet?
12m30s: This War of Mine
12m43s: Type 4 - Semi-coop games: Hellapagos, We're Doomed
13m52s: Coup, Werewolf/Mafia
14m41s: The Resistance, Werewolf, Codenames
15m17s: Type 4a - "Variable Coopability" (thanks Emma!) - Dead of Winter, Who Goes There
15m42s: Geoff discussed this in GameTek Classic 129 - Semi Coop Tournaments.
17m06s: Type 5 - Individual wins/losses
18m38s: Fog of Love. You can hear more from Fog of Love designer Jacob Jaskov in Ludology 194 - Lifting the Fog.
19m52s: The Crossroads mechanism forces players to make choices related to the narrative of the game, and delivers consequences based on those choices. Note that Gil is using "Crossroads" casually here, as only Plaid Hat Games can officially release Crossroads games.
20m46s: Emma's storytelling game ...and then we died.
21m08s: Type 6 - Improvement/Personal Best: Scrabble, Bupkis
23m14s: The Board Game Stats app, Fantasy Realms
24m02s: Cribbage
24m42s: More info about the Donkey Kong high score competition. The board game Take it Easy.
29m00s: Bennett Foddy's GDC talk Making It Matter, where he discusses how eSports can emulate real sports. Also, Gil's communication tool for board games, Check-In Cards.
32m13s: Geoff and Mike discussed legacy games with Matt Leacock in Ludology 121 - Pandemonium.
33m16s: Type 7 - Personal Experience. The chess-themed TV drama The Queen's Gambit.
43m55s: King Me, Cole Wehrle's GDC talk on kingmaking. Also, Cole's game Root. Cole is a friend of the show and has been on a couple of times, most recently on Ludology 222 - Johnny Fairplay.
48m06s: T.I.M.E Stories
54m28s: Another shout-out for Characteristics of Games. Here's Gil's Game Design 101 talk.
57m56s: The board games Dungeonquest and Kingdom Death: Monster. The video games Super Meat Boy and Dark Souls.
59m37s: The video game Hades.
1h03m52s: Check out Errol Elumir's 13 Rules for Escape Room Puzzle Design.
1h05m44s: Scott's book Level Up! The Guide to Great Video Game Design.
1h06m54s: Betrayal: Legacy
1h07m54s: The video game Among Us, and the board games Nemesis and Zombicide.
1h10m23s: You can hear more about player psychographic profiles in Ludology 165 - Fowerian Slip.
]]>Also, Emma shares a Big Announcement with us.
SHOW NOTES
2m44s: Type 1 - One winner, everyone else loses: Catan, Terra Mystica, Terraforming Mars
3m47s: Type 1a - Conditional win: Dune, Red November, Mission Catastrophe, Glory to Rome
6m48s: Vast, COIN (Counter-Insurgency) games
6m56s: Type 2 - One loser, everyone else wins: Jenga, Cockroach Poker, Kackel Dackel (which Gil mispronounced, and which was published in the US as Doggie Doo), Don't Wake Daddy, Bimbado/Packesel/The Last Straw (the game mentioned about loading a donkey), Pie Face, Perfection. The balloon game Scott describes is likely Bumm Bumm Ballon, known in the US as Boom Boom Balloon.
8m40s: Gil is using the term "atom" here as defined in the book Characteristics of Games, defined as "satisfying chunks of play shorter than a full game."
9m09s: Type 3 - Co-op games: Pandemic, Lord of the Rings, the Forbidden games, Quirky Circuits
10m15s: CO2
12m05s: We discuss meaning in games, beyond simple "fun," in Ludology 201 - Are We Having Fun Yet?
12m30s: This War of Mine
12m43s: Type 4 - Semi-coop games: Hellapagos, We're Doomed
13m52s: Coup, Werewolf/Mafia
14m41s: The Resistance, Werewolf, Codenames
15m17s: Type 4a - "Variable Coopability" (thanks Emma!) - Dead of Winter, Who Goes There
15m42s: Geoff discussed this in GameTek Classic 129 - Semi Coop Tournaments.
17m06s: Type 5 - Individual wins/losses
18m38s: Fog of Love. You can hear more from Fog of Love designer Jacob Jaskov in Ludology 194 - Lifting the Fog.
19m52s: The Crossroads mechanism forces players to make choices related to the narrative of the game, and delivers consequences based on those choices. Note that Gil is using "Crossroads" casually here, as only Plaid Hat Games can officially release Crossroads games.
20m46s: Emma's storytelling game ...and then we died.
21m08s: Type 6 - Improvement/Personal Best: Scrabble, Bupkis
23m14s: The Board Game Stats app, Fantasy Realms
24m02s: Cribbage
24m42s: More info about the Donkey Kong high score competition. The board game Take it Easy.
29m00s: Bennett Foddy's GDC talk Making It Matter, where he discusses how eSports can emulate real sports. Also, Gil's communication tool for board games, Check-In Cards.
32m13s: Geoff and Mike discussed legacy games with Matt Leacock in Ludology 121 - Pandemonium.
33m16s: Type 7 - Personal Experience. The chess-themed TV drama The Queen's Gambit.
43m55s: King Me, Cole Wehrle's GDC talk on kingmaking. Also, Cole's game Root. Cole is a friend of the show and has been on a couple of times, most recently on Ludology 222 - Johnny Fairplay.
48m06s: T.I.M.E Stories
54m28s: Another shout-out for Characteristics of Games. Here's Gil's Game Design 101 talk.
57m56s: The board games Dungeonquest and Kingdom Death: Monster. The video games Super Meat Boy and Dark Souls.
59m37s: The video game Hades.
1h03m52s: Check out Errol Elumir's 13 Rules for Escape Room Puzzle Design.
1h05m44s: Scott's book Level Up! The Guide to Great Video Game Design.
1h06m54s: Betrayal: Legacy
1h07m54s: The video game Among Us, and the board games Nemesis and Zombicide.
1h10m23s: You can hear more about player psychographic profiles in Ludology 165 - Fowerian Slip.
]]>This GameTek Classic was recorded in 2018; since then, the NBA used the Elam Ending for the 2020 All-Star Game, although they added 24 points (in honor of Kobe Bryant) and played the entire fourth quarter without a clock. The trailing team won.
Read an interview with Nick Elam.
Watch a couple of examples of the Elam Ending in action: the end of the 2019 Basketball Tournament semifinals, and the end of the aforementioned 2020 NBA All-Star Game.
]]>This GameTek Classic was recorded in 2018; since then, the NBA used the Elam Ending for the 2020 All-Star Game, although they added 24 points (in honor of Kobe Bryant) and played the entire fourth quarter without a clock. The trailing team won.
Read an interview with Nick Elam.
Watch a couple of examples of the Elam Ending in action: the end of the 2019 Basketball Tournament semifinals, and the end of the aforementioned 2020 NBA All-Star Game.
]]>Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of 2021.
SHOW NOTES
6m24s: "Travis" is Travis Worthington, CEO of Indie Game Studios.
9m00s: Back the Comeback is a movement to keep comic and game stores alive during the pandemic.
13m26s: Gravitation Games (who did not release their first game on Kickstarter), Chris Solis' Solis Game Studio, and NewMill Industries.
18m58s: More info about the idea of flight-to-quality.
22m04s: You can hear more from Luke Crane and Anya Combs on Ludology 223 - Kick Out the Jams.
27m41s: You can play Codenames online here.
29m13s: Tim Hutchings' 1000 Year Old Vampire, Travis Hill's zine games, Jeeyon Shim's games about nature and survival.
32m47s: Our socially-distanced Gen Con 2020 live show, Gil's blog post about online conventions.
33m46s: Gil's thoughts here were really driven by Jeff Tidball's blog post here.
40m13s: Castle Tricon
42m01s: Board Games Insider
43m06s: Some board game Twitch streamers: The Brothers Murph, Ruel Gaviola, Board Game Blitz
46m17s: Our Family Plays Games, Before You Play
1h04m59s: Stephen's Facebook, website, Twitter, Instagram, and YouTube.
]]>Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of 2021.
SHOW NOTES
6m24s: "Travis" is Travis Worthington, CEO of Indie Game Studios.
9m00s: Back the Comeback is a movement to keep comic and game stores alive during the pandemic.
13m26s: Gravitation Games (who did not release their first game on Kickstarter), Chris Solis' Solis Game Studio, and NewMill Industries.
18m58s: More info about the idea of flight-to-quality.
22m04s: You can hear more from Luke Crane and Anya Combs on Ludology 223 - Kick Out the Jams.
27m41s: You can play Codenames online here.
29m13s: Tim Hutchings' 1000 Year Old Vampire, Travis Hill's zine games, Jeeyon Shim's games about nature and survival.
32m47s: Our socially-distanced Gen Con 2020 live show, Gil's blog post about online conventions.
33m46s: Gil's thoughts here were really driven by Jeff Tidball's blog post here.
40m13s: Castle Tricon
42m01s: Board Games Insider
43m06s: Some board game Twitch streamers: The Brothers Murph, Ruel Gaviola, Board Game Blitz
46m17s: Our Family Plays Games, Before You Play
1h04m59s: Stephen's Facebook, website, Twitter, Instagram, and YouTube.
]]>This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought their varsity women's soccer goalie, Sarah Fuller, onto their men's football team as a kicker.
Note:This will be the last Ludology episode of 2020! We are taking our annual winter break, during which time there will be no episodes of Ludology, Biography of a Board Game, or GameTek. We will return on January 10, 2021 with our annual "State of the Industry" episode with the Podfather, Stephen Buonocore.
SHOW NOTES
2m05s: Wondering how you can throw a spiral?
3m18s: Adrienne played for the New York Sharks. Here's the web page for the IFAF.
3m56s: More information about Jen Welter, the first female coach in the NFL.
5m14s: Gil wrote a Twitter thread about the history of women in football after the news about Sarah Fuller broke.
5m46s: Women's old-school football pants, versus MC Hammer's pants.
8m03s: The Women's Football Alliance, and the Women's National Football Conference
10m17s: More info about Ultimate, originally called Ultimate Frisbee.
10m42s: More info about Ultimate Hall of Famer Molly Goodwin.
14m00s: Adrienne is correct! The periodic table of the elements was first envisioned by Dmitri Mendeleev. Said he, "I saw in a dream a table where all elements fell into place as required. Awakening, I immediately wrote it down on a piece of paper, only in one place did a correction later seem necessary."
21m56s: You can hear more from our interview with graphic/game designer Daniel Solis on Ludology 204 - The Eyes Have It.
25m23s: Here's a closer look at Adrienne's "Passing TD" card.
27m26s: You can hear more from our interview with mass market toy/game designer Kim Vandenbrouke on Ludology 212 - Inventing Play.
29m47s: Here's a clip of the amazing Kyler Murray "Hail Mary" pass that somehow landed in D'Andre Hopkins' arms. This happened the day before we recorded. (I do not recommend Bills fans clicking on that link.)
34m28s: Adrienne is talking about New England Patriots head coach Bill Belichick, winner of 6 Super Bowls.
42m46s: More info about Gotham Girls' Roller Derby, the NYC-based roller derby organization. (There are other fantastic roller derby organizations around the world, like the world #1-ranked Rose City Rollers in Portland, OR, and the world #2-ranked Victorian Roller Derby League in Melbourne, Australia, all run by the Women's Flat Track Derby Association.)
44m17s: You can hear more about Omari Akhil's views on the intersection of sports and games in Ludology 233 - A Sporting Chance.
55m26s: The legendary arcade game Galaga.
58m37s: It may not have been a tornado that hit NYC on November 15, but it seems to have come very close to one.
1h07m49s: More info about Title IX, passed in the US in 1972, which prohibits discrimination in education based on sex. The upshot of this is that for most sports, if a school wanted to field a men's team in a given sport, they had to field a women's team as well.
1h09m03s: Pop Warner Football is a US organization for youth football, roughly equivalent to Little League baseball. It's named for legendary coach Pop Warner. Also, more information about Utah Girls Tackle Football.
1h10m51s: If you want to know more about minorities in the middle ages, a great place to start is People of Color in European Art History.
1h13m48s: Here's Adrienne's Instagram page.
]]>This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought their varsity women's soccer goalie, Sarah Fuller, onto their men's football team as a kicker.
Note: This will be the last Ludology episode of 2020! We are taking our annual winter break, during which time there will be no episodes of Ludology, Biography of a Board Game, or GameTek. We will return on January 10, 2021 with our annual "State of the Industry" episode with the Podfather, Stephen Buonocore.
SHOW NOTES
2m05s: Wondering how you can throw a spiral?
3m18s: Adrienne played for the New York Sharks. Here's the web page for the IFAF.
3m56s: More information about Jen Welter, the first female coach in the NFL.
5m14s: Gil wrote a Twitter thread about the history of women in football after the news about Sarah Fuller broke.
5m46s: Women's old-school football pants, versus MC Hammer's pants.
8m03s: The Women's Football Alliance, and the Women's National Football Conference
10m17s: More info about Ultimate, originally called Ultimate Frisbee.
10m42s: More info about Ultimate Hall of Famer Molly Goodwin.
14m00s: Adrienne is correct! The periodic table of the elements was first envisioned by Dmitri Mendeleev. Said he, "I saw in a dream a table where all elements fell into place as required. Awakening, I immediately wrote it down on a piece of paper, only in one place did a correction later seem necessary."
21m56s: You can hear more from our interview with graphic/game designer Daniel Solis on Ludology 204 - The Eyes Have It.
25m23s: Here's a closer look at Adrienne's "Passing TD" card.
27m26s: You can hear more from our interview with mass market toy/game designer Kim Vandenbrouke on Ludology 212 - Inventing Play.
29m47s: Here's a clip of the amazing Kyler Murray "Hail Mary" pass that somehow landed in D'Andre Hopkins' arms. This happened the day before we recorded. (I do not recommend Bills fans clicking on that link.)
34m28s: Adrienne is talking about New England Patriots head coach Bill Belichick, winner of 6 Super Bowls.
42m46s: More info about Gotham Girls' Roller Derby, the NYC-based roller derby organization. (There are other fantastic roller derby organizations around the world, like the world #1-ranked Rose City Rollers in Portland, OR, and the world #2-ranked Victorian Roller Derby League in Melbourne, Australia, all run by the Women's Flat Track Derby Association.)
44m17s: You can hear more about Omari Akhil's views on the intersection of sports and games in Ludology 233 - A Sporting Chance.
55m26s: The legendary arcade game Galaga.
58m37s: It may not have been a tornado that hit NYC on November 15, but it seems to have come very close to one.
1h07m49s: More info about Title IX, passed in the US in 1972, which prohibits discrimination in education based on sex. The upshot of this is that for most sports, if a school wanted to field a men's team in a given sport, they had to field a women's team as well.
1h09m03s: Pop Warner Football is a US organization for youth football, roughly equivalent to Little League baseball. It's named for legendary coach Pop Warner. Also, more information about Utah Girls Tackle Football.
1h10m51s: If you want to know more about minorities in the middle ages, a great place to start is People of Color in European Art History.
1h13m48s: Here's Adrienne's Instagram page.
]]>BIBLIOGRAPHY OF A BOARD GAME
Wilderness Campaign, the Apple II game that helped inspire Dark Tower: https://www.mobygames.com/game/wilderness-campaign
Fan page with all sorts of info: https://well-of-souls.com/tower/index.html
Ruling on Burten v. Milton Bradley Co.: https://law.justia.com/cases/federal/district-courts/FSupp/592/1021/1816724/
An article on the game's original release: https://www.nytimes.com/1981/09/23/business/new-bradley-game-tests-fickle-market.html
Dark Tower commercial with Orson Welles: https://www.youtube.com/watch?v=_3HVCwPp7j0
]]>BIBLIOGRAPHY OF A BOARD GAME
Wilderness Campaign, the Apple II game that helped inspire Dark Tower: https://www.mobygames.com/game/wilderness-campaign
Fan page with all sorts of info: https://well-of-souls.com/tower/index.html
Ruling on Burten v. Milton Bradley Co.: https://law.justia.com/cases/federal/district-courts/FSupp/592/1021/1816724/
An article on the game's original release: https://www.nytimes.com/1981/09/23/business/new-bradley-game-tests-fickle-market.html
Dark Tower commercial with Orson Welles: https://www.youtube.com/watch?v=_3HVCwPp7j0
]]>SHOW NOTES
2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage.
6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up on Twitch and is now extremely popular. US congressional representative Alexandria Ocasio-Cortez made headlines when she played the game live on Twitch with several popular streamers (and fellow representative Ilhan Omar, who turned out to be very good at the game).
9m09s: Myst
9m36s: Here's our episode on the Incan Gold experiment, run by Dr. Stephen Blessing of the University of Tampa.
15m43s: Dialect (Watch a playthrough with Hakan here)
20m33s: The earliest instance that the OED has found of the singular "they" is from 1375.
38m47s: Gil, Geoff, and Scott dug deep into party game design in Ludology 190 - The Life of the Party.
45m15s: Sign
49m47s: More info about the fascinating instrument known as the theremin.
52m54s: The instrument called the ondes Martenot (Gil apologies profusely to all French listeners for his poor pronunciation skills!). You can see its inner workings discussed here (video in French with English subtitles). You can hear it as one of the instruments in this absolutely wild Edgard Varése composition.
55m18s: More info on Code Talkers and how they helped transmit encoded messages in wartime.
56m01s: Here's a thread with Magic fans playing the translation game on Jace.
56m35s: Kathryn's GDC talk on artifacts of play.
58m07s: A Fake Artist Goes to New York
58m48s: Fall of Magic
59m15s: Qwixx
1h08m18s: A Buzzfeed article (forgive me) on how red Solo cups are viewed outside the US as a uniquely American symbol.
1h08m38s: Thorny Games on the web and Instagram. Also, you can find Kathryn and Hakan on Twitter.
]]>SHOW NOTES
2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage.
6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up on Twitch and is now extremely popular. US congressional representative Alexandria Ocasio-Cortez made headlines when she played the game live on Twitch with several popular streamers (and fellow representative Ilhan Omar, who turned out to be very good at the game).
9m09s: Myst
9m36s: Here's our episode on the Incan Gold experiment, run by Dr. Stephen Blessing of the University of Tampa.
15m43s: Dialect (Watch a playthrough with Hakan here)
20m33s: The earliest instance that the OED has found of the singular "they" is from 1375.
38m47s: Gil, Geoff, and Scott dug deep into party game design in Ludology 190 - The Life of the Party.
45m15s: Sign
49m47s: More info about the fascinating instrument known as the theremin.
52m54s: The instrument called the ondes Martenot (Gil apologies profusely to all French listeners for his poor pronunciation skills!). You can see its inner workings discussed here (video in French with English subtitles). You can hear it as one of the instruments in this absolutely wild Edgard Varése composition.
55m18s: More info on Code Talkers and how they helped transmit encoded messages in wartime.
56m01s: Here's a thread with Magic fans playing the translation game on Jace.
56m35s: Kathryn's GDC talk on artifacts of play.
58m07s: A Fake Artist Goes to New York
58m48s: Fall of Magic
59m15s: Qwixx
1h08m18s: A Buzzfeed article (forgive me) on how red Solo cups are viewed outside the US as a uniquely American symbol.
1h08m38s: Thorny Games on the web and Instagram. Also, you can find Kathryn and Hakan on Twitter.
]]>In this episode, Geoff discusses the games Clue/Cluedo, Mastermind, and Zendo. He also discusses dark matter, WIMPs, and Einstein's theory of relativity.
]]>In this episode, Geoff discusses the games Clue/Cluedo, Mastermind, and Zendo. He also discusses dark matter, WIMPs, and Einstein's theory of relativity.
]]>SHOW NOTES
0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?"
2m04s: Our list of complexities:
- Spatial complexity
- Arithmetical complexity
- Zone complexity
- Planning complexity
- Rules/mechanism complexity
- Component complexity
2m45s: Barenpark, New York Zoo
3m44s: The SAT is a standardized test in the United States that is a major factor in a college's admission of a prospective student.
4m16s: Number 9
4m32s: Bosk
5m31s: Photosynthesis
6m30s: Treasure Island, Escape from the Aliens in Outer Space, Specter Ops, Tigris & Euphrates
7m14s: Checking the rules, an Internal Conflict in Tigris & Euphrates happens when a Leader is moved to a Kingdom where there is already a Leader of the same color belonging to another player.
8m00s: Star Wars: X-Wing Miniatures Game. Check out Scott's Biography of a Board Game on the Flight Path family of games, including X-Wing and Wings of War.
8m25s: The Warhammer family of games is absolutely massive. The flagship game, Warhammer 40,000, is in its 9th edition.
10m18s: The Funkoverse Strategy Game. We chatted with Chris Rowlands, one of its designers, in Ludology 224: Putting the Fun in Funko.
11m01s: Heroclix, Heroscape
13m23s: Set
15m17s: Power Grid, Russian Railroads, and Gil's own The Networks
16m26s: The term "Goumbaud's Law" was coined by Jesse Schell in his book The Art of Game Design: A Book of Lenses.
21m12s: Sticheln (the pronunciation of which Gil has completely butchered) was recently re-released by Capstone Games as Stick 'Em. Smartphone Inc.
22m46s: Sushi Go, Disney: The Haunted Mansion – Call of the Spirits Game
25m38s: Search for Planet X, Zendo (Kory Heath's design diary for Zendo remains a fantastic look at how hard it is to design a seemingly simple game.)
26m40s: Mastermind
28m12s: Here's a description of the XYZ Wing solve technique for Sudoku.
28m33s: https://www.youtube.com/watch?v=Bg21M2zwG9Q (explicit language warning)
28m59s: Hey, That's My Fish, graph theory, and the Traveling Salesman problem.
29m33s: Scott first proposed the 6 Zones of Play in Ludology 209 - The 6 Zones of Play.
32m28s: Formula D
33m27s: Seafall, the Betrayal family of games.
41m21s: Ra
43m53s: A Feast for Odin
44m22s: A Few Acres of Snow
46m45s: Nielsen Media Research is best known for its Nielsen TV ratings, that offer the TV industry in the United States metrics into the number of viewers a TV show enjoys.
48m06s: Advanced Squad Leader, The Campaign for North Africa
50m13s: We discussed the futility of 1:1 models with Volko Ruhnke in Ludology 178 - COIN Operated. Gil also brings up the "Map-territory relation" problem.
50m29s: Food Chain Magnate, Feudum, Cloudspire, Kanban
54m48s: Two designers who work in complex games: Vital Lacerda and Dávid Turczi. You can hear our chat with Dávid about complex games in Ludology 234 - Playing with Time.
55m34s: Brass: Lancashire
57m27s: Fresco
1h00m20s: Gil discussed his doomed auction mechanism most recently in Ludology 235 - Rise to the Challenge.
1h01m45s: Samurai, Steel Driver, For Sale. Here's Samurai's scoring system:
- If one player has the most figures of 2 or 3 of the types of figures, they win.
- If no one has won in the previous step, only players who have the most of a single type of figure can win. All other players are eliminated.
- The remaining players set aside the figures they have of which they have the most of a certain type. The player with the most remaining figures wins.
- In case of a tie, the tied players re-collect all their figures and count their total number of figures. Highest total wins, all remaining ties are shared.
1h02m30s: Nomic, Fluxx
1h09m23s: Descent: Journeys in the Dark
1h10m45s: Geoff and Gil discussed "tight coupling" in Ludology 172 - Odd Coupling.
1h12m04s: Carcassonne (the type Gil was thinking of is Monk)
1h13m25s: The Betrayal family of games (again)
1h14m46s: GameTrayz
1h16m20s: Mike Selinker uttered this now-legendary quote in Ludology 189 - The Missing Selinker.
1h17m47s: Gil's announcements: BGG@Home, Weird Stories pregen settings, High Rise pre-orders opening soon, Rival Networks
1h20m02s: Battling Tops, and the legendary BGG Battling Tops tournament.
1h20m22s: Tabletopia
1h20m44s: Emma, Gil, and Scott recorded Ludology 215 - Table Topics live at BGG.CON 2019.
1h21m06s: Scott's announcements: Treats, Xeno Command, Comic Book Crisis, The Pitch Project.
1h24m06s: Emma's announcements: Game Maker's Guild panel, Dutch and Hungarian versions of Abandon All Artichokes.
1h25m26s: Our contact info: Emma (Twitter, Instagram, Web), Gil (Twitter, Facebook, Web), Scott (Twitter, Instagram, and Facebook)
]]>SHOW NOTES
0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?"
2m04s: Our list of complexities:
- Spatial complexity
- Arithmetical complexity
- Zone complexity
- Planning complexity
- Rules/mechanism complexity
- Component complexity
2m45s: Barenpark, New York Zoo
3m44s: The SAT is a standardized test in the United States that is a major factor in a college's admission of a prospective student.
4m16s: Number 9
4m32s: Bosk
5m31s: Photosynthesis
6m30s: Treasure Island, Escape from the Aliens in Outer Space, Specter Ops, Tigris & Euphrates
7m14s: Checking the rules, an Internal Conflict in Tigris & Euphrates happens when a Leader is moved to a Kingdom where there is already a Leader of the same color belonging to another player.
8m00s: Star Wars: X-Wing Miniatures Game. Check out Scott's Biography of a Board Game on the Flight Path family of games, including X-Wing and Wings of War.
8m25s: The Warhammer family of games is absolutely massive. The flagship game, Warhammer 40,000, is in its 9th edition.
10m18s: The Funkoverse Strategy Game. We chatted with Chris Rowlands, one of its designers, in Ludology 224: Putting the Fun in Funko.
11m01s: Heroclix, Heroscape
13m23s: Set
15m17s: Power Grid, Russian Railroads, and Gil's own The Networks
16m26s: The term "Goumbaud's Law" was coined by Jesse Schell in his book The Art of Game Design: A Book of Lenses.
21m12s: Sticheln (the pronunciation of which Gil has completely butchered) was recently re-released by Capstone Games as Stick 'Em. Smartphone Inc.
22m46s: Sushi Go, Disney: The Haunted Mansion – Call of the Spirits Game
25m38s: Search for Planet X, Zendo (Kory Heath's design diary for Zendo remains a fantastic look at how hard it is to design a seemingly simple game.)
26m40s: Mastermind
28m12s: Here's a description of the XYZ Wing solve technique for Sudoku.
28m33s: https://www.youtube.com/watch?v=Bg21M2zwG9Q (explicit language warning)
28m59s: Hey, That's My Fish, graph theory, and the Traveling Salesman problem.
29m33s: Scott first proposed the 6 Zones of Play in Ludology 209 - The 6 Zones of Play.
32m28s: Formula D
33m27s: Seafall, the Betrayal family of games.
41m21s: Ra
43m53s: A Feast for Odin
44m22s: A Few Acres of Snow
46m45s: Nielsen Media Research is best known for its Nielsen TV ratings, that offer the TV industry in the United States metrics into the number of viewers a TV show enjoys.
48m06s: Advanced Squad Leader, The Campaign for North Africa
50m13s: We discussed the futility of 1:1 models with Volko Ruhnke in Ludology 178 - COIN Operated. Gil also brings up the "Map-territory relation" problem.
50m29s: Food Chain Magnate, Feudum, Cloudspire, Kanban
54m48s: Two designers who work in complex games: Vital Lacerda and Dávid Turczi. You can hear our chat with Dávid about complex games in Ludology 234 - Playing with Time.
55m34s: Brass: Lancashire
57m27s: Fresco
1h00m20s: Gil discussed his doomed auction mechanism most recently in Ludology 235 - Rise to the Challenge.
1h01m45s: Samurai, Steel Driver, For Sale. Here's Samurai's scoring system:
- If one player has the most figures of 2 or 3 of the types of figures, they win.
- If no one has won in the previous step, only players who have the most of a single type of figure can win. All other players are eliminated.
- The remaining players set aside the figures they have of which they have the most of a certain type. The player with the most remaining figures wins.
- In case of a tie, the tied players re-collect all their figures and count their total number of figures. Highest total wins, all remaining ties are shared.
1h02m30s: Nomic, Fluxx
1h09m23s: Descent: Journeys in the Dark
1h10m45s: Geoff and Gil discussed "tight coupling" in Ludology 172 - Odd Coupling.
1h12m04s: Carcassonne (the type Gil was thinking of is Monk)
1h13m25s: The Betrayal family of games (again)
1h14m46s: GameTrayz
1h16m20s: Mike Selinker uttered this now-legendary quote in Ludology 189 - The Missing Selinker.
1h17m47s: Gil's announcements: BGG@Home, Weird Stories pregen settings, High Rise pre-orders opening soon, Rival Networks
1h20m02s: Battling Tops, and the legendary BGG Battling Tops tournament.
1h20m22s: Tabletopia
1h20m44s: Emma, Gil, and Scott recorded Ludology 215 - Table Topics live at BGG.CON 2019.
1h21m06s: Scott's announcements: Treats, Xeno Command, Comic Book Crisis, The Pitch Project.
1h24m06s: Emma's announcements: Game Maker's Guild panel, Dutch and Hungarian versions of Abandon All Artichokes.
1h25m26s: Our contact info: Emma (Twitter, Instagram, Web), Gil (Twitter, Facebook, Web), Scott (Twitter, Instagram, and Facebook)
]]>If you're interested in learning more about Marvin Glass and Associates, Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault. We also discussed him in Ludology 212 - Inventing Play with Kim Vandenbrouke.
]]>If you're interested in learning more about Marvin Glass and Associates, Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault. We also discussed him in Ludology 212 - Inventing Play with Kim Vandenbrouke.
]]>Content warning: this episode contains brief references to non-consensual touching and racism.
SHOW NOTES
01m16s: AD&D is Advanced Dungeons and Dragons, the form of D&D most prominent in the 80s and 90s.
02m43s: A kinesthetic learner is one who learns through physical activity. We discussed kinesthetic learning and games (among other things) with Chidi Paige in Ludology 231 - STEAM Engine.
03m35s: Whose Line Is It Anyway? was a British radio show that became a British television show that became an American television show. In the show, four improvisers run through several short-form improv games.
08m25s: The Harold is a structure used in long-form improv.
09m31s: Del Close was a fundamental figure in the world of improv, creating many techniques and co-writing the bookTruth in Comedy. Note that Gil misattributed the name of the Harold to Close. While Close helped develop and publicize the technique, improv actor and musician Bill Mathleu is credited with naming it.
12m33s: Kingmaker is an Adventure Path for the RPG Pathfinder.
12m48s: Most recently, we discussed failure in games with Sen-Foong Lim in our previous episode, Ludology 236 - Roll With It.
15m32s: LEEROY JENKINS (note explicit language in link)
31m00s: The story RPG Fiasco. We had designer Jason Morningstar on Ludology 161 - What's the Story, Morning Glory?
40m55s: The board games Karen mentions are Splendor, Forbidden Island, Forbidden Desert, and Pandemic.
50m58s: Alex Roberts, designer of Star Crossed and For the Queen.
52m50s: The TV show Taskmaster. Wouldn't Alex Horne be a great Ludology guest?
58m30s: "No one in the world ever gets what they want and that is beautiful/Everyone dies twisted inside and that is beautiful"
1h01m03s: Burning Wheel, Pathfinder, Fiasco, Monsterhearts
1h02m22s: Archipelago
1h12m03s: Then She Fell, Sleep No More
1h12m57s: Gil is referring to Ludology 214 - Escape From Reality, with Hayley E.R. Cooper and Cameron Cooper.
1h13m32s: Palace Games in San Francisco. Their in-person experience is temporarily closed for the pandemic, but like many escape rooms, they are currently running virtual games.
1h15m11s: Here's Karen's current ongoing Thing & Thing Twitter thread.
1h18m18s: Karen's Twitter, Instagram, and Tiktok. Here are her websites: improvforgamers.com, karentwelves.com, and dtwelves.com.
]]>Content warning: this episode contains brief references to non-consensual touching and racism.
SHOW NOTES
01m16s: AD&D is Advanced Dungeons and Dragons, the form of D&D most prominent in the 80s and 90s.
02m43s: A kinesthetic learner is one who learns through physical activity. We discussed kinesthetic learning and games (among other things) with Chidi Paige in Ludology 231 - STEAM Engine.
03m35s: Whose Line Is It Anyway? was a British radio show that became a British television show that became an American television show. In the show, four improvisers run through several short-form improv games.
08m25s: The Harold is a structure used in long-form improv.
09m31s: Del Close was a fundamental figure in the world of improv, creating many techniques and co-writing the bookTruth in Comedy. Note that Gil misattributed the name of the Harold to Close. While Close helped develop and publicize the technique, improv actor and musician Bill Mathleu is credited with naming it.
12m33s: Kingmaker is an Adventure Path for the RPG Pathfinder.
12m48s: Most recently, we discussed failure in games with Sen-Foong Lim in our previous episode, Ludology 236 - Roll With It.
15m32s: LEEROY JENKINS (note explicit language in link)
31m00s: The story RPG Fiasco. We had designer Jason Morningstar on Ludology 161 - What's the Story, Morning Glory?
40m55s: The board games Karen mentions are Splendor, Forbidden Island, Forbidden Desert, and Pandemic.
50m58s: Alex Roberts, designer of Star Crossed and For the Queen.
52m50s: The TV show Taskmaster. Wouldn't Alex Horne be a great Ludology guest?
58m30s: "No one in the world ever gets what they want and that is beautiful/Everyone dies twisted inside and that is beautiful"
1h01m03s: Burning Wheel, Pathfinder, Fiasco, Monsterhearts
1h02m22s: Archipelago
1h12m03s: Then She Fell, Sleep No More
1h12m57s: Gil is referring to Ludology 214 - Escape From Reality, with Hayley E.R. Cooper and Cameron Cooper.
1h13m32s: Palace Games in San Francisco. Their in-person experience is temporarily closed for the pandemic, but like many escape rooms, they are currently running virtual games.
1h15m11s: Here's Karen's current ongoing Thing & Thing Twitter thread.
1h18m18s: Karen's Twitter, Instagram, and Tiktok. Here are her websites: improvforgamers.com, karentwelves.com, and dtwelves.com.
]]>Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier.
SHOW NOTES
0m41s: Board games Sen has designed or co-designed: Junk Art, Belfort, D&D: Rock Paper Wizard. RPGs Sen has designed, co-designed, or written for: Jiang-Shi: Blood in the Banquet Hall, Kids on Bikes, The Curse of the House of Rookwood, North Sea Epilogues
3m39s: If the comparison between RPG and improv intrigues you, wait till you hear Ludology 237...
4m47s: An example of a crunchy old-school RPG: Traveller
5m10s: Chainmail was the game that D&D evolved from.
5m20s: While Gil agrees with Sen that encumbrance as implemented by a game like D&D tends to bog down gameplay, a nice counter-example is Torchbearer, a dungeon-crawling TTRPG in which encumbrance is a central mechanism.
7m44s: You can see one Emma's chats with Peter Adkison (who founded Wizards of the Coast and owns Gen Con) here.
11m34s: Sen is currently watching Black Sails.
12m31s: RPGs where your character is likely to die: Fiasco, Paranoia
17m55s: The RPG Masks: A New Generation.
19m14s: Gil and Sen's friend and beloved loudmouth Errol Elumir.
19m40s: This is literally Errol's first rule of escape room puzzle design.
20m36s: Critical Role (with GM Matt Mercer) is the most popular of the vibrant active play scene.
21m46s: The party game Cranium.
22m25s: Save Against Fear, a convention about gaming in therapy.
23m01s: Roll20 is an online platform for playing RPGs, as is Role. Tabletop Simulator can handle crunchy RPGs like D&D as well.
28m21s: Formula D (née Formula Dé)
30m00s: We had Mike Selinker on the show for Ludology 189: Missing Selinker.
31m13s: Sen's favorite D&D module, Expedition to the Barrier Peaks
31m30s: Star Frontiers
33m05s: You can hear more from Jiang-Shi co-designer Banana Chan on Ludology 228: The Roles We Play.
35m51s: Emma's storytelling games ...And Then We Died (...And Then We Held Hands is a different game)
45m02s: "Jay" is Jay Cormier, Sen's frequent collaborator. "Jesse" is game designer Jesse Wright.
45m30s: Jay and Sen's tabletop escape game Scooby Doo: Escape from the Haunted Mansion.
47m20s: The TV show Bob's Burgers.
51m58s: For more about safety tools in RPGs, check out Ludology 227: Respect the X.
53m04s: You can access all these tools via the TTRPG Safety Kit.
56m05s: Gil's board game safety tool Check-In Cards.
1h07m06s: Board games that allow for relaxed conversation: Sagrada, Lotus.
1h08m27s: More about the semiotic function.
1h09m57s: Sen mentions psychologist Lev Vygotsky.
1h10m30s: Emma is a Mythic-tier Magic player!
1h11m55s: More info about the D&D Adventurers League.
1h14m13s: Jay and Graeme's game In the Hall of the Mountain King. Jay also created the Fail Faster playtesting notebook.
1h19m31s: Sen's web series, the Meeple Syrup Show, with Jessey Wright and Erica Hayes-Bouyouris.
1h20m59s: Sen's licensed games: Batman: The Animated Series - Rogues Gallery, Legend of Korra: Pro-Bending Arena, and the Scooby Doo and D&D games mentioned above.
1h22m01s: The manga and anime My Hero Academia.
1h23m08s: Follow Sen on Twitter!
]]>Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier.
SHOW NOTES
0m41s: Board games Sen has designed or co-designed: Junk Art, Belfort, D&D: Rock Paper Wizard. RPGs Sen has designed, co-designed, or written for: Jiang-Shi: Blood in the Banquet Hall, Kids on Bikes, The Curse of the House of Rookwood, North Sea Epilogues
3m39s: If the comparison between RPG and improv intrigues you, wait till you hear Ludology 237...
4m47s: An example of a crunchy old-school RPG: Traveller
5m10s: Chainmail was the game that D&D evolved from.
5m20s: While Gil agrees with Sen that encumbrance as implemented by a game like D&D tends to bog down gameplay, a nice counter-example is Torchbearer, a dungeon-crawling TTRPG in which encumbrance is a central mechanism.
7m44s: You can see one Emma's chats with Peter Adkison (who founded Wizards of the Coast and owns Gen Con) here.
11m34s: Sen is currently watching Black Sails.
12m31s: RPGs where your character is likely to die: Fiasco, Paranoia
17m55s: The RPG Masks: A New Generation.
19m14s: Gil and Sen's friend and beloved loudmouth Errol Elumir.
19m40s: This is literally Errol's first rule of escape room puzzle design.
20m36s: Critical Role (with GM Matt Mercer) is the most popular of the vibrant active play scene.
21m46s: The party game Cranium.
22m25s: Save Against Fear, a convention about gaming in therapy.
23m01s: Roll20 is an online platform for playing RPGs, as is Role. Tabletop Simulator can handle crunchy RPGs like D&D as well.
28m21s: Formula D (née Formula Dé)
30m00s: We had Mike Selinker on the show for Ludology 189: Missing Selinker.
31m13s: Sen's favorite D&D module, Expedition to the Barrier Peaks
31m30s: Star Frontiers
33m05s: You can hear more from Jiang-Shi co-designer Banana Chan on Ludology 228: The Roles We Play.
35m51s: Emma's storytelling games ...And Then We Died (...And Then We Held Hands is a different game)
45m02s: "Jay" is Jay Cormier, Sen's frequent collaborator. "Jesse" is game designer Jesse Wright.
45m30s: Jay and Sen's tabletop escape game Scooby Doo: Escape from the Haunted Mansion.
47m20s: The TV show Bob's Burgers.
48m50s: Itch is an online platform for digital games, but has a lot of downloadable PDFs for tabletop games. DriveThruRPG offers PDFs and PODs of many RPGs. 50m12s: RPGs that Emma mentions: Burning Wheel, Paranoia, FATE Core System, Ryuutama, Over the Edge.
51m58s: For more about safety tools in RPGs, check out Ludology 227: Respect the X.
53m04s: You can access all these tools via the TTRPG Safety Kit.
56m05s: Gil's board game safety tool Check-In Cards.
1h07m06s: Board games that allow for relaxed conversation: Sagrada, Lotus.
1h08m27s: More about the semiotic function.
1h09m57s: Sen mentions psychologist Lev Vygotsky.
1h10m30s: Emma is a Mythic-tier Magic player!
1h11m55s: More info about the D&D Adventurers League.
1h14m13s: Jay and Graeme's game In the Hall of the Mountain King. Jay also created the Fail Faster playtesting notebook.
1h19m31s: Sen's web series, the Meeple Syrup Show, with Jessey Wright and Erica Hayes-Bouyouris.
1h20m59s: Sen's licensed games: Batman: The Animated Series - Rogues Gallery, Legend of Korra: Pro-Bending Arena, and the Scooby Doo and D&D games mentioned above.
1h22m01s: The manga and anime My Hero Academia.
1h23m08s: Follow Sen on Twitter!
]]> Bibliography of a Board Game
https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/
https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideomotor-effect
https://www.baltimoremagazine.com/section/artsentertainment/the-dark-and-fascinating-history-of-the-ouija-board-baltimore-origins
https://www.williamfuld.com/ouija_articles_03281886.html
http://www.mtv.com/news/2940671/horror-movies-ouija-boards/
https://robertmurch.com/
https://www.guinnessworldrecords.com/news/2017/1/haunted-hotel-is-now-home-to-the-worlds-largest-ouija-board-459555
]]>Bibliography of a Board Game https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/
https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideomotor-effect
https://www.baltimoremagazine.com/section/artsentertainment/the-dark-and-fascinating-history-of-the-ouija-board-baltimore-origins
https://www.williamfuld.com/ouija_articles_03281886.html
http://www.mtv.com/news/2940671/horror-movies-ouija-boards/
https://robertmurch.com/
https://www.guinnessworldrecords.com/news/2017/1/haunted-hotel-is-now-home-to-the-worlds-largest-ouija-board-459555
]]>SHOW NOTES
1m23s - Gil discussed the Wag auction in his Networks design diary on BGG.
2m45s - Gil's game Battle Merchants.
3m31s - A "MacGuffin" is an object in a film that the characters all want, but the actual nature of the object is irrelevant (like the briefcase in Pulp Fiction). All that matters from the perspective of the film is that the characters want it. Looney Labs has since published an actual game with this term, Get the MacGuffin.
4m03s - Gil's game The Networks.
6m24s - Games with auctions as an element in the game: Princes of Florence, Goa
6m54s - Knizia games that are built entirely around their auctions: Ra, Modern Art, Medici, High Society
8m18s - The digital board game Sumer (Gil credited Josh Raab with the game design, but neglected to mention co-designers Geoffrey Suthers, Misha Favorov, and Sig Gunnarsson).
8m51s - The legendary video game M.U.L.E. - not a commercial success, but since regarded as seminal and influential. For a while, "M.U.L.E. as a board game" was a game designer's grail, but that's since been handled by board games Wealth of Nations, Planet Steam, and of course, M.U.L.E. The Board Game.
14m41s - Gil is talking about Roger Caillois, and his book Man, Play, and Games. Play is usually associated with having no real-world implications, but Caillois knew to draw in gambling as a counter-example.
19m04s - High Rise's look would not have nearly been so amazing without the graphic design of Heiko Günther and the illustrations of Kwanchai Moriya.
20m36s - Rocco is also designer of the game Ninja Dice.
23m04s - You can follow the High Rise Kickstarter here; it goes live on October 6.
24m54s - Bryn Smith runs Doomsday Robots, a board game publishing company.
27m02s - Expancity, Manhattan. The Manhattan kaiju "expansion" Gil was thinking of turned out to be a variant designed by Brian Bankler and Eric Moore.
27m56s - The amazing Daniel Newman, who is quite an excellent game designer himself (he made Dead Man's Cabal), and who is designing the High Rise plastic buildings.
28m11s - Not to mention, Elastoplast is a brand of bandages.
28m59s - The High Rise design diary.
30m28s - Gil's online playtest group, Remote Playtesting.
32m24s - Two rondel games, both by Mac Gerdts: Navegador, and Imperial.
33m57s - Time track games similar to High Rise: Tokaido, Glen More, Francis Drake, and Kraftwagen.
34m28s - Ryan Courtney, designer of Pipeline
36m29s - Eric Lang's tweet about turn angst. You can hear more directly from Eric in Ludology 175 - Auld Lang Design.
38m33s - Food Chain Magnate.
45m33s - Geoff and Gil discussed ludonarrative dissonance in Ludology 190 - Diabolus in Ludica. A positive example of ludonarrative dissonance: Unspeakable Words.
46m55s - Cloudspire.
50m28s - Emma is referring to Ludology 209 - The 6 Zones of Play.
51m51s - Bohnanza
51m58s - Here's an example of Magic Card flicking. It's even worse when the cards are sleeved.
55m36s - Uno, The Mystery Rummy series of games.
59m33s - The Sears Tower in Chicago is now called the Willis Tower.
1h02m57s - The preview page for the High Rise Kickstarter campaign.
]]>SHOW NOTES
1m23s - Gil discussed the Wag auction in his Networks design diary on BGG.
2m45s - Gil's game Battle Merchants.
3m31s - A "MacGuffin" is an object in a film that the characters all want, but the actual nature of the object is irrelevant (like the briefcase in Pulp Fiction). All that matters from the perspective of the film is that the characters want it. Looney Labs has since published an actual game with this term, Get the MacGuffin.
4m03s - Gil's game The Networks.
6m24s - Games with auctions as an element in the game: Princes of Florence, Goa
6m54s - Knizia games that are built entirely around their auctions: Ra, Modern Art, Medici, High Society
8m18s - The digital board game Sumer (Gil credited Josh Raab with the game design, but neglected to mention co-designers Geoffrey Suthers, Misha Favorov, and Sig Gunnarsson).
8m51s - The legendary video game M.U.L.E. - not a commercial success, but since regarded as seminal and influential. For a while, "M.U.L.E. as a board game" was a game designer's grail, but that's since been handled by board games Wealth of Nations, Planet Steam, and of course, M.U.L.E. The Board Game.
14m41s - Gil is talking about Roger Caillois, and his book Man, Play, and Games. Play is usually associated with having no real-world implications, but Caillois knew to draw in gambling as a counter-example.
19m04s - High Rise's look would not have nearly been so amazing without the graphic design of Heiko Günther and the illustrations of Kwanchai Moriya.
20m36s - Rocco is also designer of the game Ninja Dice.
23m04s - You can follow the High Rise Kickstarter here; it goes live on October 6.
24m54s - Bryn Smith runs Doomsday Robots, a board game publishing company.
27m02s - Expancity, Manhattan. The Manhattan kaiju "expansion" Gil was thinking of turned out to be a variant designed by Brian Bankler and Eric Moore.
27m56s - The amazing Daniel Newman, who is quite an excellent game designer himself (he made Dead Man's Cabal), and who is designing the High Rise plastic buildings.
28m11s - Not to mention, Elastoplast is a brand of bandages.
28m59s - The High Rise design diary.
30m28s - Gil's online playtest group, Remote Playtesting.
32m24s - Two rondel games, both by Mac Gerdts: Navegador, and Imperial.
33m57s - Time track games similar to High Rise: Tokaido, Glen More, Francis Drake, and Kraftwagen.
34m28s - Ryan Courtney, designer of Pipeline
36m29s - Eric Lang's tweet about turn angst. You can hear more directly from Eric in Ludology 175 - Auld Lang Design.
38m33s - Food Chain Magnate.
45m33s - Geoff and Gil discussed ludonarrative dissonance in Ludology 190 - Diabolus in Ludica. A positive example of ludonarrative dissonance: Unspeakable Words.
46m55s - Cloudspire.
50m28s - Emma is referring to Ludology 209 - The 6 Zones of Play.
51m51s - Bohnanza
51m58s - Here's an example of Magic Card flicking. It's even worse when the cards are sleeved.
55m36s - Uno, The Mystery Rummy series of games.
59m33s - The Sears Tower in Chicago is now called the Willis Tower.
1h02m57s - The preview page for the High Rise Kickstarter campaign.
]]>1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5.
1m34s: Codenames
3m18s: IBM's Watson
4m09s: Mysterium
1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5. 1m34s: Codenames 3m18s: IBM's Watson 4m09s: Mysterium
]]>SHOW NOTES
1m18s - Battlestar Galactica
2m03s - Dávid's game [redacted] (yes, that's the name of the game)
2m34s - Trickerion, published by Mindclash Games
3m01s - Dávid's game Anachrony
4m36s - Dávid's games Kitchen Rush and Dice Settlers
8m32s - Splendor, Century: Spice Road, Gizmos
9m05s - Azul
11m40s - Dice Settlers' expansion is Dice Settlers: Western Sea
14m17s - For some outstanding Martin Wallace loan mechanisms, check out Age of Steam, Brass, and London.
15m24s - Agricola
15m43s - The "Taschini method" refers to Daniele Tascini, co-designer of Tzolk'in, Teotihuacan, and The Voyages of Marco Polo.
20m22s - The Gallerist, Cloudspire
21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and Kanban
21m43s - Mac Gerts is the designer of Concordia, Navegador, and other clever rondel games.
22m00s - Dávid's new game Perseverance
22m48s - Arkwright
24m00s - Dávid's new game Tekhenu
27m39s - Dávid's new games Tawantinsuyu and Rome & Roll
32m05s - Viticulture
35m13s - Dávid is referring to scoring using a triangular sequence, which many board games adopt as a gentler alternative to the harsh slope of exponential scoring.
37m13s - Black Angel
38m05s - Dávid's criteria for games he likes, 1/6: Narrative integration, or the fiction/action rule.
38m39s - Dávid's criteria for games he likes, 2/6: Elegance, or depth/rules ratio.
39m07s - Dávid's criteria for games he likes, 3/6: Strategic curve.
39m19s - Orléans
39m52s - Dávid's criteria for games he likes, 4/6: Replayability.
40m30s - Dávid's criteria for games he likes, 5/6: Achievement.
43m00s - Dávid's criteria for games he likes, 6/6: Interaction.
44m27s - Terra Mystica
48m12s - David's criteria for games he likes, 7/6: Uniqueness
55m38s - Tapestry
55m48s - David's solo modes - Teotihuacan, Keyper, Cerebria. If you want to hear more about designing solo modes for games, check out our episode with Morten Monrad Pedersen, Ludology 154 - Leave Me Alone!
1h01m49s - Trismegistus
1h03m36s - A Feast for Odin
1h05m32s - Petrichor
1h06m16s - John Brieger is an excellent developer. Heiko Günther is the best graphic designer (Gil may be a bit biased here, though)
1h09m11s - High Rise (Gil is blushing right now!)
1h09m30s - Glen More, Kraftwagen (Dávid named a seminal German electronic band instead), Tokaido, Tzolk'in
1h10m08s - Tutenkhamen
1h15m33s - Budapest: Days of Ire
1h17m43s - Excavation Earth
1h18m35s - Pocket Dragon
1h19m34s - Steal This Game!
1h20m40s - David Mortimer - Cousins' War, Ming Voyages
1h23m49s - Dávid's BGG profile
1h24m16s - Imperium: Classics and Imperium: Legends
SHOW NOTES
1m18s - Battlestar Galactica 2m03s - Dávid's game [redacted] (yes, that's the name of the game) 2m34s - Trickerion, published by Mindclash Games 3m01s - Dávid's game Anachrony 4m36s - Dávid's games Kitchen Rush and Dice Settlers 8m32s - Splendor, Century: Spice Road, Gizmos 9m05s - Azul 11m40s - Dice Settlers' expansion is Dice Settlers: Western Sea 14m17s - For some outstanding Martin Wallace loan mechanisms, check out Age of Steam, Brass, and London. 15m24s - Agricola 15m43s - The "Taschini method" refers to Daniele Tascini, co-designer of Tzolk'in, Teotihuacan, and The Voyages of Marco Polo. 20m22s - The Gallerist, Cloudspire 21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and Kanban 21m43s - Mac Gerts is the designer of Concordia, Navegador, and other clever rondel games. 22m00s - Dávid's new game Perseverance 22m48s - Arkwright 24m00s - Dávid's new game Tekhenu 27m39s - Dávid's new games Tawantinsuyu and Rome & Roll 32m05s - Viticulture 35m13s - Dávid is referring to scoring using a triangular sequence, which many board games adopt as a gentler alternative to the harsh slope of exponential scoring. 37m13s - Black Angel 38m05s - Dávid's criteria for games he likes, 1/6: Narrative integration, or the fiction/action rule. 38m39s - Dávid's criteria for games he likes, 2/6: Elegance, or depth/rules ratio. 39m07s - Dávid's criteria for games he likes, 3/6: Strategic curve. 39m19s - Orléans 39m52s - Dávid's criteria for games he likes, 4/6: Replayability. 40m30s - Dávid's criteria for games he likes, 5/6: Achievement. 43m00s - Dávid's criteria for games he likes, 6/6: Interaction. 44m27s - Terra Mystica 48m12s - David's criteria for games he likes, 7/6: Uniqueness 55m38s - Tapestry 55m48s - David's solo modes - Teotihuacan, Keyper, Cerebria. If you want to hear more about designing solo modes for games, check out our episode with Morten Monrad Pedersen, Ludology 154 - Leave Me Alone! 1h01m49s - Trismegistus 1h03m36s - A Feast for Odin 1h05m32s - Petrichor 1h06m16s - John Brieger is an excellent developer. Heiko Günther is the best graphic designer (Gil may be a bit biased here, though) 1h09m11s - High Rise (Gil is blushing right now!) 1h09m30s - Glen More, Kraftwagen (Dávid named a seminal German electronic band instead), Tokaido, Tzolk'in 1h10m08s - Tutenkhamen 1h15m33s - Budapest: Days of Ire 1h17m43s - Excavation Earth 1h18m35s - Pocket Dragon 1h19m34s - Steal This Game! 1h20m40s - David Mortimer - Cousins' War, Ming Voyages 1h23m49s - Dávid's BGG profile 1h24m16s - Imperium: Classics and Imperium: Legends
]]>Bibliography of a Boardgame
http://www.peter-upton.co.uk/
https://fistf.com/history-of-the-game/
http://www.gamingcorner.nl/subbuteo-timeline.htm
Bibliography of a Boardgame
http://www.peter-upton.co.uk/ https://fistf.com/history-of-the-game/ http://www.gamingcorner.nl/subbuteo-timeline.htm
http://www.sporttischfussball.at/index-Dateien/Page2918.htm https://www.newstalk.com/news/6-things-you-probably-never-knew-about-subbuteo-724933 http://www.mumimuseum.com/english/focus06.html https://www.irishtimes.com/sport/soccer/subbuteo-alive-and-flicking-with-the-single-greatest-game-ever-invented-1.3217077 https://qprreport.proboards.com/thread/5203 https://100objectskent.co.uk/object/subuteo-prototype/#&gid=1&pid=1 http://subbuteo.online/subbuteo-streakers-are-a-real-thing-as-a-limited-edition-accessory ]]>Omari's game Hoop Godz will be on Kickstarter soon.
SHOW NOTES
1m21s: Board Game Brothas, Tabletop Backer Party, Pathways Fellowship
4m55s: Gil was 5 years off - Mike's game is Baseball Highlights: 2045.
12m09s: Football Strategy
12m47s: Gil would like to shout out Arthur Franz IV's self-published game Breakaway Football as a game with a really nice mix of play deciding versus output randomness.
15m32s: Gil will defend the term "soccer," seriously. It's a perfectly good way to refer to association football!
16m06s: Strat-O-Matic Baseball, released in 1962.
17m41s: Dino Dunk
18m07s: Crokinole
18m25s: Nok Hockey, Air Hockey, Electric Football. We also neglected to mention the flicking game family Subbuteo, which represents all sorts of sports.
22m43s: Gil eventually gets to his curling thoughts at 39m22s.
25m48s: Madden is EA's long-running NFL gridiron football video game sim (named for legendary player, coach, and broadcaster John Madden).
28m58s: Ultimate is a competitive sport using a throwable disc (like a Frisbee) instead of a ball.
29m50s: In 2017, Geek and Sundry launched a "T-Sports" league for competitive tabletop games (strangely, announcing it on April 1, and then having to explain that it was real). Sadly, it did not go far.
30m57s: Bennett Foddy's talk "Making it Matter: Lessons from Real Sports". Foddy is known for making punishingly-hard digital games like QWOP and Getting Over It with Bennett Foddy.
38m36s: Omari is referring to the common sports term GOAT, an acronym of Greatest Of All Time.
41m28s: Hystericoach
43m16s: Bottom of the Ninth
45m09s: Blaseball. RPG designer Meguey Baker's thread on it.
46m56s: Omari wrote more about how his lived experience affected the design of Rap Godz.
48m24s: More info about how Omari and YouTuber (and all-around excellent person) Danny Plays Gamez raised $80,000 for BLM:
56m25s: Paula Deming's channel, Things Get Dicey, is absolutely amazing to behold. Top-notch writing, performing, and filming.
57m11s: For those of you who don't have the honor of consuming Capri Sun in the part of the world where you live, it's a (vaguely) fruit-flavored beverage.
1h01m16s: The GIF Omari is referring to, featuring young Brazilian skater Rayssa Leal. The GIF Gil is referring to, linked to from famous skater Tony Hawk.
Omari's game Hoop Godz will be on Kickstarter soon.
SHOW NOTES
1m21s: Board Game Brothas, Tabletop Backer Party, Pathways Fellowship 4m55s: Gil was 5 years off - Mike's game is Baseball Highlights: 2045. 12m09s: Football Strategy 12m47s: Gil would like to shout out Arthur Franz IV's self-published game Breakaway Football as a game with a really nice mix of play deciding versus output randomness. 15m32s: Gil will defend the term "soccer," seriously. It's a perfectly good way to refer to association football! 16m06s: Strat-O-Matic Baseball, released in 1962. 17m41s: Dino Dunk 18m07s: Crokinole 18m25s: Nok Hockey, Air Hockey, Electric Football. We also neglected to mention the flicking game family Subbuteo, which represents all sorts of sports. 22m43s: Gil eventually gets to his curling thoughts at 39m22s. 25m48s: Madden is EA's long-running NFL gridiron football video game sim (named for legendary player, coach, and broadcaster John Madden). 28m58s: Ultimate is a competitive sport using a throwable disc (like a Frisbee) instead of a ball. 29m50s: In 2017, Geek and Sundry launched a "T-Sports" league for competitive tabletop games (strangely, announcing it on April 1, and then having to explain that it was real). Sadly, it did not go far. 30m57s: Bennett Foddy's talk "Making it Matter: Lessons from Real Sports". Foddy is known for making punishingly-hard digital games like QWOP and Getting Over It with Bennett Foddy. 38m36s: Omari is referring to the common sports term GOAT, an acronym of Greatest Of All Time. 41m28s: Hystericoach 43m16s: Bottom of the Ninth 45m09s: Blaseball. RPG designer Meguey Baker's thread on it. 46m56s: Omari wrote more about how his lived experience affected the design of Rap Godz. 48m24s: More info about how Omari and YouTuber (and all-around excellent person) Danny Plays Gamez raised $80,000 for BLM: 56m25s: Paula Deming's channel, Things Get Dicey, is absolutely amazing to behold. Top-notch writing, performing, and filming. 57m11s: For those of you who don't have the honor of consuming Capri Sun in the part of the world where you live, it's a (vaguely) fruit-flavored beverage. 1h01m16s: The GIF Omari is referring to, featuring young Brazilian skater Rayssa Leal. The GIF Gil is referring to, linked to from famous skater Tony Hawk.
]]>Recorded as part of Gen Con Online 2020, Emma, Gil, and Scott streamed this recording live on Twitch. We had an excellent turnout in the chat, and everyone seemed to really enjoy this new twist on Ludology Live!
You can watch unedited video of this chat here.
It's possible we may return to this format in the future! Stay tuned…
SHOW NOTES
1m54s: We mention Gil's Twitch channel several times in this episode.
2m13s: Of course, this note to turn it tickets doesn't apply to people listening to the podcast. Don't let that note trigger any vague feelings of guilt! Also, for reference, we began recording at 5 pm EDT.
3m29s: "This much on the timeline" - at this point, Gil is holding up his finger and thumb with a few centimeters of space in between.
4m46s: Scott is holding up a Gamemaster DVD at this point.
5m40s: You can watch the Gen Con Gamemaster panel here.
6m01s: The shot in question (no Gil to be found, sadly).
7m16s: Alas, neither the Instagram Live nor Table Takes interviews are archived anywhere. :(
8m36s: Remote Playtesting (#rpt) is the playtest group that Gil helps to run. You can see and buy the t-shirt with Aaron Wilson's logo here.
8m54s: Aaron's new publishing company with Ian Zang, Gravitation Games.
9m55s: Here's Scott's quarantine playlist.
10m10s: Abandon All Artichokes
11m43s: High Rise is almost sold out! And Rival Networks pre-orders are still going strong.
12m02s: Check-In Cards.
12m37s: Here's the video for Animal Crossing Fiasco. More info for one of Gil's favorite games, De Vulgari Eloquentia.
14m38s: draw.io, a collaboration tool that Emma really likes.
14m56s: Here's a tweet that sums up Emma's game Unravel quite well. Emma also mentions the Our Innermost Thoughts Kickstarter project by Travis Hill.
18m27s: More info on the Tabletop Mentorship Program.
18m42s: Glenn Cotter's Fickle.
22m01s: Gil presented a lot of these thoughts in this blog post.
25m47s: The "G" Gil is trying to point to would be a fraction of a millimeter large in most screens.
26m21s: There will be another Virtual Gaming Con in November.
32m59s: GenCan't has been an online alternative to Gen Con for several years now.
36m21s: Here is an example of BuonoCardboard making the rounds.
39m27s: Scott's 50th episode of Biography of a Board Game just dropped, and it's wonderful! He covers the history of his own game, Rayguns and Rocketships.
40m24s: We at Ludology were all touched by Marcel Claxton's thoughtful analysis of Ludology's recent direction and its significance in the current age.
43m21s: Jason Morningstar appeared in Ludology 161 - What's The Story Morning Glory?
50m32s: There aren't many board games about falling in love, but quite a few digital and RPGs! (Gil would also like to suggest wargames and games coming out of that historical/political sphere as the board game parallel to documentaries.)
59m34s: For those who may not have heard of it, the MacArthur Fellows Program is awarded to 20-30 Americans every year who show "extraordinary originality and dedication in their creative pursuits and a marked capacity for self-direction." Between the high criteria for being named and the generous amount of money received ($625,000), it's nicknamed the "Genius Grant."
1h03m49s: Emma mentions a few tools here: Tabletop Simulator, Tabletopia, Trello, and Slack.
1h06m25s: At this point, Scott holds up a Playstation controller.
1h14m57s: This Discord Has Ghosts In It.
1h17m57s: Scott's links: his blog, his Patreon, his Twitter, and his Instagram.
1h18m54s: Emma's links: her website, her Twitter, and her Instagram.
1h19m28s: Gil's links: his company website, his personal website, his Twitter, and his Twitch.
Recorded as part of Gen Con Online 2020, Emma, Gil, and Scott streamed this recording live on Twitch. We had an excellent turnout in the chat, and everyone seemed to really enjoy this new twist on Ludology Live!
You can watch unedited video of this chat here.
It's possible we may return to this format in the future! Stay tuned…
SHOW NOTES
1m54s: We mention Gil's Twitch channel several times in this episode. 2m13s: Of course, this note to turn it tickets doesn't apply to people listening to the podcast. Don't let that note trigger any vague feelings of guilt! Also, for reference, we began recording at 5 pm EDT. 3m29s: "This much on the timeline" - at this point, Gil is holding up his finger and thumb with a few centimeters of space in between. 4m46s: Scott is holding up a Gamemaster DVD at this point. 5m40s: You can watch the Gen Con Gamemaster panel here. 6m01s: The shot in question (no Gil to be found, sadly). 7m16s: Alas, neither the Instagram Live nor Table Takes interviews are archived anywhere. :( 8m36s: Remote Playtesting (#rpt) is the playtest group that Gil helps to run. You can see and buy the t-shirt with Aaron Wilson's logo here. 8m54s: Aaron's new publishing company with Ian Zang, Gravitation Games. 9m55s: Here's Scott's quarantine playlist. 10m10s: Abandon All Artichokes 11m43s: High Rise is almost sold out! And Rival Networks pre-orders are still going strong. 12m02s: Check-In Cards. 12m37s: Here's the video for Animal Crossing Fiasco. More info for one of Gil's favorite games, De Vulgari Eloquentia. 14m38s: draw.io, a collaboration tool that Emma really likes. 14m56s: Here's a tweet that sums up Emma's game Unravel quite well. Emma also mentions the Our Innermost Thoughts Kickstarter project by Travis Hill. 18m27s: More info on the Tabletop Mentorship Program. 18m42s: Glenn Cotter's Fickle. 22m01s: Gil presented a lot of these thoughts in this blog post. 25m47s: The "G" Gil is trying to point to would be a fraction of a millimeter large in most screens. 26m21s: There will be another Virtual Gaming Con in November. 32m59s: GenCan't has been an online alternative to Gen Con for several years now. 36m21s: Here is an example of BuonoCardboard making the rounds. 39m27s: Scott's 50th episode of Biography of a Board Game just dropped, and it's wonderful! He covers the history of his own game, Rayguns and Rocketships. 40m24s: We at Ludology were all touched by Marcel Claxton's thoughtful analysis of Ludology's recent direction and its significance in the current age. 43m21s: Jason Morningstar appeared in Ludology 161 - What's The Story Morning Glory? 50m32s: There aren't many board games about falling in love, but quite a few digital and RPGs! (Gil would also like to suggest wargames and games coming out of that historical/political sphere as the board game parallel to documentaries.) 59m34s: For those who may not have heard of it, the MacArthur Fellows Program is awarded to 20-30 Americans every year who show "extraordinary originality and dedication in their creative pursuits and a marked capacity for self-direction." Between the high criteria for being named and the generous amount of money received ($625,000), it's nicknamed the "Genius Grant." 1h03m49s: Emma mentions a few tools here: Tabletop Simulator, Tabletopia, Trello, and Slack. 1h06m25s: At this point, Scott holds up a Playstation controller. 1h14m57s: This Discord Has Ghosts In It. 1h17m57s: Scott's links: his blog, his Patreon, his Twitter, and his Instagram. 1h18m54s: Emma's links: her website, her Twitter, and her Instagram. 1h19m28s: Gil's links: his company website, his personal website, his Twitter, and his Twitch.
]]>BIBLIOGRAPHY OF A BOARD GAME
0m36s: Video game publisher THQ
0m51s: God of War, Pac Man World, Soul Blade
1m37s: The Star Wars Album
1m43s: The legendary filmmaker Akira Kurosawa, and Republic Pictures, responsible for many well-remembered serials
5m17s: More info on Hodgkin's lymphoma
8m22s: More info on the new Gamemaster film
BIBLIOGRAPHY OF A BOARD GAME
0m36s: Video game publisher THQ 0m51s: God of War, Pac Man World, Soul Blade 1m37s: The Star Wars Album 1m43s: The legendary filmmaker Akira Kurosawa, and Republic Pictures, responsible for many well-remembered serials 5m17s: More info on Hodgkin's lymphoma 8m22s: More info on the new Gamemaster film
]]>SHOW NOTES
0m22s: From educationcloset.com: "STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking." It is an evolution of the older STEM (Science, Technology, Engineering, Mathematics) approach in that it adds the arts.
1m29s: The Newark Museum in Newark, NJ. Fun fact: back when Chidi was working at the museum, Gil was a block away working at audible.com. Small world!
1m36s: Columbia University in New York, NY.
2m45s: Wonderstar Foundation has no web presence yet. Hopefully soon!
7m11s: ClassCraft
7m36s: Labster
8m01s: Chidi is referring to polymerase chain reaction (PCR) for DNA replication, and to CRISPR for genome editing.
13m43s: Explorer's Program at the Newark Museum
23m06s: Our episode with Dr. Mary Flanagan was Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo
23m43s: You can hear more from Elizabeth Hargrave on Ludology 203 - Winging It.
25m31s: The Big Year on IMDB.
27m29s: Sadly, we could not find the video that Emma mentioned!
30m40s: Chidi's web site for Birdwiser.
32m00s: Whot and Uno are variations on the public domain game Crazy Eights.
33m18s: Birdwiser's illustrations are by Emily Willoughby, with graphics by Kristine Mathieson of Tropikality Designs
36m26s: Sibley and Peterson are two of the best-known bird guides out there.
38m43s: We discussed Emma's Infinite Potato Problem in Ludology 225 - A Study in Emma-rald.
41m09s: The site Chidi is referring to is Upwork, originally called oDesk.
42m29s: Gil is talking about his word game Wordsy.
42m45s: "Complexity Budget," an idea Richard Garfield popularized.
47m09s: More info about certifying your garden for wildlife.
50m01s: More info about the World Series of Birding.
1h00m05s: The scientists Chidi mentions are Eric Kandel and Richard Axel.
SHOW NOTES
0m22s: From educationcloset.com: "STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking." It is an evolution of the older STEM (Science, Technology, Engineering, Mathematics) approach in that it adds the arts. 1m29s: The Newark Museum in Newark, NJ. Fun fact: back when Chidi was working at the museum, Gil was a block away working at audible.com. Small world! 1m36s: Columbia University in New York, NY. 2m45s: Wonderstar Foundation has no web presence yet. Hopefully soon! 7m11s: ClassCraft 7m36s: Labster 8m01s: Chidi is referring to polymerase chain reaction (PCR) for DNA replication, and to CRISPR for genome editing. 13m43s: Explorer's Program at the Newark Museum 23m06s: Our episode with Dr. Mary Flanagan was Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 23m43s: You can hear more from Elizabeth Hargrave on Ludology 203 - Winging It. 25m31s: The Big Year on IMDB. 27m29s: Sadly, we could not find the video that Emma mentioned! 30m40s: Chidi's web site for Birdwiser. 32m00s: Whot and Uno are variations on the public domain game Crazy Eights. 33m18s: Birdwiser's illustrations are by Emily Willoughby, with graphics by Kristine Mathieson of Tropikality Designs 36m26s: Sibley and Peterson are two of the best-known bird guides out there. 38m43s: We discussed Emma's Infinite Potato Problem in Ludology 225 - A Study in Emma-rald. 41m09s: The site Chidi is referring to is Upwork, originally called oDesk. 42m29s: Gil is talking about his word game Wordsy. 42m45s: "Complexity Budget," an idea Richard Garfield popularized. 47m09s: More info about certifying your garden for wildlife. 50m01s: More info about the World Series of Birding. 1h00m05s: The scientists Chidi mentions are Eric Kandel and Richard Axel.
]]>Tell us how you feel in the Ludology forums!
Here's more information about Geoff's game Versailles 1919.
]]>Tell us how you feel in the Ludology forums!
Here's more information about Geoff's game Versailles 1919.
]]>You can find Sharang on Twitter or on the web. Here is his itch.io store.
CONTENT WARNING: This episode contains references to sex and sexuality.
Show Notes
2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University.
3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo
3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston.
5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago.
5m15s: Ian Bogost's Persuasive Games.
10m08s: Android: Netrunner
11m33s: We discussed ludonarrative dissonance, especially in board games, in Ludology 190 - Diabolus in Ludica.
12m05s: The uselessness of 1:1 scale maps came up in our conversation with Volko Ruhnke for Ludology 178 - COIN-Operated.
12m29s: If you haven't heard us discuss at length what a "game" is, check out Ludology 151 - High Definition.
12m35s: More information about the word autotelic, which is extremely useful when discussing games and play.
13m35s: Frank Lanz is a game designer and director of the NYU Game Center.
16m35s: Great Western Trail, Food Chain Magnate
17m10s: Ryan and Geoff discussed the magic circle with game designer and professor Eric Zimmerman in Ludology 79 - The Magic Circle.
17m29s: You can find more about Honey & Hot Wax, edited by Sharang and Lucian Kahn, here.
18m25s: The phrase "turtles all the way down" is one of Gil's favorites.
20m54s: Hungry Hungry Hippos, Mouse Trap, Pretty Pretty Princess, Electronic Dream Phone
21m30s: MegaCity Oceania
21m54s: Mountains of Madness
23m10s: Pandemic Legacy: Season One
24m11s: Sharang's game with Max Seidman, Mad Science Foundation
26m35s: The RPG Sign.
28m10s: More information about the larp Sarabande.
29m42s: Geoff and Gil discussed "soft incentives" in Ludology 185 - Soft Boiled.
30m38s: Jiangshi, an RPG about Chinese immigrants juggling running a haunted restaurant, by Banana Chan and Sen-Foong Lim. We had Banana on the show a few weeks ago, for Ludology 228 - The Roles We Play.
31m10s: Some of the discussion about "Press F To Pay Respects" in Call of Duty: Advanced Warfare.
31m31s: Untitled Goose Game
35m53s: Sharang compares Chaos in the Old World to Assault of the Giants. Chaos was designed by the incomparable Eric Lang, who we had on the show for Ludology 175 - Auld Lang Design.
37m13s: Sagrada
38m19s: DC Comics Deck-Building Game
40m00s: John Cage's 4'33", which instructs the performer to play no notes for the duration of the piece.
40m27s: Positive examples of ludonarrative dissonance: Typing of the Dead, Unspeakable Words
40m58s: Brenda Romero's well-known art game Train.
41m16s: Sharang's game Feast, inspired by Felix Gonzalez-Torres' original art piece Untitled (Portrait of Ross in L.A.).
41m45s: The RPG With Great Power…
42m31s: Team Fun's interview with Sharang, featuring the phrase "Jump, Decapitate, Kill."
43m44s: Journalist, larp designer, and game writer Lizzie Stark.
45m00s: The 2001 video game Black & White.
45m17s: French literary critic Roland Barthes proposed the idea of the Death of the Author in a 1967 essay, suggesting that critics don't need to understand an author to contextualize their work.
45m24s: The Effing Foundation for Sex Positivity.
47m16s: Thumb Wars (or thumb wrestling)
51m45s: The games A Guide to Casting Phantoms In The Revolution, and Can You Hear Me?
52m34s: Sharang's game Several Miles from Heaven.
53m36s: The Jenga-implementing RPGs Dread and Star Crossed, and the apocalyptic RPG Ten Candles.
54m45s: Metatopia is a game designer convention based in the northeastern US that specializes in tests of board games, TTRPG, and larp.
56m41s: Sharang's solo food-based RPG Verdure.
57m52s: We had Jenn Sandercock on in Ludology 210 - The Way to a Gamer's Heart to discuss her edible games.
58m41s: The 200-word RPG Stardust.
1h00m00s: The bizarre Hellcouch (taking the idea of the "couch co-op to the next level), amd Mattie Brice's empathy machine.
1h00m45s: Marina Abramović's seminal performance art piece Rhythm 0, in which she allowed visitors to do whatever they wanted to her body for 6 hours. Visitors were gentle at first, but became more cruel as the piece went on, several times aiming a loaded gun in her head. The most powerful part of the performance emerged at the end; once the 6 hours ended, Abramović stood up and approached the audience, who promptly left, unable to face her as a person who had regained her bodily autonomy.
1h06m08s: Alex Roberts' Pop! is part of Sharang's project Honey and Hot Wax, co-edited by Lucian Kahn.
1h06m37s: Emma's degree is in Product Design.
1h08m45s: Sharang has written a couple of articles for Killscreen.
1h10m38s: Wingspan. We had the pleasure of chatting with designer Elizabeth Hargrave for Ludology 203 - Winging It.
1h12m15s: The Triangle Shirtwaist Factory Fire was a horrifying tragedy in which 146 sweatshop workers in New York City were killed by a fire. The workers were locked into their working space, so they could not exit on foot; many leapt to their deaths. The fire resulted in legislation that improved factory safety standards and strengthened union powers.
1h14m42s: Clio Yun-Su Davis' RPG Pass the Sugar Please was run by theater company Intramersive.
1h16m44s: Sharang is referencing Kat Jones' game Glitzy Nails.
1h17m43s: The RPG Flatpack
1h19m34s: The productivity games Habitica, SuperBetter, Chore Wars, and Zombies Run.
1h20m58s: Sharang's game A Shroud for the Seneschal.
You can find Sharang on Twitter or on the web. Here is his itch.io store.
CONTENT WARNING: This episode contains references to sex and sexuality.
Show Notes
2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University. 3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston. 5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago. 5m15s: Ian Bogost's Persuasive Games. 10m08s: Android: Netrunner 11m33s: We discussed ludonarrative dissonance, especially in board games, in Ludology 190 - Diabolus in Ludica. 12m05s: The uselessness of 1:1 scale maps came up in our conversation with Volko Ruhnke for Ludology 178 - COIN-Operated. 12m29s: If you haven't heard us discuss at length what a "game" is, check out Ludology 151 - High Definition. 12m35s: More information about the word autotelic, which is extremely useful when discussing games and play. 13m35s: Frank Lanz is a game designer and director of the NYU Game Center. 16m35s: Great Western Trail, Food Chain Magnate 17m10s: Ryan and Geoff discussed the magic circle with game designer and professor Eric Zimmerman in Ludology 79 - The Magic Circle. 17m29s: You can find more about Honey & Hot Wax, edited by Sharang and Lucian Kahn, here. 18m25s: The phrase "turtles all the way down" is one of Gil's favorites. 20m54s: Hungry Hungry Hippos, Mouse Trap, Pretty Pretty Princess, Electronic Dream Phone 21m30s: MegaCity Oceania 21m54s: Mountains of Madness 23m10s: Pandemic Legacy: Season One 24m11s: Sharang's game with Max Seidman, Mad Science Foundation 26m35s: The RPG Sign. 28m10s: More information about the larp Sarabande. 29m42s: Geoff and Gil discussed "soft incentives" in Ludology 185 - Soft Boiled. 30m38s: Jiangshi, an RPG about Chinese immigrants juggling running a haunted restaurant, by Banana Chan and Sen-Foong Lim. We had Banana on the show a few weeks ago, for Ludology 228 - The Roles We Play. 31m10s: Some of the discussion about "Press F To Pay Respects" in Call of Duty: Advanced Warfare. 31m31s: Untitled Goose Game 35m53s: Sharang compares Chaos in the Old World to Assault of the Giants. Chaos was designed by the incomparable Eric Lang, who we had on the show for Ludology 175 - Auld Lang Design. 37m13s: Sagrada 38m19s: DC Comics Deck-Building Game 40m00s: John Cage's 4'33", which instructs the performer to play no notes for the duration of the piece. 40m27s: Positive examples of ludonarrative dissonance: Typing of the Dead, Unspeakable Words 40m58s: Brenda Romero's well-known art game Train. 41m16s: Sharang's game Feast, inspired by Felix Gonzalez-Torres' original art piece Untitled (Portrait of Ross in L.A.). 41m45s: The RPG With Great Power… 42m31s: Team Fun's interview with Sharang, featuring the phrase "Jump, Decapitate, Kill." 43m44s: Journalist, larp designer, and game writer Lizzie Stark. 45m00s: The 2001 video game Black & White. 45m17s: French literary critic Roland Barthes proposed the idea of the Death of the Author in a 1967 essay, suggesting that critics don't need to understand an author to contextualize their work. 45m24s: The Effing Foundation for Sex Positivity. 47m16s: Thumb Wars (or thumb wrestling) 51m45s: The games A Guide to Casting Phantoms In The Revolution, and Can You Hear Me? 52m34s: Sharang's game Several Miles from Heaven. 53m36s: The Jenga-implementing RPGs Dread and Star Crossed, and the apocalyptic RPG Ten Candles. 54m45s: Metatopia is a game designer convention based in the northeastern US that specializes in tests of board games, TTRPG, and larp. 56m41s: Sharang's solo food-based RPG Verdure. 57m52s: We had Jenn Sandercock on in Ludology 210 - The Way to a Gamer's Heart to discuss her edible games. 58m41s: The 200-word RPG Stardust. 1h00m00s: The bizarre Hellcouch (taking the idea of the "couch co-op to the next level), amd Mattie Brice's empathy machine. 1h00m45s: Marina Abramović's seminal performance art piece Rhythm 0, in which she allowed visitors to do whatever they wanted to her body for 6 hours. Visitors were gentle at first, but became more cruel as the piece went on, several times aiming a loaded gun in her head. The most powerful part of the performance emerged at the end; once the 6 hours ended, Abramović stood up and approached the audience, who promptly left, unable to face her as a person who had regained her bodily autonomy. 1h06m08s: Alex Roberts' Pop! is part of Sharang's project Honey and Hot Wax, co-edited by Lucian Kahn. 1h06m37s: Emma's degree is in Product Design. 1h08m45s: Sharang has written a couple of articles for Killscreen. 1h10m38s: Wingspan. We had the pleasure of chatting with designer Elizabeth Hargrave for Ludology 203 - Winging It. 1h12m15s: The Triangle Shirtwaist Factory Fire was a horrifying tragedy in which 146 sweatshop workers in New York City were killed by a fire. The workers were locked into their working space, so they could not exit on foot; many leapt to their deaths. The fire resulted in legislation that improved factory safety standards and strengthened union powers. 1h14m42s: Clio Yun-Su Davis' RPG Pass the Sugar Please was run by theater company Intramersive. 1h16m44s: Sharang is referencing Kat Jones' game Glitzy Nails. 1h17m43s: The RPG Flatpack 1h19m34s: The productivity games Habitica, SuperBetter, Chore Wars, and Zombies Run. 1h20m58s: Sharang's game A Shroud for the Seneschal.
]]>Bibliography of a board game
]]>Bibliography of a board game
Text: Meepletown interviews designer Keyaerts. Text: Boardtime interviews designer Keyaerts (the site is Polish, but the interview is in English). Text: Related Small World products from publisher Days of Wonder. Text: Tabletop Gaming magazine September 2019 - How We Made Small World (paywall) Text: Tabletop Gaming magazine #10 Jun/Jul 2017 - First Turn: Phillipe Keyaerts ]]>0m41s: The episode that Ryan and Geoff did was Ludology 119 - Deck the Halls.
0m46s: Dominion (which did come out in 2008)
2m39s: StarCraft: The Board Game, which is generally believed to be the first game with an in-game deckbuilding component (if we assume that Magic: The Gathering's deckbuilding component is technically not "in-game," but is part of the metagame).
5m12s: Trains, and A Few Acres of Snow
6m26s: Smash Up
14m45s: Concordia, Aquatica
17m13s: Ascension, Thunderstone, Nightfall
22m26s: Eschaton, Copycat
30m08s: Aeon's End, Thunderstone Quest, Big Book of Madness, Harry Potter: Hogwarts Battle
31m39s: Puzzle Strike
32m36s: The Quacks of Quedlinburg
33m19s: I think we have the name to Scott's next game... :)
34m03s: Black Friday
34m47s: Quarriors (and its themed re-implementation, Dice Masters)
36m58s: Rattlebones
37m40s: Dice Forge (which Gil mistakenly called Dice Vault)
38m25s: According to designer Stephen Glenn, Rattlebones had been in the works since 2009.
40m05s: Blank White Dice (which Emma called Blank Dice)
41m07s: Abandon All Artichokes, Xenon Profiteer, Fine Sand
44m18s: Mystic Vale, Edge of Darkness
46m21s: The game Scott was thinking of is Dead Reckoning
46m36s: Slay the Spire
48m09s: Gil is using the definition of "atom" from the book Characteristics of Games: "The smallest complete unit of play, in the sense that the players feel they've 'really played' some of the game."
49m51s: The bits in question
50m05s: VENOM Assault
51m27s: Monster Train
54m17s: Self-promotion time!
- Gil
- High Rise
- The Rival Networks (Gil was totally wrong, but the rulebook is with the graphic designer now, so it's close to done!)
- Gil's Twitch channel
- Gil's games at Gen Con
- Gil's remote playtest group
- Gil's upcoming storytelling game Weird Stories (watch a playthrough here)
- Check-In Cards
- Emma
- The Seattle Tabletop Game Designers group on Facebook
- Abandon All Artichokes
- The What's Eric Playing review
- Top 10 Games on our Radar
- The Abandon All Artichokes design diary
- Ludology Live at Gen Con Online
- Scott
- Comic Book Crisis
- Gamemaster film
0m41s: The episode that Ryan and Geoff did was Ludology 119 - Deck the Halls. 0m46s: Dominion (which did come out in 2008) 2m39s: StarCraft: The Board Game, which is generally believed to be the first game with an in-game deckbuilding component (if we assume that Magic: The Gathering's deckbuilding component is technically not "in-game," but is part of the metagame). 5m12s: Trains, and A Few Acres of Snow 6m26s: Smash Up 14m45s: Concordia, Aquatica 17m13s: Ascension, Thunderstone, Nightfall 22m26s: Eschaton, Copycat 30m08s: Aeon's End, Thunderstone Quest, Big Book of Madness, Harry Potter: Hogwarts Battle 31m39s: Puzzle Strike 32m36s: The Quacks of Quedlinburg 33m19s: I think we have the name to Scott's next game... :) 34m03s: Black Friday 34m47s: Quarriors (and its themed re-implementation, Dice Masters) 36m58s: Rattlebones 37m40s: Dice Forge (which Gil mistakenly called Dice Vault) 38m25s: According to designer Stephen Glenn, Rattlebones had been in the works since 2009. 40m05s: Blank White Dice (which Emma called Blank Dice) 41m07s: Abandon All Artichokes, Xenon Profiteer, Fine Sand 44m18s: Mystic Vale, Edge of Darkness 46m21s: The game Scott was thinking of is Dead Reckoning 46m36s: Slay the Spire 48m09s: Gil is using the definition of "atom" from the book Characteristics of Games: "The smallest complete unit of play, in the sense that the players feel they've 'really played' some of the game." 49m51s: The bits in question 50m05s: VENOM Assault 51m27s: Monster Train 54m17s: Self-promotion time!
- Gil
- High Rise
- The Rival Networks (Gil was totally wrong, but the rulebook is with the graphic designer now, so it's close to done!)
- Gil's Twitch channel
- Gil's games at Gen Con
- Gil's remote playtest group
- Gil's upcoming storytelling game Weird Stories (watch a playthrough here)
- Check-In Cards
- Emma
- The Seattle Tabletop Game Designers group on Facebook
- Abandon All Artichokes
- The What's Eric Playing review
- Top 10 Games on our Radar
- The Abandon All Artichokes design diary
- Ludology Live at Gen Con Online
- Scott
- Comic Book Crisis
- Gamemaster film
You can reach out to Geoff via Twitter or email (geoff@ludology.net).
]]>You can reach out to Geoff via Twitter or email (geoff@ludology.net).
]]>Content warning: we discuss games with intense themes, like human sacrifice.
4m29s: The Spire RPG
5m59s: The Circle is a reality show in which contestants are isolated in their homes and can only communicate with others via a text-based app. They're free to adopt any persona they wish. You can watch the first episode of the American reboot here.
6m27s: Pork roll vs. Taylor ham (two names for the same kind of processed meat) is a long-running debate in the Garden State.
7m01s: Jean-Paul Sartre's No Exit, a legendary play with a classic twist.
9m03s: The RPGs This Discord Has Ghosts In It and Long Time Listener, Last Time Caller
10m06s: For those of you just joining Ludology, welcome, and we just covered safety tools in Ludology 227 - Respect the X.
11m27s: To make it clear, bleed is a general term to describe a phenomenon (occurring mainly in larp) where a character's emotions and identity start mixing into a player's emotions and identity, and vice versa. It can be extremely intense, and larps usually feature necessary wrap-up sessions where players can talk out feelings that the game brought up. Here is an article with a couple of excellent examples of bleed. Jonaya Kemper, who Banana mentions, has written about emancipatory bleed here. Read more about Kemper and her work here.
11m59s: Here's Albert Kong's tweet about emancipatory bleed.
12m21s: More info about the Baphomet larp.
17m29s: Diplomacy is a game that's long-established for challenging friendships.
18m41s: Banana's new RPG, Jiangshi: Blood in the Banquet Hall, co-designed with Sen-Foong Lim
22m44s: Warp's Edge
24m51s: Angelus Morningstar has a good write-up on cultural appropriation in board games here. (Also, when Gil says "I wish this is something more board games would do," he means "hire cultural sensitivity readers.")
29m07s: They're Onto Me. The Golden Cobra Challenge is a contest for freeform larp.
31m06s: Dads on Mowers, a module for the RPG Kids on Bikes.
31m57s: Cobwebs RPG.
32m19s: Alice is Missing RPG.
32m37s: Banana is talking about an episode of the TV series Masters of Horror. This particular episode (which Gil and Emma will never watch) is called "John Carpenter's Cigarette Burns."
33m53s: Betrayal at Mystery Mansion is a re-implementation of Betrayal at House on the Hill, but with a Scooby-Doo theme.
35m58s: As We Know It.
37m32s: Roll20 is a website that facilitates online RPG play. Discord is an online text/voice chat program for gamers.
38m48s: By "corpse," Gil is referring to the surrealist writing exercise Exquisite Corpse.
41m39s: Banana's dinner party films: The Invitation, Get Out, Coherence. She also mentions Midsommar.
42m28s: Here's the article Gil mentions that describes the benefits of experiencing a horror movie entirely from its Wikipedia page.
43m02s: Here's Avery Alder's body horror RPG, Abnormal.
44m08s: The Park Avenue Armory, one of Gil's favorite places in NYC. Banana discusses The Funhouse in Toronto, which is now closed.
46m05s: The mangaka Junji Ito.
46m58s: Battle of the Boy Bands, a game by Clio Yun-su Davis and Vicci Ho that Banana published under the Game and a Curry label. Enjoy some music from Stray Kids and BTS.
50m05s: Night Witches, by Jason Morningstar. We had Jason on in Ludology 161 What's the Story, Morning Glory? Banana also mentions his game Juggernaut.
50m52s: Avery Alder's Monsterhearts.
51m25s: Here's the moment in the video Gil was mentioning. Alex Roberts, who plays the ghost, is the designer of the award-winning RPG Star Crossed.
52m13: Gil is referring to Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo, in which Dr. Mary Flanagan discussed how psychological distance helps people better associate with a subject.
53m39s: If you're interested in Goat-2-Meeting, here are the details.
56m44s: The designers Banana mentions are: Jabari Weathers, Jonaya Kemper (mentioned above), and Fertessa Allyse.
]]>Content warning: we discuss games with intense themes, like human sacrifice.
4m29s: The Spire RPG
5m59s: The Circle is a reality show in which contestants are isolated in their homes and can only communicate with others via a text-based app. They're free to adopt any persona they wish. You can watch the first episode of the American reboot here.
6m27s: Pork roll vs. Taylor ham (two names for the same kind of processed meat) is a long-running debate in the Garden State.
7m01s: Jean-Paul Sartre's No Exit, a legendary play with a classic twist.
9m03s: The RPGs This Discord Has Ghosts In It and Long Time Listener, Last Time Caller
10m06s: For those of you just joining Ludology, welcome, and we just covered safety tools in Ludology 227 - Respect the X.
11m27s: To make it clear, bleed is a general term to describe a phenomenon (occurring mainly in larp) where a character's emotions and identity start mixing into a player's emotions and identity, and vice versa. It can be extremely intense, and larps usually feature necessary wrap-up sessions where players can talk out feelings that the game brought up. Here is an article with a couple of excellent examples of bleed. Jonaya Kemper, who Banana mentions, has written about emancipatory bleed here. Read more about Kemper and her work here.
11m59s: Here's Albert Kong's tweet about emancipatory bleed.
12m21s: More info about the Baphomet larp.
17m29s: Diplomacy is a game that's long-established for challenging friendships.
18m41s: Banana's new RPG, Jiangshi: Blood in the Banquet Hall, co-designed with Sen-Foong Lim
22m44s: Warp's Edge
24m51s: Angelus Morningstar has a good write-up on cultural appropriation in board games here. (Also, when Gil says "I wish this is something more board games would do," he means "hire cultural sensitivity readers.")
29m07s: They're Onto Me. The Golden Cobra Challenge is a contest for freeform larp.
31m06s: Dads on Mowers, a module for the RPG Kids on Bikes.
31m57s: Cobwebs RPG.
32m19s: Alice is Missing RPG.
32m37s: Banana is talking about an episode of the TV series Masters of Horror. This particular episode (which Gil and Emma will never watch) is called "John Carpenter's Cigarette Burns."
33m53s: Betrayal at Mystery Mansion is a re-implementation of Betrayal at House on the Hill, but with a Scooby-Doo theme.
35m58s: As We Know It.
37m32s: Roll20 is a website that facilitates online RPG play. Discord is an online text/voice chat program for gamers.
38m48s: By "corpse," Gil is referring to the surrealist writing exercise Exquisite Corpse.
41m39s: Banana's dinner party films: The Invitation, Get Out, Coherence. She also mentions Midsommar.
42m28s: Here's the article Gil mentions that describes the benefits of experiencing a horror movie entirely from its Wikipedia page.
43m02s: Here's Avery Alder's body horror RPG, Abnormal.
44m08s: The Park Avenue Armory, one of Gil's favorite places in NYC. Banana discusses The Funhouse in Toronto, which is now closed.
46m05s: The mangaka Junji Ito.
46m58s: Battle of the Boy Bands, a game by Clio Yun-su Davis and Vicci Ho that Banana published under the Game and a Curry label. Enjoy some music from Stray Kids and BTS.
50m05s: Night Witches, by Jason Morningstar. We had Jason on in Ludology 161 What's the Story, Morning Glory? Banana also mentions his game Juggernaut.
50m52s: Avery Alder's Monsterhearts.
51m25s: Here's the moment in the video Gil was mentioning. Alex Roberts, who plays the ghost, is the designer of the award-winning RPG Star Crossed.
52m13: Gil is referring to Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo, in which Dr. Mary Flanagan discussed how psychological distance helps people better associate with a subject.
53m39s: If you're interested in Goat-2-Meeting, here are the details.
56m44s: The designers Banana mentions are: Jabari Weathers, Jonaya Kemper (mentioned above), and Fertessa Allyse.
]]>Bibliography of a Board Game:
- Video - Twister was created 55 years ago
- Video - Ren Guyer: The Man Who Invented Twister & Nerf
- Video - Original Twister Commercial
- Video - Twister Mania for Xbox 360 review
- Text - Ren Guyer's story of Twister from his official website
- Text - Twister on Board Games Galore Fandom Wikia
- Text - Patent information on Twister
- Book - Timeless Toys: Classic Toys and the Playmakers Who Created Them, by Tim Walsh
7m46: One interesting note is that Shuffle Twister's gameplay is similar to Bez Shahriari's independently-released In a Bind, but Shahriari released her game in 2015, one year earlier. In a Bind went on to be re-implemented by French publisher Gigamic as Yogi.
9m19s: To clarify, Monkey Auto Races wasn't #1 on the BGG Hot Games; as an April Fool's joke in 2007, a bunch of BGG users gave the game a high rating, and it was actually the #1 game on BGG for one day.
]]>Bibliography of a Board Game:
- Video - Twister was created 55 years ago
- Video - Ren Guyer: The Man Who Invented Twister & Nerf
- Video - Original Twister Commercial
- Video - Twister Mania for Xbox 360 review
- Text - Ren Guyer's story of Twister from his official website
- Text - Twister on Board Games Galore Fandom Wikia
- Text - Patent information on Twister
- Book - Timeless Toys: Classic Toys and the Playmakers Who Created Them, by Tim Walsh
7m46: One interesting note is that Shuffle Twister's gameplay is similar to Bez Shahriari's independently-released In a Bind, but Shahriari released her game in 2015, one year earlier. In a Bind went on to be re-implemented by French publisher Gigamic as Yogi.
9m19s: To clarify, Monkey Auto Races wasn't #1 on the BGG Hot Games; as an April Fool's joke in 2007, a bunch of BGG users gave the game a high rating, and it was actually the #1 game on BGG for one day.
]]>We discuss consent and safety in games, starting with tabletop roleplaying games (TTRPGs), but expanding to all sorts of games. How can safety tools help in games, and in what ways do they help?
Content Warning: this episode mentions occurences of consent violations, domestic abuse, and sexual assault.
SHOW NOTES
23m25s - The D&D Adventurers League is an official ongoing play, organized by D&D's publisher Wizards of the Coast.
32m29s - Kids on Bikes, by Jon Gilmour and Doug Levandowski.
33m17s - Avonelle Wing is a longtime RPG/LARP player, convention organizer, and advocate for equality and justice for games. She's one of Gil's idols.
34m11s - Kate Bullock is a TTRPG designer, advocate, writer, and president of the Indie Game Developer Network.
39m58s - Nordic LARP is a form of LARP with minimal rules and GMing, but heavy atmosphere and story. Compare it to demonstrative (boffer) LARPs, which tend to be more fantastical and have NPCs and combat rules.
43m20s - An otome game is a story-based video game that generally has the player control a female character, to try to develop a relationship with one of the game's male characters.
46m10s - Here's an especially horrifying story about an awful GM that came out of UKGE last year (BIG CONTENT WARNING for sexual assault in that link). Note that this is one story, but there are many more that never get this much coverage. The story about the public live stream that went wrong is here, and carries a similar content warning.
52m07s - You didn't think we were going to go a full episode without bringing board games into it, did you? :)
1h00m26s - Self-Promotion: you can find more info about Gil's Check-In Cards here.
1h00m57s - Twilight Imperium being a 6 hour game about galactic conquest.
1h06m58s - Psychologist Susan Silk and her friend Barry Goldman wrote about this in the LA times. They called it "Ring Theory," and in it, they discuss how you can comfort a grieving person while not burdening them with your own pain, by placing them in the "center" of the crisis and being mindful of where you are relative to others in that ring.
1h10m03s - Restorative justice is a methodology that has the victim and offender meeting (often with community members), with the expectation that the two parties will come to a consensus on what happened, how much damage was caused, and how the damage can be repaired. This gives the offender a clear path to righting the wrong, and empowers the victim in the process of seeking justice.
]]>We discuss consent and safety in games, starting with tabletop roleplaying games (TTRPGs), but expanding to all sorts of games. How can safety tools help in games, and in what ways do they help?
Content Warning: this episode mentions occurences of consent violations, domestic abuse, and sexual assault.
SHOW NOTES
23m25s - The D&D Adventurers League is an official ongoing play, organized by D&D's publisher Wizards of the Coast.
32m29s - Kids on Bikes, by Jon Gilmour and Doug Levandowski.
33m17s - Avonelle Wing is a longtime RPG/LARP player, convention organizer, and advocate for equality and justice for games. She's one of Gil's idols.
34m11s - Kate Bullock is a TTRPG designer, advocate, writer, and president of the Indie Game Developer Network.
39m58s - Nordic LARP is a form of LARP with minimal rules and GMing, but heavy atmosphere and story. Compare it to demonstrative (boffer) LARPs, which tend to be more fantastical and have NPCs and combat rules.
43m20s - An otome game is a story-based video game that generally has the player control a female character, to try to develop a relationship with one of the game's male characters.
46m10s - Here's an especially horrifying story about an awful GM that came out of UKGE last year (BIG CONTENT WARNING for sexual assault in that link). Note that this is one story, but there are many more that never get this much coverage. The story about the public live stream that went wrong is here, and carries a similar content warning.
52m07s - You didn't think we were going to go a full episode without bringing board games into it, did you? :)
1h00m26s - Self-Promotion: you can find more info about Gil's Check-In Cards here.
1h00m57s - Twilight Imperium being a 6 hour game about galactic conquest.
1h06m58s - Psychologist Susan Silk and her friend Barry Goldman wrote about this in the LA times. They called it "Ring Theory," and in it, they discuss how you can comfort a grieving person while not burdening them with your own pain, by placing them in the "center" of the crisis and being mindful of where you are relative to others in that ring.
1h10m03s - Restorative justice is a methodology that has the victim and offender meeting (often with community members), with the expectation that the two parties will come to a consensus on what happened, how much damage was caused, and how the damage can be repaired. This gives the offender a clear path to righting the wrong, and empowers the victim in the process of seeking justice.
]]>Here's the ICV2 interview he mentions.
]]>Here's the ICV2 interview he mentions.
]]>We discuss designing games from the perspectives of funand meaningful change. How does one make a transformative game that players actually enjoy, but that is still effective at building empathy and fighting prejudice?
CONTENT WARNING: There is a brief mention of racial prejudice, and sexual assault in literary works towards the end of the episode.
SHOW NOTES
0m21s: "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is a grammatically correct sentence. This video explains it, and other lexically ambiguous sentences.
1m21s: Tiltfactor, Dr. Flanagan's game design and research lab at Dartmouth
1m57s: If you're reading this, congratulations, you're reading the show notes!
3m58s: Professor Scott Rogers covered The Game of The Goose in Biography of a Board Game 221.5.
4m27s: For more information on these French Revolution-themed versions of Game of the Goose (Jeu de la Revolution Francaise), check out page 17 of this PDF. It's also interesting to note that Robespierre attempted to install a new state religion for France during the Revolution, the Cult of the Supreme Being (Culte de l'Être suprême); it's entirely possible that its dogma was reinforced through things like board games. Perhaps it also helped with the bizarre decimal-time-based calendar that Robespierre couldn't get to stick, but that still frustrates historians to this day.
5m30s: More information about Dr. Flanagan's book, Critical Play.
6m39s: The Landlord's Game by Lizzie Magie is the game that Monopoly was based on.
7m51s: September 12: A Toy World is a game where a player is trying to kill terrorists by firing missiles at a village. But every terrorist you kill creates more terrorists, as the locals get angrier at your actions. Soon, the village is gone and you are surrounded by terrorists. There is no way to win the game through shooting.
7m56s: Paolo Pedercini also makes commentary games. (Note that this link contains adult content.) Jump to the McDonald's Videogame here.
8m13s: More info on Profit Seed.
8m33s: More info on Layoff.
9m40s: More info on Pox: Save the Puppies.
10m32s: "Designing Games to Foster Empathy," the paper Dr. Flanagan wrote with Jonathan Belman.
15m04s: More info about psychological distance.
16m16s: Gil is referring to Ludology 213.5 - The Incan Gold Experiment, run by Dr. Stephen Blessing and research assistant Elena Sakosky. (Gil refers to the game from the original European release's name, Diamant, but it was released in English as Incan Gold.)
19m51s: For a longer discussion on what "fun" means in a game, and on a deeper level, how games create meaning, check out Ludology 201 - Are We Having Fun Yet?
21m20s: More info on the party game Buffalo.
24m14s: More info on social identity complexity
26m13s: More info on the party game Awkward Moment.
31m10s: For more discussion on board games and colonialism, check out Ludology Episode 197 - Empires Up in Arms. For more information about the effects of "terra nullius" in board games, check out this article from Nancy Foasberg.
32m26s: "Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity," by Dr. Flanagan, Max Seidman, and Geoff Kaufman.
34m15s: Dr. Lawrence Summers, president of Harvard University, has suggested that biological differences could explain why there were fewer women in science.
36m18s: More info about Blokus.
39m39s: More info on the strategy game Monarch.
40m04s: Dr. Flanagan's book (with co-author Helen Nissenbaum) Values at Play.
40m18s: Here are some articles on Will Wright and Chris Trottier.
45m12s: More info on This War of Mine: The Board Game and Freedom: The Underground Railroad.
49m05s: More info on Dr. Flanagan's art, including giantJoystick.
50m40s: Gabriel Orozco's Horses Running Endlessly.
51m48s: Dr. Flanagan's paper, with Sukdith Punjasthitkul and Geoff Kaufman, on "Social Loafing."
54m53s: The article in question is "The Mechanical Muse," published in The New Yorker on January 7, 2020.
56m28s: Here's an article in Wired on the paper in question, in which large collections of photos used to train image-recognition software - including one used by Google and Microsoft - were found to amplify exisiting biases.
57m15s: In 2015, Google apologized for their facial recognition software mislabeling Black people as "gorillas."
57m42s: More info about Reload: Rethinking Women and Cyberculture.
58m49s: The story here is "No Woman Born," by C.L. Moore.
1h03m31s: The show will be called "Gameplay: Video Game Culture," at the CCCB in Barcelona, Spain.
1h04m07s: "Max" is Max Seidman, game designer at Resonym and frequent collaborator with Dr. Flanagan.
1h05m41s: We've covered the lightweight interactive fiction platform Twine before on the show, most notably on Ludology 217 - What IF?
]]>We discuss designing games from the perspectives of funand meaningful change. How does one make a transformative game that players actually enjoy, but that is still effective at building empathy and fighting prejudice?
CONTENT WARNING: There is a brief mention of racial prejudice, and sexual assault in literary works towards the end of the episode.
SHOW NOTES
0m21s: "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is a grammatically correct sentence. This video explains it, and other lexically ambiguous sentences.
1m21s: Tiltfactor, Dr. Flanagan's game design and research lab at Dartmouth
1m57s: If you're reading this, congratulations, you're reading the show notes!
3m58s: Professor Scott Rogers covered The Game of The Goose in Biography of a Board Game 221.5.
4m27s: For more information on these French Revolution-themed versions of Game of the Goose (Jeu de la Revolution Francaise), check out page 17 of this PDF. It's also interesting to note that Robespierre attempted to install a new state religion for France during the Revolution, the Cult of the Supreme Being (Culte de l'Être suprême); it's entirely possible that its dogma was reinforced through things like board games. Perhaps it also helped with the bizarre decimal-time-based calendar that Robespierre couldn't get to stick, but that still frustrates historians to this day.
5m30s: More information about Dr. Flanagan's book, Critical Play.
6m39s: The Landlord's Game by Lizzie Magie is the game that Monopoly was based on.
7m51s: September 12: A Toy World is a game where a player is trying to kill terrorists by firing missiles at a village. But every terrorist you kill creates more terrorists, as the locals get angrier at your actions. Soon, the village is gone and you are surrounded by terrorists. There is no way to win the game through shooting.
7m56s: Paolo Pedercini also makes commentary games. (Note that this link contains adult content.) Jump to the McDonald's Videogame here.
8m13s: More info on Profit Seed.
8m33s: More info on Layoff.
9m40s: More info on Pox: Save the Puppies.
10m32s: "Designing Games to Foster Empathy," the paper Dr. Flanagan wrote with Jonathan Belman.
15m04s: More info about psychological distance.
16m16s: Gil is referring to Ludology 213.5 - The Incan Gold Experiment, run by Dr. Stephen Blessing and research assistant Elena Sakosky. (Gil refers to the game from the original European release's name, Diamant, but it was released in English as Incan Gold.)
19m51s: For a longer discussion on what "fun" means in a game, and on a deeper level, how games create meaning, check out Ludology 201 - Are We Having Fun Yet?
21m20s: More info on the party game Buffalo.
24m14s: More info on social identity complexity
26m13s: More info on the party game Awkward Moment.
31m10s: For more discussion on board games and colonialism, check out Ludology Episode 197 - Empires Up in Arms. For more information about the effects of "terra nullius" in board games, check out this article from Nancy Foasberg.
32m26s: "Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity," by Dr. Flanagan, Max Seidman, and Geoff Kaufman.
34m15s: Dr. Lawrence Summers, president of Harvard University, has suggested that biological differences could explain why there were fewer women in science.
36m18s: More info about Blokus.
39m39s: More info on the strategy game Monarch.
40m04s: Dr. Flanagan's book (with co-author Helen Nissenbaum) Values at Play.
40m18s: Here are some articles on Will Wright and Chris Trottier.
45m12s: More info on This War of Mine: The Board Game and Freedom: The Underground Railroad.
49m05s: More info on Dr. Flanagan's art, including giantJoystick.
50m40s: Gabriel Orozco's Horses Running Endlessly.
51m48s: Dr. Flanagan's paper, with Sukdith Punjasthitkul and Geoff Kaufman, on "Social Loafing."
54m53s: The article in question is "The Mechanical Muse," published in The New Yorker on January 7, 2020.
56m28s: Here's an article in Wired on the paper in question, in which large collections of photos used to train image-recognition software - including one used by Google and Microsoft - were found to amplify exisiting biases.
57m15s: In 2015, Google apologized for their facial recognition software mislabeling Black people as "gorillas."
57m42s: More info about Reload: Rethinking Women and Cyberculture.
58m49s: The story here is "No Woman Born," by C.L. Moore.
1h03m31s: The show will be called "Gameplay: Video Game Culture," at the CCCB in Barcelona, Spain.
1h04m07s: "Max" is Max Seidman, game designer at Resonym and frequent collaborator with Dr. Flanagan.
1h05m41s: We've covered the lightweight interactive fiction platform Twine before on the show, most notably on Ludology 217 - What IF?
]]> Bibliography of a Board Game for Mouse Trap
It's All a Game by Tristan Donovan
A World Without Reality: Inside Marvin Glass's Toy Vault by Bill Paxton
Mental Floss – Mouse Trap Game Facts
Chicago Tribune – Toying with Success
Best Play – History of Mouse Trap: Murder, Playboys and Plagiarism
Google Patents
Rube Goldberg.com
Smithsonian Mag – Teaching physics with a massive game of mouse trap
Bibliography of a Board Game for Mouse Trap It's All a Game by Tristan Donovan A World Without Reality: Inside Marvin Glass's Toy Vault by Bill Paxton Mental Floss – Mouse Trap Game Facts Chicago Tribune – Toying with Success Best Play – History of Mouse Trap: Murder, Playboys and Plagiarism Google Patents Rube Goldberg.com Smithsonian Mag – Teaching physics with a massive game of mouse trap
]]>SHOW NOTES
5m44s: Magic: The Gathering and the marvelous deckbuilding video game Slay the Spire. Also check out Ludology 198 - Inspired, featuring Slay the Spire's co-designer Anthony Giovannetti.
6m00s: Stardew Valley and Animal Crossing, two video games where the player starts in a remote area with very little in the way of equipment, and ends up building a small town.
7m22s: If you want to check out more deck-wreckers, try Xenon Profiteer (one of Gil's personal favorite games), or Fine Sand.
8m39s: Don't let the bean theme throw you off. Bohnanza is one of the best trading games you'll find.
9m15s: Bonnie Pang did the wonderful art for Artichokes.
9m43s: Sushi Go, by Phil Walker-Harding and also published by Gamewright, is an excellent light drafting game. It was good enough to spawn a family of light, charming drafting games.
Phil has mentioned in passing that Sushi Go took many, many tries to get right. Another example of how hard it is to make a good, light game!
11m16s: Emma mentions some other Gamewright titles that fit a similar mold: Go Nuts for Donuts and Qwixx.
15m22s: Emma casually references Joseph Campbell's Hero's Journey here.
26m29s: Seth Jaffee's article on balancing game elements and "finding the unit" is still immensely valuable to game designers everywhere.
31m59s: Cardboard Edison's publisher directory is an invaluable resource to game designers looking for a publisher for their prototypes.
48m44s: The incredibly adorable Abandon All Artichokes trailer and its accompanying how-to-play video.
49m18s: We'll post a link to the design diary in the Ludology forums as soon as it goes online!
55m16s: Emma's first episode.
56m43s: Dominion, the game that popularized deckbuilding as an in-game mechanism.
]]>SHOW NOTES
5m44s: Magic: The Gathering and the marvelous deckbuilding video game Slay the Spire. Also check out Ludology 198 - Inspired, featuring Slay the Spire's co-designer Anthony Giovannetti.
6m00s: Stardew Valley and Animal Crossing, two video games where the player starts in a remote area with very little in the way of equipment, and ends up building a small town.
7m22s: If you want to check out more deck-wreckers, try Xenon Profiteer (one of Gil's personal favorite games), or Fine Sand.
8m39s: Don't let the bean theme throw you off. Bohnanza is one of the best trading games you'll find.
9m15s: Bonnie Pang did the wonderful art for Artichokes.
9m43s: Sushi Go, by Phil Walker-Harding and also published by Gamewright, is an excellent light drafting game. It was good enough to spawn a family of light, charming drafting games.
Phil has mentioned in passing that Sushi Go took many, many tries to get right. Another example of how hard it is to make a good, light game!
11m16s: Emma mentions some other Gamewright titles that fit a similar mold: Go Nuts for Donuts and Qwixx.
15m22s: Emma casually references Joseph Campbell's Hero's Journey here.
26m29s: Seth Jaffee's article on balancing game elements and "finding the unit" is still immensely valuable to game designers everywhere.
31m59s: Cardboard Edison's publisher directory is an invaluable resource to game designers looking for a publisher for their prototypes.
48m44s: The incredibly adorable Abandon All Artichokes trailer and its accompanying how-to-play video.
49m18s: We'll post a link to the design diary in the Ludology forums as soon as it goes online!
55m16s: Emma's first episode.
56m43s: Dominion, the game that popularized deckbuilding as an in-game mechanism.
]]>SHOW NOTES
1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo : GameTek Classic 218.5 Alpha Zero, and GameTek Classic 222.5 Alpha Zero, Part 2.
2m00s: Geoff's game The Expanse.
5m29s: The fantastic trading game Sidereal Confluence (which will soon have a new edition!)
6m18s: League of Legends has grappled for a long time with how to balance their champions for players of all skill levels. Here's their latest approach on how they're trying to do it.
SHOW NOTES
1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo : GameTek Classic 218.5 Alpha Zero, and GameTek Classic 222.5 Alpha Zero, Part 2. 2m00s: Geoff's game The Expanse. 5m29s: The fantastic trading game Sidereal Confluence (which will soon have a new edition!) 6m18s: League of Legends has grappled for a long time with how to balance their champions for players of all skill levels. Here's their latest approach on how they're trying to do it.
]]>SHOW NOTES
0m00s: Playtest safely online with Gil and Emma!
4m11s: Mox Boarding House is one of the premier board game stores in Seattle. (Here's hoping they can stick around until everything is able to reopen!)
12m21s: The Frosthaven Kickstarter project.
16m45s: Personal plug: Abandon All Artichokes is Emma's newest game.
19m47s: Power Grid is the #36th ranked game on BGG. (Rankings are not absolute, objective measures of quality, of course, but still. It's a big game.)
24m01s: Beth Hawley was responsible for the amazing art in Chris' game Under My Bed.
27m18s: Disney Villainous, in which each player is a Disney villain with unique special powers, is one of their more well-known titles.
29m05s: The party game Yeah Nope.
30m52s: Funkoverse, the tactical minis game using modified Funko figurines.
32m33s: All of "Prospero Hall's" credited games on BGG.
34m04s: The games Horrified and Jaws.
38m17s: Prospero Hall's website.
43m28s: The "tracer" scene from Kevin Smith's Chasing Amy. (Explicit language warning)
50m31s: Personal plug: Avowel is currently available on Android, and coming to iOS soon!
54m10s: The game Jurassic Park: Danger.
1h02m35s: Paper Girls and Manifest Destiny
1h03m26s: Sea of Thieves
1h03m48s: Infocom's original help guide entry to the horrible and notorious Babel Fish puzzle in the Hitchhiker's Guide to the Galaxy video game, written by Douglas Adams himself, is an absolute wonder to read. Keep clicking "Next Answer." Favorite quote on step 19 of the hint: "At this point, brave men have been known to break down and cry."
1h05m11s: Building the Game, a podcast on game design.
1h06m34s: Some articles about wrestling's current audience-less format.
1h12m04s: Our episode on ludonarrative dissonance was Ludology 192 - Diabolus in Ludica.
1h14m04s: Back to the Future: Back in Time and Last Defense!
SHOW NOTES
0m00s: Playtest safely online with Gil and Emma! 4m11s: Mox Boarding House is one of the premier board game stores in Seattle. (Here's hoping they can stick around until everything is able to reopen!) 12m21s: The Frosthaven Kickstarter project. 16m45s: Personal plug: Abandon All Artichokes is Emma's newest game. 19m47s: Power Grid is the #36th ranked game on BGG. (Rankings are not absolute, objective measures of quality, of course, but still. It's a big game.) 24m01s: Beth Hawley was responsible for the amazing art in Chris' game Under My Bed. 27m18s: Disney Villainous, in which each player is a Disney villain with unique special powers, is one of their more well-known titles. 29m05s: The party game Yeah Nope. 30m52s: Funkoverse, the tactical minis game using modified Funko figurines. 32m33s: All of "Prospero Hall's" credited games on BGG. 34m04s: The games Horrified and Jaws. 38m17s: Prospero Hall's website. 43m28s: The "tracer" scene from Kevin Smith's Chasing Amy. (Explicit language warning) 50m31s: Personal plug: Avowel is currently available on Android, and coming to iOS soon! 54m10s: The game Jurassic Park: Danger. 1h02m35s: Paper Girls and Manifest Destiny 1h03m26s: Sea of Thieves 1h03m48s: Infocom's original help guide entry to the horrible and notorious Babel Fish puzzle in the Hitchhiker's Guide to the Galaxy video game, written by Douglas Adams himself, is an absolute wonder to read. Keep clicking "Next Answer." Favorite quote on step 19 of the hint: "At this point, brave men have been known to break down and cry." 1h05m11s: Building the Game, a podcast on game design. 1h06m34s: Some articles about wrestling's current audience-less format. 1h12m04s: Our episode on ludonarrative dissonance was Ludology 192 - Diabolus in Ludica. 1h14m04s: Back to the Future: Back in Time and Last Defense!
]]>(Content warning: this episode contains quick, passing references to sex and suicide.)
0m00s: Join Gil's and Emma's remote playtesting groups!
1m44s: A Little Pretty Pocket Book. Fun fact: this book contains the first appearance of the term "base-ball," although that term at the time was an alternative regional name for the sport now known as Rounders.
2m37s: The New Game of Human Life. Here's the original French game that inspired it, which BGG has under the name La Vie Humaine un Nouveau Jeu.
3m19s: More information about the teetotum, which was often used to avoid the impression of gambling.
5m48s: The Reward of Merit, The Mirror of Truth: Exhibiting a variety of Biographical Anecdotes and Moral Essays calculated to Inspire a Love of Virtue and Abhorrence of Vice, and The Mansion of Happiness.
7m45s: The Checkered Game of Life.
9m17s: The Game of the Telegraph Boy, Game of To the North Pole By Airship, and The Game of Playing Department Store.
9m32s: More information about toy and game designer Reuben Klamer.
10m48s: The famous blue and pink pegs are, of course, the inspiration for the name of the excellent board game podcast Blue Peg, Pink Peg.
11m44s: Here's a page with a photo of the 1960 edition of The Game of Life.
12m28s: More information about the resolution of the lawsuit between Klamer and Markham.
13m32s: The Game of Life: Twists and Turns
14m08s: The Game of Life Express
16m33s: This would also be a good time to mention some modern board games that handle the same subject matter, and were no doubt somehow inspired by The Game of Life. The Pursuit of Happiness, Funny Friends, CV, and My Story.
(Content warning: this episode contains quick, passing references to sex and suicide.)
0m00s: Join Gil's and Emma's remote playtesting groups! 1m44s: A Little Pretty Pocket Book. Fun fact: this book contains the first appearance of the term "base-ball," although that term at the time was an alternative regional name for the sport now known as Rounders. 2m37s: The New Game of Human Life. Here's the original French game that inspired it, which BGG has under the name La Vie Humaine un Nouveau Jeu. 3m19s: More information about the teetotum, which was often used to avoid the impression of gambling. 5m48s: The Reward of Merit, The Mirror of Truth: Exhibiting a variety of Biographical Anecdotes and Moral Essays calculated to Inspire a Love of Virtue and Abhorrence of Vice, and The Mansion of Happiness. 7m45s: The Checkered Game of Life. 9m17s: The Game of the Telegraph Boy, Game of To the North Pole By Airship, and The Game of Playing Department Store. 9m32s: More information about toy and game designer Reuben Klamer. 10m48s: The famous blue and pink pegs are, of course, the inspiration for the name of the excellent board game podcast Blue Peg, Pink Peg. 11m44s: Here's a page with a photo of the 1960 edition of The Game of Life. 12m28s: More information about the resolution of the lawsuit between Klamer and Markham. 13m32s: The Game of Life: Twists and Turns 14m08s: The Game of Life Express 16m33s: This would also be a good time to mention some modern board games that handle the same subject matter, and were no doubt somehow inspired by The Game of Life. The Pursuit of Happiness, Funny Friends, CV, and My Story.
]]>Anya: anya@kickstarter.com, games@kickstarter.com, @anyayna
Luke: @burning_luke, burningwheel.com
Note that this episode was recorded on March 25, 2020, so if we talk about things happening "a few weeks ago," we're referring to late February/early March. This wouldn't normally be an important detail, but things are changing a lot quickly these days.
SHOW NOTES
0m00s: Playtest safely online with Gil and Emma!
1m28s: For those who have never heard it, the MC5's "Kick Out the Jams" set a template for punk rock's sound well before its time. (Explicit language warning)
3m52s: More info about the Burning Wheel roleplaying system.
8m32s: The original Alien Frontiers and Cards Against Humanity projects. Both were modest successes. Double Fine Adventure, Wasteland 2, Shadowrun Returns, and Shenmue were much larger successes.
9m48s: The original Kingdom Death: Monster was a wild success, but the second edition was one of the largest Kickstarter Games campaigns ever run.
9m56s: We recorded this episode before Frosthaven launched. As of the time of this episode's release, it has raised over $7 million USD.
10m31s: Gil's Kickstarter projects are all visible here.
12m39s: The Dispel Dice Kickstarter project.
17m23s: The F*** Yeah Dice Kickstarter project (Explicit language warning, of course).
16m56s: Itten made the unique game Stonehenge and the Sun. Oink and Bouken don't have any Kickstarter projects, but their games are worth your attention for their distinctive look and style. Luke also brings up Bouken's game Diet & Friends.
17m17s: W.M. Akers has a series of baseball simulators called Deadball.
18m23s: You can find Emma's weekly news show on Twitch every Friday at 2 pm Pacific.
20m00s: Here's the Fantastic Factories Kickstarter project. Here's the Kickstarter for Coloma, designed by Jonny Pac, who was on Ludology 221: The Pac Less Traveled.
20m36s: Here's the Gladius Kickstarter project.
21m51s: More info about the Skylanders video game, which discontinued support in 2017.
24m42s: Here's the Multiverse Kickstarter project. (Incidentally, if you're interested in a platform similar to Multiverse, check out Roll20).
27m34s: More info about the Jackbox party games.
28m20s: The Spaceteam Kickstarter project (Note that this is for the original video game, not the card game inspired by it).
30m10s: More info about Twine. We go more into detail about this platform in Ludology 217: What IF?
30m43s: More info about AVOWEL, the mobile version of Wordsy.
31m05s: The latest Chronicles of Crime Kickstarter.
32m46s: Commands & Colors by Richard Borg is a family of outstanding light wargames that includes BattleLore and Memoir '44.
34m33s: More information about Kickstarter's Make100 and ZineQuest initiatives.
43m16s: More information about the newest God of War game https://en.wikipedia.org/wiki/God_of_War_(2018_video_game).
43m36s: Animal Crossing! Hoo hoo! That's a link to more info about New Horizons, the newest game in the series. There's a lot of interesting discussion going on about the game and how timely it is, how its soothing imagery is perfect for the current times, and how it offers an escapist fantasy (literally escaping to a desert island) to people who are stuck at home.
47m13s: Ankh, the newest CMON game, is at over $1 million USD from about 14,000 backers at the time of this episode release. Tapeworm has not yet launched at the time of this episode release.
46m45s: Pax Pamir's most recent Kickstarter. It's from Cole Wehrle (and his brother Drew), whom you heard two weeks ago on Ludology 222: Johnny Fairplay.
47m06s: The Sea of Stars Kickstarter project, and the Swords 'n Magic and Stuff project.
52m34s: Anya performs in the Hungry March Band, the Funkrust Brass Band, and the Brooklyn Wind Symphony.
55m26s: Of course, Team Ludology does not subscribe to Luke's spicy hot take here, and we're pretty sure Rob Daviau has played D&D more than once. :) Rob was guest on Ludology 70: Risky Business. If you want to hear him GM, check out the actual play podcast Story Roost and its first story arc, The Unmarked. (Explicit language warning)
59m17s: DRUGGIES AND BULLIES BEWARE BULLYPROOF Kickstarter project.
1h00m30s: OLDIE BINGO Kickstarter project.
]]>Anya: anya@kickstarter.com, games@kickstarter.com, @anyayna Luke: @burning_luke, burningwheel.com
Note that this episode was recorded on March 25, 2020, so if we talk about things happening "a few weeks ago," we're referring to late February/early March. This wouldn't normally be an important detail, but things are changing a lot quickly these days.
SHOW NOTES
0m00s: Playtest safely online with Gil and Emma!
1m28s: For those who have never heard it, the MC5's "Kick Out the Jams" set a template for punk rock's sound well before its time. (Explicit language warning)
3m52s: More info about the Burning Wheel roleplaying system.
8m32s: The original Alien Frontiers and Cards Against Humanity projects. Both were modest successes. Double Fine Adventure, Wasteland 2, Shadowrun Returns, and Shenmue were much larger successes.
9m48s: The original Kingdom Death: Monster was a wild success, but the second edition was one of the largest Kickstarter Games campaigns ever run.
9m56s: We recorded this episode before Frosthaven launched. As of the time of this episode's release, it has raised over $7 million USD.
10m31s: Gil's Kickstarter projects are all visible here.
12m39s: The Dispel Dice Kickstarter project.
17m23s: The F*** Yeah Dice Kickstarter project (Explicit language warning, of course).
16m56s: Itten made the unique game Stonehenge and the Sun. Oink and Bouken don't have any Kickstarter projects, but their games are worth your attention for their distinctive look and style. Luke also brings up Bouken's game Diet & Friends.
17m17s: W.M. Akers has a series of baseball simulators called Deadball.
18m23s: You can find Emma's weekly news show on Twitch every Friday at 2 pm Pacific.
20m00s: Here's the Fantastic Factories Kickstarter project. Here's the Kickstarter for Coloma, designed by Jonny Pac, who was on Ludology 221: The Pac Less Traveled.
20m36s: Here's the Gladius Kickstarter project.
21m51s: More info about the Skylanders video game, which discontinued support in 2017.
24m42s: Here's the Multiverse Kickstarter project. (Incidentally, if you're interested in a platform similar to Multiverse, check out Roll20).
27m34s: More info about the Jackbox party games.
28m20s: The Spaceteam Kickstarter project (Note that this is for the original video game, not the card game inspired by it).
30m10s: More info about Twine. We go more into detail about this platform in Ludology 217: What IF?
30m43s: More info about AVOWEL, the mobile version of Wordsy.
31m05s: The latest Chronicles of Crime Kickstarter.
32m46s: Commands & Colors by Richard Borg is a family of outstanding light wargames that includes BattleLore and Memoir '44.
34m33s: More information about Kickstarter's Make100 and ZineQuest initiatives.
43m16s: More information about the newest God of War game https://en.wikipedia.org/wiki/God_of_War_(2018_video_game).
43m36s: Animal Crossing! Hoo hoo! That's a link to more info about New Horizons, the newest game in the series. There's a lot of interesting discussion going on about the game and how timely it is, how its soothing imagery is perfect for the current times, and how it offers an escapist fantasy (literally escaping to a desert island) to people who are stuck at home.
47m13s: Ankh, the newest CMON game, is at over $1 million USD from about 14,000 backers at the time of this episode release. Tapeworm has not yet launched at the time of this episode release.
46m45s: Pax Pamir's most recent Kickstarter. It's from Cole Wehrle (and his brother Drew), whom you heard two weeks ago on Ludology 222: Johnny Fairplay.
47m06s: The Sea of Stars Kickstarter project, and the Swords 'n Magic and Stuff project.
52m34s: Anya performs in the Hungry March Band, the Funkrust Brass Band, and the Brooklyn Wind Symphony.
55m26s: Of course, Team Ludology does not subscribe to Luke's spicy hot take here, and we're pretty sure Rob Daviau has played D&D more than once. :) Rob was guest on Ludology 70: Risky Business. If you want to hear him GM, check out the actual play podcast Story Roost and its first story arc, The Unmarked. (Explicit language warning)
59m17s: DRUGGIES AND BULLIES BEWARE BULLYPROOF Kickstarter project.
1h00m30s: OLDIE BINGO Kickstarter project.
]]>Show Notes:
0m47s: More info about Agent57, the DeepMind AI that can beat humans at 57 different Atari 2600 games.
1m52s: The Ares Project, Geoff's first published board game (designed with his son Brian)
2m15s: More info about the Halifax Hammer strategy from A Few Acres of Snow.
2m29s: The current list of banned cards in Magic: The Gathering. And, the current list of changed Hearthstone cards.
Show Notes:
0m47s: More info about Agent57, the DeepMind AI that can beat humans at 57 different Atari 2600 games. 1m52s: The Ares Project, Geoff's first published board game (designed with his son Brian) 2m15s: More info about the Halifax Hammer strategy from A Few Acres of Snow. 2m29s: The current list of banned cards in Magic: The Gathering. And, the current list of changed Hearthstone cards.
]]>Cole is a staff designer at Leder Games, and co-founded Wehrlegig Games with his brother Drew.
SHOW NOTES
2m18s: You can watch Cole's GDC talk here.
12m02s: Learn more about Twilight Imperium (this is the most recent version, but there were previous versions with slightly different rulesets)
13m52s: Learn more about Memoir '44.
14m25s: Learn more about Scythe.
16m04s: Learn more about Blood Rage and Sushi Go!
19m30s: Gil remembers a bunch of Viking games in the mid-aughts. One of the biggest was Michael Kiesling's Vikings, whose gameplay, while clever, did little to evoke actual Vikings.
22m41s: The book Strike Four was recommended to me by Dennis Goodman, who is himself a baseball historian and rules expert, and has written a streamlined rulebook for the sport.
24m16s: The book Cole refers to is The Games Ethic and Imperialism (Sport in the Global Society) by J. A. Mangan.
25m14s: I'm referring to the book The Ball is Round: A Global History of Soccer/Football, by David Goldblatt. The exact title depends on if you buy the US or UK version; this link is to the US version.
27m07s: Cole refers to the book Making England Western, by Saree Makdisi.
27m33s: Thomas Arnold was headmaster of Rugby School from 1828, and was influential in reforming the British public school system. Tom Brown's School Days was written by Thomas Hughes and published in 1857, and popularized British public schools as a literary setting.
28m11s: If you're curious, here is the official 2019 NFL rulebook. If your eyes aren't crossed yet, here is the official 2019 MLB rulebook (though note Dennis Goodman's streamlined take on the rules of baseball, mentioned above). And to finish you off, here is the official ICC web page on all the Playing Conditions of every form of cricket (although to be fair, they have to handle all three major forms of the game - imagine if the NFL rulebook had to account for Canadian and Arena Football as well!)
Side note: I also checked out the official Laws of World Rugby Union, and I was stunned to see how clearly-written they were! They are made to be read by a layperson, not a lawyer, and come with many video examples of rule violations.
30m42s: This is a good time to remind you to check out Scott Rogers' Biography of a Board Game last week for The Game of the Goose. It's not technically a Victorian board game - no one knows how old it is - but it's the template for many Victorian parlor games. (I wish we could say we planned these episodes to run consecutively, but it was just a happy coincidence!)
32m08s: We're discussing The Landlord's Game, by Elizabeth Magie (interestingly, Hasbro still does not officially acknowledge Magie's role in the creation of Monopoly, perhaps for legal reasons)
32m56s: More like 150-175 years old, really. Most sports rules began getting formally codified in the mid-19th century (though cricket had already started getting codified in the 18th century).
33m14s: The Eton Wall Game is still played today. And yes, there's video of it! Note that Eton has a second code of football, the Eton Field Game, which is closer to soccer, but still contains many elements found in rugby. There's a video of the Eton Field Game here.
36m34s: Cole is referring to Bernie De Koven and his book The Well-Played Game. He also refers to the games Acquire and Caylus.
37m23s: To Emma's point, Prussian college professor Johann Christian Ludwig Hellwig invented the first wargame in 1780, but it was Kriegsspiel, designed by Prussian nobleman George Leopold von Reisswitz in 1812 and refined by his soldier son Georg Heinrich Rudolf Johann von Reisswitz in 1824, that introduced realism and verisimilitude into the form. Note that these wargames were designed more for military training than recreation.
37m43s: H.G. Wells, who wrote many seminal science-fiction novels like The Time Machine, The Island of Doctor Moreau, The Invisible Man, and The War of the Worlds, was also a game designer. In his books Floor Games and Little Wars, he establishes rules for the first recreational wargames. (Also, the idea of games solving world problems is still alive, most notably by Jane McGonigal in her book Reality is Broken.)
38m53s: Alexander Pope's classic (albeit somewhat overly-dramatically-named) poem The Rape of the Lock. Read it here.
39m58s: Roger Caillois' Man, Play and Games, written in 1961, probably deserves its own episode.
42m00s: Hare and Tortoise is, of course, the first Spiel des Jahres winner. (On a related note, Scott's Biography of a Board Game about Eurogames is a really good listen on this subject.) Cole then mentions Die Macher and Catan.
46m20s: I did not come up with this "roll a die at the end of a game of Chess to see who wins" thought experiment, but I can't remember where I read it! Maybe Characteristics of Games?
47m29s: Relevant quote from Mike Selinker from Ludology 189 - Missing Selinker: "Frustration is a valuable, positive thing up to a point. You've just got to know where the table flip is."
48m08s: Cole is kind enough to mention Gil's forthcoming game High Rise after playing it at GDC 2019. Cole gave his talk on defending kingmaking; Gil gave his talk on how indirect interaction in games can be good.
52m21s: More info about Descent, Dark Venture, and Tomb.
59m30s: More info about Byzantine themes.
1h04m44s: More info about Liberté.
1h06m36s: More info about The History of Rome podcast.
1h08m58s: The political compass of Root, as suggested by Reddit user u/orionsbelt05.
]]>Cole is a staff designer at Leder Games, and co-founded Wehrlegig Games with his brother Drew.
SHOW NOTES
2m18s: You can watch Cole's GDC talk here.
12m02s: Learn more about Twilight Imperium (this is the most recent version, but there were previous versions with slightly different rulesets)
13m52s: Learn more about Memoir '44.
14m25s: Learn more about Scythe.
16m04s: Learn more about Blood Rage and Sushi Go!
19m30s: Gil remembers a bunch of Viking games in the mid-aughts. One of the biggest was Michael Kiesling's Vikings, whose gameplay, while clever, did little to evoke actual Vikings.
22m41s: The book Strike Four was recommended to me by Dennis Goodman, who is himself a baseball historian and rules expert, and has written a streamlined rulebook for the sport.
24m16s: The book Cole refers to is The Games Ethic and Imperialism (Sport in the Global Society) by J. A. Mangan.
25m14s: I'm referring to the book The Ball is Round: A Global History of Soccer/Football, by David Goldblatt. The exact title depends on if you buy the US or UK version; this link is to the US version.
27m07s: Cole refers to the book Making England Western, by Saree Makdisi.
27m33s: Thomas Arnold was headmaster of Rugby School from 1828, and was influential in reforming the British public school system. Tom Brown's School Days was written by Thomas Hughes and published in 1857, and popularized British public schools as a literary setting.
28m11s: If you're curious, here is the official 2019 NFL rulebook. If your eyes aren't crossed yet, here is the official 2019 MLB rulebook (though note Dennis Goodman's streamlined take on the rules of baseball, mentioned above). And to finish you off, here is the official ICC web page on all the Playing Conditions of every form of cricket (although to be fair, they have to handle all three major forms of the game - imagine if the NFL rulebook had to account for Canadian and Arena Football as well!)
Side note: I also checked out the official Laws of World Rugby Union, and I was stunned to see how clearly-written they were! They are made to be read by a layperson, not a lawyer, and come with many video examples of rule violations.
30m42s: This is a good time to remind you to check out Scott Rogers' Biography of a Board Game last week for The Game of the Goose. It's not technically a Victorian board game - no one knows how old it is - but it's the template for many Victorian parlor games. (I wish we could say we planned these episodes to run consecutively, but it was just a happy coincidence!)
32m08s: We're discussing The Landlord's Game, by Elizabeth Magie (interestingly, Hasbro still does not officially acknowledge Magie's role in the creation of Monopoly, perhaps for legal reasons)
32m56s: More like 150-175 years old, really. Most sports rules began getting formally codified in the mid-19th century (though cricket had already started getting codified in the 18th century).
33m14s: The Eton Wall Game is still played today. And yes, there's video of it! Note that Eton has a second code of football, the Eton Field Game, which is closer to soccer, but still contains many elements found in rugby. There's a video of the Eton Field Game here.
36m34s: Cole is referring to Bernie De Koven and his book The Well-Played Game. He also refers to the games Acquire and Caylus.
37m23s: To Emma's point, Prussian college professor Johann Christian Ludwig Hellwig invented the first wargame in 1780, but it was Kriegsspiel, designed by Prussian nobleman George Leopold von Reisswitz in 1812 and refined by his soldier son Georg Heinrich Rudolf Johann von Reisswitz in 1824, that introduced realism and verisimilitude into the form. Note that these wargames were designed more for military training than recreation.
37m43s: H.G. Wells, who wrote many seminal science-fiction novels like The Time Machine, The Island of Doctor Moreau, The Invisible Man, and The War of the Worlds, was also a game designer. In his books Floor Games and Little Wars, he establishes rules for the first recreational wargames. (Also, the idea of games solving world problems is still alive, most notably by Jane McGonigal in her book Reality is Broken.)
38m53s: Alexander Pope's classic (albeit somewhat overly-dramatically-named) poem The Rape of the Lock. Read it here.
39m58s: Roger Caillois' Man, Play and Games, written in 1961, probably deserves its own episode.
42m00s: Hare and Tortoise is, of course, the first Spiel des Jahres winner. (On a related note, Scott's Biography of a Board Game about Eurogames is a really good listen on this subject.) Cole then mentions Die Macher and Catan.
46m20s: I did not come up with this "roll a die at the end of a game of Chess to see who wins" thought experiment, but I can't remember where I read it! Maybe Characteristics of Games?
47m29s: Relevant quote from Mike Selinker from Ludology 189 - Missing Selinker: "Frustration is a valuable, positive thing up to a point. You've just got to know where the table flip is."
48m08s: Cole is kind enough to mention Gil's forthcoming game High Rise after playing it at GDC 2019. Cole gave his talk on defending kingmaking; Gil gave his talk on how indirect interaction in games can be good.
52m21s: More info about Descent, Dark Venture, and Tomb.
59m30s: More info about Byzantine themes.
1h04m44s: More info about Liberté.
1h06m36s: More info about The History of Rome podcast.
1h08m58s: The political compass of Root, as suggested by Reddit user u/orionsbelt05.
]]>Show notes:
1m49s: The ancient Egyptian game of Mehen
2m04s: History of the labyrinth
2m24s: The Discus of Phaistos, also known as the Phaistos Disc
2m50s: Games mentioned
- The Mansion of Happiness
- The Checkered Game of Life
3m33s: Bibliothèque curieuse et instructive de divers ouvrages anciens et modernes, a book by Claude-François Ménestrier, is available to read online in French.
4m33s: Works mentioned:
- La belle Hélène, an opera by Jacques Offenbach
- The Will of an Eccentric, a novel by Jules Verne
5m07s: Works mentioned:
- Le Pont du Nord, a film by Jacques Rivette
- Il grande gioco dell'oca, an Italian game show based on the game (Wikipedia page in Italian)
Show notes:
1m49s: The ancient Egyptian game of Mehen
2m04s: History of the labyrinth
2m24s: The Discus of Phaistos, also known as the Phaistos Disc
2m50s: Games mentioned
- The Mansion of Happiness
- The Checkered Game of Life
3m33s: Bibliothèque curieuse et instructive de divers ouvrages anciens et modernes, a book by Claude-François Ménestrier, is available to read online in French.
4m33s: Works mentioned:
- La belle Hélène, an opera by Jacques Offenbach
- The Will of an Eccentric, a novel by Jules Verne
5m07s: Works mentioned:
- Le Pont du Nord, a film by Jacques Rivette
- Il grande gioco dell'oca, an Italian game show based on the game (Wikipedia page in Italian)
Jonny's published games:
- Hangtown
- Coloma
- A Fistful of Meeples
- Sierra West
- Lions of Lydia (on Kickstarter as of the release of this episode!)
- Merchant's Cove
Show notes:
06m28s: Jonny likens Scythe to a race game. Check out Chapter 2 of Characteristics of Games (George Skaff Elias, Richard Garfield, K. Robert Gutschera) for more information about the distinction between a "race" and a "brawl."
07m35s: Games mentioned:
Lords of Waterdeep
Caylus
Caylus 1303
08m32s: Games mentioned:
Catan
13m32s: Games mentioned:
Get Bit
Red Dragon Inn
15m02s: Games mentioned:
Agricola
18m06s: Games mentioned:
Azul
El Grande
6 Nimmt!
22m27s: Games mentioned:
Point Salad
32m01s: Games mentioned:
Century: Spice Road
34m09s: Games mentioned:
Dominion
35m58s: Games mentioned:
Tzolk'in
Terra Mystica
42m12s: Games mentioned:
Carcassonne
46m47s: Games mentioned:
Ticket to Ride
Amazonas
49m28s: Zero-level heuristics - the strategies and tactics players embrace when first learning the game. Go back to Characteristics of Games, Chapter 4, for an excellent introduction to this topic.
51m11s: Games mentioned:
Stone Age
53m14s: Games mentioned:
Concordia
56m38s: Tragedy of the Commons is a well-known game theory problem that pits collective good versus self-interest.
1h01m55s: Games mentioned:
Santa Maria
Raja of the Ganges
Castles of Burgundy
1h04m58s: For those who may not know, ASCAP and BMI are the two largest music performance rights organizations in America. They monitor radio play and live performances, and make sure that every time a song is played publicly, its rightsholder gets paid.
1h06m27s: Eat Poop You Cat is the activity that Telestrations was based on.
1h09m42s: More info on Placerville, CA.
]]>Jonny's published games:
- Hangtown
- Coloma
- A Fistful of Meeples
- Sierra West
- Lions of Lydia (on Kickstarter as of the release of this episode!)
- Merchant's Cove
Show notes:
06m28s: Jonny likens Scythe to a race game. Check out Chapter 2 of Characteristics of Games (George Skaff Elias, Richard Garfield, K. Robert Gutschera) for more information about the distinction between a "race" and a "brawl."
07m35s: Games mentioned: Lords of Waterdeep Caylus Caylus 1303
08m32s: Games mentioned: Catan
09m48s: Games mentioned: 7 Wonders Duel 12m56s: Ah, the "Victory Points Suck" argument! Here is the original talk, and here is the rebuttal blog post that Gil wrote. (Scott Westerfeld is actually a really cool person; he was just being a bit hyperbolic.)
13m32s: Games mentioned: Get Bit Red Dragon Inn 15m02s: Games mentioned: Agricola 18m06s: Games mentioned: Azul El Grande 6 Nimmt! 22m27s: Games mentioned: Point Salad
32m01s: Games mentioned: Century: Spice Road 34m09s: Games mentioned: Dominion 35m58s: Games mentioned: Tzolk'in Terra Mystica 42m12s: Games mentioned: Carcassonne 46m47s: Games mentioned: Ticket to Ride Amazonas 49m28s: Zero-level heuristics - the strategies and tactics players embrace when first learning the game. Go back to Characteristics of Games, Chapter 4, for an excellent introduction to this topic.
51m11s: Games mentioned: Stone Age 53m14s: Games mentioned: Concordia 56m38s: Tragedy of the Commons is a well-known game theory problem that pits collective good versus self-interest.
1h01m55s: Games mentioned: Santa Maria Raja of the Ganges Castles of Burgundy 1h04m58s: For those who may not know, ASCAP and BMI are the two largest music performance rights organizations in America. They monitor radio play and live performances, and make sure that every time a song is played publicly, its rightsholder gets paid.
1h06m27s: Eat Poop You Cat is the activity that Telestrations was based on.
1h09m42s: More info on Placerville, CA.
1h13m42s: Games mentioned: Five Tribes Trajan Istanbul Spacewalk 1h14m34s: Jonny is referring to Ludology 176 - Taxonomy Driver.
]]>Here is Dr. Wootton's blog.
Here is the Quantum Information Science Kit (QISKIT) blog Dr. Wootton mentioned.
If you're technically inclined, here is Dr. Wootton's GitHub repository. And if you want to take a quantum computer out for a spin, here is the cloud-based service Dr. Wootton mentioned.
]]>Here is Dr. Wootton's blog.
Here is the Quantum Information Science Kit (QISKIT) blog Dr. Wootton mentioned.
If you're technically inclined, here is Dr. Wootton's GitHub repository. And if you want to take a quantum computer out for a spin, here is the cloud-based service Dr. Wootton mentioned.
]]>Show notes:
05m03s: Check out Keith and Jenn's games:
Gloom
Illimat
Action Cats
Phoenix: Dawn Command
17m04s: Keith and Jenn's forthcoming Adventure Zone game is based on the Adventure Zone D&D actual play series.
36m46: More info about Descent.
38m36s: Illimat is a card game conceived by and designed with the band The Decemberists.
40m00s: More info about Cthulhu Fluxx.
49m19s: More info about Keith's award-winning D&D setting Eberron.
]]>Show notes:
05m03s: Check out Keith and Jenn's games: Gloom Illimat Action Cats Phoenix: Dawn Command
17m04s: Keith and Jenn's forthcoming Adventure Zone game is based on the Adventure Zone D&D actual play series.
36m46: More info about Descent.
38m36s: Illimat is a card game conceived by and designed with the band The Decemberists.
40m00s: More info about Cthulhu Fluxx.
49m19s: More info about Keith's award-winning D&D setting Eberron.
]]>Show notes:
05m45s: More info about Disney Play here.
08m06s: Scott is right, sportscaster Al Michaels was indeed traded for Oswald the Lucky Rabbit.
18m16s: Ludology 189 - Missing Selinker, wherein Mike Selinker shares a funny story testing Sorcerers of the Magic Kingdom:
30m20s: The Design of Everyday Things, by Donald Norman. Highly recommended to anyone who wants a better understanding of how people interact with objects.
40m53s: The history of how Tetris has chosen its pieces is really fascinating!
41m29s: Some more information about Legends of Frontierland: Gold Rush.
46m09s: We discussed dark rides and the challenge of choice in an immersive environment Ludology 214 - Escape from Reality with Strange Bird Immersive.
52m34s: Two-Bit Circus, the place in LA where you can experience the Terminator-themed dark ride that Scott worked on.
1h02m46s: Geoff interviewed Curtis Hickman, CCO of The Void, in GameTek 134.
1h05m51s: More info about Dreamscape.
1h06m37s: More info about Evermore.
1h10m58s: We discussed emergent vs. embedded narrative in Ludology 213 - Your Humble Narrator.
1h11m24s: Look, it was a long recording session, okay? :)
]]>Show notes:
05m45s: More info about Disney Play here.
08m06s: Scott is right, sportscaster Al Michaels was indeed traded for Oswald the Lucky Rabbit.
18m16s: Ludology 189 - Missing Selinker, wherein Mike Selinker shares a funny story testing Sorcerers of the Magic Kingdom:
30m20s: The Design of Everyday Things, by Donald Norman. Highly recommended to anyone who wants a better understanding of how people interact with objects.
40m53s: The history of how Tetris has chosen its pieces is really fascinating!
41m29s: Some more information about Legends of Frontierland: Gold Rush.
46m09s: We discussed dark rides and the challenge of choice in an immersive environment Ludology 214 - Escape from Reality with Strange Bird Immersive.
52m34s: Two-Bit Circus, the place in LA where you can experience the Terminator-themed dark ride that Scott worked on.
1h02m46s: Geoff interviewed Curtis Hickman, CCO of The Void, in GameTek 134.
1h05m51s: More info about Dreamscape.
1h06m37s: More info about Evermore.
1h10m58s: We discussed emergent vs. embedded narrative in Ludology 213 - Your Humble Narrator.
1h11m24s: Look, it was a long recording session, okay? :)
]]>Games and other things mentioned in this episode:
19m30s:
- Kraftwagen
- Glen More
- Francis Drake
- Egezia
- High Rise
19m39s:
- Opinionated Gamers article on time track vs. one-way track
- Patchwork
- Thebes
- Tokaido
- Tutankhamen
22m13s:
- Impulse
23m11s:
- Great Western Trail
33m55s:
- Empire Builder
35m22s:
- Monopoly
- Sushi Go
- Advanced Squad Leader
41m07s:
- BoardGameGeek official mechanism page
51m30s:
- Diplomacy
52m10s:
- Republic of Rome
- Cutthroat Caverns
53m07s:
- Prisoner's Dilemma
54m27s:
- Catan
55m55s:
- Interview with Donald X. Vaccharino about theme, mechanism, and data
1h04m54s:
- Drop Geoff a BGG GeekMail
- Drop Isaac a BGG GeekMail
- Encyclopedia of Mechanisms Guild on BGG
Games and other things mentioned in this episode:
19m30s:
- Kraftwagen
- Glen More
- Francis Drake
- Egezia
- High Rise
19m39s:
- Opinionated Gamers article on time track vs. one-way track
- Patchwork
- Thebes
- Tokaido
- Tutankhamen
22m13s:
- Impulse
23m11s:
- Great Western Trail
33m55s:
- Empire Builder
35m22s:
- Monopoly
- Sushi Go
- Advanced Squad Leader
41m07s:
- BoardGameGeek official mechanism page
51m30s:
- Diplomacy
52m10s:
- Republic of Rome
- Cutthroat Caverns
53m07s:
- Prisoner's Dilemma
54m27s:
- Catan
55m55s:
- Interview with Donald X. Vaccharino about theme, mechanism, and data
1h04m54s:
- Drop Geoff a BGG GeekMail
- Drop Isaac a BGG GeekMail
- Encyclopedia of Mechanisms Guild on BGG
Interactive Fiction platforms mentioned in this episode:
- Inform
- Twine
- ChoiceScript
- Ink
Check out some of Andrew's IF work:
- Shade
- Spider & Web
- Hadean Lands
Other video games mentioned in this episode:
- Colossal Cave Adventure
- Zork
- Donut County
- 80 Days
- Heaven's Vault
- Galatea
- AI Dungeon
- No Man's Sky
Board games and analog IF mentioned in this episode:
- Werewolf
- 7th Continent
- 1,001 Odysseys
- Choose Your Own Adventure™ books
- Meanwhile
- Fighting Fantasy books
- Leanna Fled the Cranberry Bog
If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF!
Some good games to start with (this is hardly an authoritative list):
- 9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time.
- Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions.
- The Uncle Who Works for Nintendo - A fun horror game.
- Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings.
- Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map.
Enjoy exploring the IF rabbit hole!
]]>Interactive Fiction platforms mentioned in this episode:
- Inform
- Twine
- ChoiceScript
- Ink
Check out some of Andrew's IF work:
- Shade
- Spider & Web
- Hadean Lands
Other video games mentioned in this episode:
- Colossal Cave Adventure
- Zork
- Donut County
- 80 Days
- Heaven's Vault
- Galatea
- AI Dungeon
- No Man's Sky
Board games and analog IF mentioned in this episode:
- Werewolf
- 7th Continent
- 1,001 Odysseys
- Choose Your Own Adventure™ books
- Meanwhile
- Fighting Fantasy books
- Leanna Fled the Cranberry Bog
If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF!
Some good games to start with (this is hardly an authoritative list):
- 9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time.
- Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions.
- The Uncle Who Works for Nintendo - A fun horror game.
- Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings.
- Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map.
Enjoy exploring the IF rabbit hole!
]]>2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?
]]>2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?
]]>In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater pieceThe Man From Beyond, and the Immersology blog.
How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games?
(Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!)
Games mentioned in this episode (all digital):
The Stanley Parable
Myst
Gone Home
Theater shows mentioned in this episode:
Sleep No More
Sweeney Todd (2017 off-Broadway semi-immersive)
Selfie museums (e.g. Color Factory)
Meow Wolf
Natasha, Pierre, and the Great Comet of 1812
Then She Fell
The Nest
Also mentioned this episode:
Improv for Gamers (book)
Bartle Taxonomy of Gamer Types
Ludology Episode 159 - Getting Out Scott Free (with Scott Nicholson)
In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater pieceThe Man From Beyond, and the Immersology blog.
How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games?
(Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!)
Games mentioned in this episode (all digital):The Stanley Parable Myst Gone Home
Theater shows mentioned in this episode:Sleep No More Sweeney Todd (2017 off-Broadway semi-immersive) Selfie museums (e.g. Color Factory) Meow Wolf Natasha, Pierre, and the Great Comet of 1812 Then She Fell The Nest
Also mentioned this episode: Improv for Gamers (book) Bartle Taxonomy of Gamer Types Ludology Episode 159 - Getting Out Scott Free (with Scott Nicholson)
]]>Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed.
In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line?
If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/
]]>Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed.
In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line?
If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/
]]>You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/
]]>You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/
]]>Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/
You can play some games that Browne has constructed from ludemes here: https://ludii.games/
]]>Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/
You can play some games that Browne has constructed from ludemes here: https://ludii.games/
]]>Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design.
What has changed in manufacturing since 2012? What kinds of components does Michael find most exciting? And how do components inform the experience of a game, especially in the current gaming boom?
You can find Panda Games Manufacturing on Twitter and Instagram at @pandagm.
]]>Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design.
What has changed in manufacturing since 2012? What kinds of components does Michael find most exciting? And how do components inform the experience of a game, especially in the current gaming boom?
You can find Panda Games Manufacturing on Twitter and Instagram at @pandagm.
]]>Find out more about Jenn here: http://jennsand.com/
Find out more about Jenn's edible games here: https://ediblegames.com/
]]>Find out more about Jenn here: http://jennsand.com/
Find out more about Jenn's edible games here: https://ediblegames.com/
]]>Read more about the 6 Zones of Play here:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance
]]>Read more about the 6 Zones of Play here:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance
]]>You can learn more about Hawke and his work here: http://www.hawkerobinson.com/
CONTENT WARNING: This episode touches on sensitive topics like suicide, homicide, violence against children, and sexual assault.
]]>You can learn more about Hawke and his work here: http://www.hawkerobinson.com/
CONTENT WARNING: This episode touches on sensitive topics like suicide, homicide, violence against children, and sexual assault.
]]>During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks (https://www.drivethrucards.com/product/128925/Bird-Bucks) project that replaces generic paper money in games.
]]>During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks (https://www.drivethrucards.com/product/128925/Bird-Bucks) project that replaces generic paper money in games.
]]>For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/
]]>For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/
]]>You can reach Jeroen by emailing him at jeroen@splotter.nl.
]]>You can reach Jeroen by emailing him at jeroen@splotter.nl.
]]>During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here:https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/
Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members.
]]>During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/
Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members.
]]>You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein
]]>You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein
]]>How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
]]>How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
]]>The original paper can be found at https://arxiv.org/abs/1902.00506.
]]>The original paper can be found at https://arxiv.org/abs/1902.00506.
]]>Duration: 47:14
]]>Duration: 47:14
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]]>Duration: 58:18
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]]>Duration: 9:11
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]]>Duration: 11:55
]]>Duration: 11:55
]]>Duration: 59:27
]]>Duration: 59:27
]]>Duration: 8:01
]]>Duration: 8:01
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]]>Duration: 59:56
]]>Duration: 9:28
]]>Duration: 9:28
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]]>Duration: 5:40
]]>Duration: 5:40
]]>Duration: 1:05:44
]]>Duration: 1:05:44
]]>We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :)
Duration: 1:18:32
]]>We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :)
Duration: 1:18:32
]]>Duration: 5:59
]]>Duration: 5:59
]]>Duration: 1:20:22
]]>Duration: 1:20:22
]]>KWYJIBO for the win!
Duration: 9:56
]]>KWYJIBO for the win!
Duration: 9:56
]]>Duration: 1:28:41
]]>Duration: 1:28:41
]]>Duration: 6:05
]]>Duration: 6:05
]]>Duration: 56:53
]]>Duration: 56:53
]]>Duration: 8:51
]]>Duration: 8:51
]]>Duration: 1:12:05
]]>Duration: 1:12:05
]]>Duration 56:39
]]>Duration 56:39
]]>Duration: 6:03
]]>Duration: 6:03
]]>Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles.
Duration: 1:11:46
]]>Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles.
Duration: 1:11:46
]]>Duration: 12:14
]]>Duration: 12:14
]]>Duration 1:05:21
]]>Duration 1:05:21
]]>Duration: 6:40
]]>Duration: 6:40
]]>Duration: 1:07:19
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]]>Duration: 07:45
]]>Duration: 07:45
]]>Duration: 1:23:17
]]>Duration: 1:23:17
]]>Duration: 04:42
]]>Duration: 04:42
]]>If you're not familiar with Escape Rooms, please check out this video from Scott with an overview: https://www.youtube.com/watch?v=Tqnw7g5iIFQ
Duration: 1:19:47
]]>If you're not familiar with Escape Rooms, please check out this video from Scott with an overview: https://www.youtube.com/watch?v=Tqnw7g5iIFQ
Duration: 1:19:47
]]>Duration: 06:12
]]>Duration: 06:12
]]>Duration: 51:39
]]>Duration: 51:39
]]>Duration 1:10:04
]]>Duration 1:10:04
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]]>Duration: 06:41
]]>Duration: 1:07:00
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]]>Duration: 6:24
]]>Duration: 6:24
]]>Duration: 1:12:12
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]]>Duration 5:39
]]>Duration 5:39
]]>Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?
Duration: 1:14:38
]]>Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?
Duration: 1:14:38
]]>Duration: 6:16
]]>Duration: 6:16
]]>Duration: 1:18:18
]]>Duration: 1:18:18
]]>Duration: 05:49
]]>Duration: 05:49
]]>Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?
Duration: 1:02:29
]]>Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?
Duration: 1:02:29
]]>Duration: 09:10
]]>Duration: 09:10
]]>The answer may surprise you.
Duration: 1:23:24
]]>The answer may surprise you.
Duration: 1:23:24
]]>VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?
Duration 25:39
]]>VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?
Duration 25:39
]]>Duration: 1:25:22
]]>Duration: 1:25:22
]]>For more information, please check out http://rogel.io and http://storygen.org
Duration: 32:58
]]>For more information, please check out http://rogel.io and http://storygen.org
Duration: 32:58
]]>Duration: 1:01:35
]]>Duration: 1:01:35
]]>Duration: 05:41
]]>Duration: 05:41
]]>Duration 59:25
]]>Duration 59:25
]]>Duration 6:19
]]>Duration 6:19
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]]>Duration: 06:35
]]>Duration: 06:35
]]>Duration: 1:08:06
]]>Duration: 1:08:06
]]>What are the special considerations for slot machine design, and what do they learn from video and board games?
Duration: 1:16:28
]]>What are the special considerations for slot machine design, and what do they learn from video and board games?
Duration: 1:16:28
]]>Duration: 6:19
]]>Duration: 6:19
]]>Duration: 1:00:50
]]>Duration: 1:00:50
]]>Duration: 7:05
]]>Duration: 7:05
]]>However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders.
Duration 1:16:59
]]>However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders.
Duration 1:16:59
]]>Duration: 5:32
]]>Duration: 5:32
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]]>Duration: 05:34
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]]>They also discuss teaching games in general, with tips for getting things going smoothly.
Duration: 1:07:30
]]>They also discuss teaching games in general, with tips for getting things going smoothly.
Duration: 1:07:30
]]>What's new about this technology, and how can it be extended in the future?
Duration: 16:09
]]>What's new about this technology, and how can it be extended in the future?
Duration: 16:09
]]>Duration: 1:04:54
]]>Duration: 1:04:54
]]>Duration: 06:26
]]>Duration: 06:26
]]>So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'.
Duration: 56:13
]]>So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'.
Duration: 56:13
]]>Duration: 51:10
]]>Duration: 51:10
]]>Duration: 1:11:21
]]>Duration: 1:11:21
]]>Duration: 06:00
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]]>Duration: 1:49:42
]]>Duration: 1:49:42
]]>Duration: 06:27
]]>Duration: 06:27
]]>Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.
Duration: 1:09:20
]]>Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.
Duration: 1:09:20
]]>Duration: 06:13
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]]>Duration: 46:36
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]]>Duration: 6:41
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]]>Duration: 05:13
]]>Duration: 05:13
]]>What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process?
Duration: 56:16
]]>What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process?
Duration: 56:16
]]>Duration: 06:06
]]>Duration: 06:06
]]>Duration: 1:14:20
]]>Duration: 1:14:20
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]]>Duration: 1:18:45
]]>Duration: 1:18:45
]]>Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior?
Duration: 1:16:48
]]>Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior?
Duration: 1:16:48
]]>Duration: 06:35
]]>Duration: 06:35
]]>How do you decide what games you want to publish?
With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye.
Publishers interviewed:
- Stronghold Games
- Dice Hate Me / Greater Than Games
- R&R Games
- Portal Games
- Arcane Wonders
- Crash Games
- Gamelyn Games
- ZMan Games
Duration: 01:07
]]>How do you decide what games you want to publish?
With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye.
Publishers interviewed:
- Stronghold Games
- Dice Hate Me / Greater Than Games
- R&R Games
- Portal Games
- Arcane Wonders
- Crash Games
- Gamelyn Games
- ZMan Games
Duration: 01:07
]]>Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center.
Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits?
A Print & Play copy of Gutsy can be downloaded at the AMNH website!
Duration 25:45
]]>Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center.
Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits?
A Print & Play copy of Gutsy can be downloaded at the AMNH website!
Duration 25:45
]]>Duration: 1:13:34
]]>Duration: 1:13:34
]]>Duration: 06:13
]]>Duration: 06:13
]]>Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions.
And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program.
Duration 01:21:00
]]>Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions.
And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program.
Duration 01:21:00
]]>Duration: 08:17
]]>Duration: 08:17
]]>Duration: 1:04:37
]]>Duration: 1:04:37
]]>Duration: 05:05
]]>Duration: 05:05
]]>Duration: 1:18:15
]]>Duration: 1:18:15
]]>Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics.
Duration: 20:27
]]>Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics.
Duration: 20:27
]]>Duration: 1:04:57
]]>Duration: 1:04:57
]]>Duration: 06:10
]]>Duration: 06:10
]]>What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes?
Duration: 01:05:40
]]>What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes?
Duration: 01:05:40
]]>Duration: 06:13
]]>Duration: 06:13
]]>Duration: 56:06
]]>Duration: 56:06
]]>We also launch our part of the big Dice Tower Network contest!
Duration: 7:42
]]>We also launch our part of the big Dice Tower Network contest!
Duration: 7:42
]]>Duration: 1:09:26
]]>Duration: 1:09:26
]]>Duration: 05:59
]]>Duration: 05:59
]]>The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world?
Duration: 01:16:05
]]>The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world?
Duration: 01:16:05
]]>Duration: 06:00
]]>Duration: 06:00
]]>Duration: 01:16:26
]]>Duration: 01:16:26
]]>Duration: 06:14
]]>Duration: 06:14
]]>Duration: 01:14:11
]]>Duration: 01:14:11
]]>Duration: 6:15
]]>Duration: 6:15
]]>Duration: 1:05:35
]]>Duration: 1:05:35
]]>Duration: 06:18
]]>Duration: 06:18
]]>Duration: 01:05:09
]]>Duration: 01:05:09
]]>Duration: 06:18
]]>Duration: 06:18
]]>Duration: 01:22:22
]]>Duration: 01:22:22
]]>Duration: 06:24
]]>Duration: 06:24
]]>Duration: 01:20:18
]]>Duration: 01:20:18
]]>Duration: 06:21
]]>Duration: 06:21
]]>Duration: 01:07:00
]]>Duration: 01:07:00
]]>Duration: 1:25:13
]]>Duration: 1:25:13
]]>Duration: 07:02
]]>Duration: 07:02
]]>Duration: 1:21:30
]]>Duration: 1:21:30
]]>Duration: 38:00
]]>Duration: 38:00
]]>We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more.
Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular!
Duration: 01:31:23
]]>We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more.
Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular!
Duration: 01:31:23
]]>Duration: 04:14
]]>Duration: 04:14
]]>Duration: 01:30:34
]]>Duration: 01:30:34
]]>Duration: 05:52
]]>Duration: 05:52
]]>Duration: 01:26:58
]]>Duration: 01:26:58
]]>Duration: 05:39
]]>Duration: 05:39
]]>There is also an important announcement about the future of the show, so stick around until the end.
Duration: 1:03:10
]]>There is also an important announcement about the future of the show, so stick around until the end.
Duration: 1:03:10
]]>Duration: 06:40
]]>Duration: 06:40
]]>Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio.
Duration: 41:20
]]>Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio.
Duration: 41:20
]]>Duration: 6:10
]]>Duration: 6:10
]]>DurationL 56:30
]]>DurationL 56:30
]]>Duration: 07:15
]]>Duration: 07:15
]]>His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons.
Duration: 55:48
]]>His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons.
Duration: 55:48
]]>Duration: 06:37
]]>Duration: 06:37
]]>Duration: 01:16:25
]]>Duration: 01:16:25
]]>Duration: 05:39
]]>Duration: 05:39
]]>What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway?
Duration: 01:24:54
]]>What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway?
Duration: 01:24:54
]]>Duration: 06:15
]]>Duration: 06:15
]]>Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids?
Duration: 01:13:42
]]>Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids?
Duration: 01:13:42
]]>Duration: 04:41
]]>Duration: 04:41
]]>Duration: 01:12:05
]]>Duration: 01:12:05
]]>Duration: 06:15
]]>Duration: 06:15
]]>Duration: 01:08:58
]]>Duration: 01:08:58
]]>Duration: 06:10
]]>Duration: 06:10
]]>Duration: 1:08:58
]]>Duration: 1:08:58
]]>Duration: 06:15
]]>Duration: 06:15
]]>Duration: 1:00:31
]]>Duration: 1:00:31
]]>For images relating to this story, check out Geoff's blog entry on BoardgameGeek.
Duration: 06:58
]]>For images relating to this story, check out Geoff's blog entry on BoardgameGeek.
Duration: 06:58
]]>What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers?
Duration: 01:10:38
NOTE: This is a revised version of this episode that corrects the audio issue.
]]>What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers?
Duration: 01:10:38
NOTE: This is a revised version of this episode that corrects the audio issue.
]]>Duration: 06:54
]]>Duration: 06:54
]]>Duration: 01:06:39
]]>Duration: 01:06:39
]]>Duration: 07:13
]]>Duration: 07:13
]]>Duration: 01:11:30
]]>Duration: 01:11:30
]]>Duration: 07:35
]]>Duration: 07:35
]]>Duration: 01:07:06
]]>Duration: 01:07:06
]]>Duration: 06:47
]]>Duration: 06:47
]]>They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century.
Duration:
]]>They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century.
Duration:
]]>Duration: 07:00
]]>Duration: 07:00
]]>Duration: 01:24:56
]]>Duration: 01:24:56
]]>Duration: 10:53
]]>Duration: 10:53
]]>Duration: 01:20
]]>Duration: 01:20
]]>Duration: 06:47
]]>Duration: 06:47
]]>We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space.
Duration: 01:37:27
]]>We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space.
Duration: 01:37:27
]]>Duration: 06:48
]]>Duration: 06:48
]]>Duration: 07:30
]]>Duration: 07:30
]]>Duration: 01:14:45
]]>Duration: 01:14:45
]]>One of Geoff's favorites!
Duration: 06:06
]]>One of Geoff's favorites!
Duration: 06:06
]]>Duration: 01:21:58
]]>Duration: 01:21:58
]]>Duration: 06:19
]]>Duration: 06:19
]]>Duration: 01:17:28
]]>Duration: 01:17:28
]]>Part 1 covers 1900 - 1969. What are the most influential games from these years?
Duration: 1:08:47
]]>Part 1 covers 1900 - 1969. What are the most influential games from these years?
Duration: 1:08:47
]]>Duration: 01:17:12
]]>Duration: 01:17:12
]]>Duration: 22:56
]]>Duration: 22:56
]]>But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall. How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall?
Duration: 01:15:15
]]>But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall. How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall?
Duration: 01:15:15
]]>Duration: 07:44
]]>Duration: 07:44
]]>Duration: 01:11:12
]]>Duration: 01:11:12
]]>Duration: 06:32
]]>Duration: 06:32
]]>Duration 1:04:32
]]>Duration 1:04:32
]]>Duration: 06:54
]]>Duration: 06:54
]]>Duration: 34:15
]]>Duration: 34:15
]]>Duration: 5:15
]]>Duration: 5:15
]]>Duration: 01:03:29
This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!
]]>Duration: 01:03:29
This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!
]]>Duration: 06:47
]]>Duration: 06:47
]]>Duration: 01:00:44
]]>Duration: 01:00:44
]]>Duration: 07:45
]]>Duration: 07:45
]]>This episode of Ludology is sponsored byNations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
Duration: 01:14:12
]]>This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
Duration: 01:14:12
]]>Duration: 09:29
This episode of Ludology is sponsored byNations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
]]>Duration: 09:29
This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
]]>We also launch our portion of the big Dice Tower Network contest! Big prizes at stake!
Duration: 01:17:47
This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
]]>We also launch our portion of the big Dice Tower Network contest! Big prizes at stake!
Duration: 01:17:47
This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
]]>Duration: 06:06
]]>Duration: 06:06
]]>Duration: 1:16:04
]]>Duration: 1:16:04
]]>Duration: 06:42
]]>Duration: 06:42
]]>Duration: 1:04:57
]]>Duration: 1:04:57
]]>Duration: 04:54
]]>Duration: 04:54
]]>What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted?
Duration: 01:13:35
]]>What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted?
Duration: 01:13:35
]]>Duration: 5:58
]]>Duration: 5:58
]]>How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it?
Duration: 58:22
]]>How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it?
Duration: 58:22
]]>Duration: 05:52
]]>Duration: 05:52
]]>Duration: 1:16:05
]]>Duration: 1:16:05
]]>Duration: 05:30
]]>Duration: 05:30
]]>What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact?
Duration: 01:17:54
]]>What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact?
Duration: 01:17:54
]]>Duration: 07:25
]]>Duration: 07:25
]]>How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company?
Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal!
Duration: 01:02
]]>How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company?
Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal!
Duration: 01:02
]]>This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums!
Duration: 08:28
]]>This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums!
Duration: 08:28
]]>Duration: 01:13:50
This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter!
]]>Duration: 01:13:50
This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter!
]]>Duration: 26:35
]]>Duration: 26:35
]]>Duration: 01:04:15
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 01:04:15
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 06:54
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 06:54
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation.
Duration: 1:05
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation.
Duration: 1:05
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 09:00
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 09:00
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 1:13:10
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 1:13:10
This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
]]>Duration: 6:26
]]>Duration: 6:26
]]>Duration 1:20:55
This episode is sponsored by the gameInfluence, now onKickstarter!
]]>Duration 1:20:55
This episode is sponsored by the game Influence, now on Kickstarter!
]]>Duration: 08:25
This episode is sponsored by the game Influence, now on Kickstarter!
]]>Duration: 08:25
This episode is sponsored by the game Influence, now on Kickstarter!
]]>Duration: 1:10
This episode is sponsored by the game Influence, now on Kickstarter!
]]>Duration: 1:10
This episode is sponsored by the game Influence, now on Kickstarter!
]]>Duration: 06:36
]]>Duration: 06:36
]]>Duration: 58:40
]]>Duration: 58:40
]]>Duration: 6:35
]]>Duration: 6:35
]]>Duration: 1:06
]]>Duration: 1:06
]]>Duration: 8:50
]]>Duration: 8:50
]]>We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.)
Duration: 56:45
]]>We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.)
Duration: 56:45
]]>Duration: 10:15
]]>Duration: 10:15
]]>After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway?
Duration: 1:08
]]>After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway?
Duration: 1:08
]]>Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode.
Duration: 33:30
]]>Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode.
Duration: 33:30
]]>How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad?
Duration: 56:45
]]>How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad?
Duration: 56:45
]]>Duration: 8:54
]]>Duration: 8:54
]]>Duration: 55:00
]]>Duration: 55:00
]]>Duration: 06:45
]]>Duration: 06:45
]]>Duration: 24:00
]]>Duration: 24:00
]]>All these questions and more, will be answered!
Duration: 1:08
]]>All these questions and more, will be answered!
Duration: 1:08
]]>Duration: 07:45
]]>Duration: 07:45
]]>Duration: 55:57
]]>Duration: 55:57
]]>Duration: 07:00
]]>Duration: 07:00
]]>Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood.
In addition, Ryan discusses his new venture Games Teach, which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th.
Duration 1:22
]]>Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood.
In addition, Ryan discusses his new venture Games Teach, which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th.
Duration 1:22
]]>Duration: 28:00
]]>Duration: 28:00
]]>In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox?
Duration: 1:14:00
]]>In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox?
Duration: 1:14:00
]]>Duration: 48:00
]]>Duration: 48:00
]]>Duration: 1:25:15
]]>Duration: 1:25:15
]]>Make sure you let us know what you think about Ryan's "interesting" idea for voyages!
Duration: 38:00
]]>Make sure you let us know what you think about Ryan's "interesting" idea for voyages!
Duration: 38:00
]]>Duration: 1:04:30
]]>Duration: 1:04:30
]]>Duration: 06:00
(Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)
]]>Duration: 06:00
(Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)
]]>Duration: 01:15
]]>Duration: 01:15
]]>
Duration: 1:30:53
Duration: 1:30:53
]]>Duration: 6:00
]]>Duration: 6:00
]]>Duration: 1:09:45
]]>Duration: 1:09:45
]]>Duration: 07:15
]]>Duration: 07:15
]]>Duration: 1:10:50
]]>Duration: 1:10:50
]]>This was originally broadcast in Dice Tower episode 143 in March of 2009.
Duration: 05:50
]]>This was originally broadcast in Dice Tower episode 143 in March of 2009.
Duration: 05:50
]]>Duration: 1:05
]]>Duration: 1:05
]]>Duration: 5 minutes
]]>Duration: 5 minutes
]]>Note: This file has corrected the 'stereo' issue with the earlier posting.
]]>Note: This file has corrected the 'stereo' issue with the earlier posting.
]]>05:00
]]>05:00
]]>Length: 1:01
]]>Length: 1:01
]]>We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.
]]>We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.
]]>Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable device. But the contrast still remains relevant.
]]>Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable device. But the contrast still remains relevant.
]]>What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of?
49' 26"
]]>What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of?
49' 26"
]]>5' 35"
]]>5' 35"
]]>Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.
]]>Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.
]]>(Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)
]]>(Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)
]]>To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?
]]>To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?
]]>We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?
]]>We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?
]]>Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do you agree?
]]>Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do you agree?
]]>Dr. Rendell is now sponsoring a new tournament with some added depth to the game, this time with a 25,000 euro prize. for the best solutions.
We invited Dr. Rendell to join us to discuss the role of gaming in research, what they have learned from the prior tournament, and possible pitfalls.
If you are interested in learning more about the competition, including full game rules, please check out the link here.
Note that this time they are having a special 1,000 euro prize for the best performing strategy submitted by a a school class (through high school), so if you are a teacher this may be an excellent project for a group of interested students.
]]>Dr. Rendell is now sponsoring a new tournament with some added depth to the game, this time with a 25,000 euro prize. for the best solutions.
We invited Dr. Rendell to join us to discuss the role of gaming in research, what they have learned from the prior tournament, and possible pitfalls.
If you are interested in learning more about the competition, including full game rules, please check out the link here.
Note that this time they are having a special 1,000 euro prize for the best performing strategy submitted by a a school class (through high school), so if you are a teacher this may be an excellent project for a group of interested students.
]]>Check out the video before listening to the inteview:
http://www.youtube.com/watch?v=7n8LNxGbZbs
]]>Check out the video before listening to the inteview:
http://www.youtube.com/watch?v=7n8LNxGbZbs
]]>'Monogamers' - those who play only a single game or game system (not gamers who have mono!). What is necessary in a game that will hold someone's interest for years? Why do some people prefer a single game system and others want to play a different game every week?
Miniature Gaming - what is the appeal? What are the differences between board and miniature games, and where is there crossover?
]]>'Monogamers' - those who play only a single game or game system (not gamers who have mono!). What is necessary in a game that will hold someone's interest for years? Why do some people prefer a single game system and others want to play a different game every week?
Miniature Gaming - what is the appeal? What are the differences between board and miniature games, and where is there crossover?
]]>However there's a successor tournament with more options and more strategies to explore. In this week's Ludology we replay the original segment, and give a quick review of some of the changes this time around.
If you're interested in the finding out more about the tournament, check it out here: Social Learning Strategies Tournament.
]]>However there's a successor tournament with more options and more strategies to explore. In this week's Ludology we replay the original segment, and give a quick review of some of the changes this time around.
If you're interested in the finding out more about the tournament, check it out here: Social Learning Strategies Tournament.
]]>Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife.
]]>Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife.
]]>What does it mean for a game to be balanced?
What are the different types of balance?
Can a game be too balanced?
]]>What does it mean for a game to be balanced?
What are the different types of balance?
Can a game be too balanced?
]]>In episode 3, Catch The Leader, Ryan and Geoff both opined that the turn order mechanic in Power Grid diminishes the overall experience. This prompted a lot of passionate debate in the forums.
For this bonus episode, we are joined by listener and poster Tim Koppang, who defends this Catch the Leader mechanic as integral to the Power Grid experience, and essential to gameplay.
Episode 4 will be posted as scheduled, on March 20.
]]>In episode 3, Catch The Leader, Ryan and Geoff both opined that the turn order mechanic in Power Grid diminishes the overall experience. This prompted a lot of passionate debate in the forums.
For this bonus episode, we are joined by listener and poster Tim Koppang, who defends this Catch the Leader mechanic as integral to the Power Grid experience, and essential to gameplay.
Episode 4 will be posted as scheduled, on March 20.
]]>Here is the next classic GameTek episode. This is on one of Tom Vasel's favorite topics - reviews!
This is purely 'bonus' content, and we will still be keeping to our regular two week release schedule.
]]>Here is the next classic GameTek episode. This is on one of Tom Vasel's favorite topics - reviews!
This is purely 'bonus' content, and we will still be keeping to our regular two week release schedule.
]]>What exactly is Catch The Leader? When is it needed, if ever? When does it work and when doesn't it?
]]>What exactly is Catch The Leader? When is it needed, if ever? When does it work and when doesn't it?
]]>As an experiment, on the 'in between' weeks we are going to be releasing classic GameTek segments from The Dice Tower. This is the very first GameTek that was ever aired, on the topic of luck, and like all GameTeks is about 5 minutes long.
This is purely 'bonus' content, and we will still be keeping to our regular two week release schedule.
Please drop by our BGG guild and let us know if you enjoy these bonus releases!
]]>As an experiment, on the 'in between' weeks we are going to be releasing classic GameTek segments from The Dice Tower. This is the very first GameTek that was ever aired, on the topic of luck, and like all GameTeks is about 5 minutes long.
This is purely 'bonus' content, and we will still be keeping to our regular two week release schedule.
Please drop by our BGG guild and let us know if you enjoy these bonus releases!
]]>Clio Yun-su Davis Domain_9 Game Designer
Source: https://ludology.libsyn.com/rss
Posted by: santosbregive.blogspot.com

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